Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,6 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 28 28 |(% colspan="1" %)(% colspan="1" %) 29 29 ((( 30 30 Scripts ... ... @@ -33,11 +33,25 @@ 33 33 3.0 Beta 1 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 ((( 40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Scripts 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +3.0 Beta 1 52 +)))|(% colspan="1" %)(% colspan="1" %) 53 +((( 36 36 Script action **<set_doors_locked/>** attribute **'group'** changed 37 37 ))) 38 38 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 39 ((( 40 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -123,6 +123,17 @@ 123 123 ((( 124 124 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 125 125 ))) 144 +|((( 145 +UI core 146 +)))|((( 147 +3.0 Beta 1 148 +)))|((( 149 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 150 +))) 151 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 +((( 153 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 154 +))) 126 126 |(% colspan="1" %)(% colspan="1" %) 127 127 ((( 128 128 Scripts ... ... @@ -136,7 +136,7 @@ 136 136 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 137 ((( 138 138 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 139 - \\//It now returns true if $ware is illegal to any faction in the game.//168 +//It now returns true if $ware is illegal to any faction in the game.// 140 140 ))) 141 141 |(% colspan="1" %)(% colspan="1" %) 142 142 ((( ... ... @@ -146,13 +146,11 @@ 146 146 3.0 Beta 1 147 147 )))|(% colspan="1" %)(% colspan="1" %) 148 148 ((( 149 - '**checkoperational**'filterbehaviour changed178 +MD script **RML_Flight_Along_Path** removed 150 150 ))) 151 151 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 152 ((( 153 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 154 - 155 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 182 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 156 156 ))) 157 157 |(% colspan="1" %)(% colspan="1" %) 158 158 ((( ... ... @@ -162,12 +162,45 @@ 162 162 3.0 Beta 1 163 163 )))|(% colspan="1" %)(% colspan="1" %) 164 164 ((( 165 - MD script **RML_Flight_Along_Path**removed192 +parameters of **<event_venture_mission_completed/>** changed 166 166 ))) 167 167 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 168 ((( 169 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 196 +//old params: param = venture details, param2 = ships involved, param3 = duration// 197 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 170 170 ))) 199 +|(% colspan="3" %)(% colspan="3" %) 200 +((( 201 +== 2.60 == 202 +))) 203 +|((( 204 +Scripts 205 +)))|((( 206 +2.60 Beta 1 207 +)))|((( 208 +'**checkoperational**' filter behaviour changed 209 +))) 210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 +((( 212 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 213 + 214 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 215 +))) 216 +|((( 217 +Scripts 218 +)))|((( 219 +2.60 Beta 1 220 +)))|((( 221 +$container.**supplyresources** behavior changed 222 +))) 223 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 224 +((( 225 +//The script keyword $container.supplyresources now includes reserved wares.// 226 +))) 227 +|(% colspan="3" %)(% colspan="3" %) 228 +((( 229 +== 2.20 == 230 +))) 171 171 |(% colspan="1" %)(% colspan="1" %) 172 172 ((( 173 173 UI core ... ... @@ -200,6 +200,10 @@ 200 200 ((( 201 201 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 202 202 ))) 263 +|(% colspan="3" %)(% colspan="3" %) 264 +((( 265 +== 2.00 == 266 +))) 203 203 |(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 205 Scripts ... ... @@ -346,6 +346,10 @@ 346 346 ((( 347 347 //Changed return value type to const char* to better identify failure reasons in Lua script.// 348 348 ))) 413 +|(% colspan="3" %)(% colspan="3" %) 414 +((( 415 +== 1.50 == 416 +))) 349 349 |((( 350 350 UI extensions 351 351 )))|((( ... ... @@ -411,6 +411,10 @@ 411 411 ((( 412 412 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 413 413 ))) 482 +|(% colspan="3" %)(% colspan="3" %) 483 +((( 484 +== 1.32 == 485 +))) 414 414 |((( 415 415 UI extensions 416 416 )))|((( ... ... @@ -422,6 +422,10 @@ 422 422 ((( 423 423 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 424 424 ))) 497 +|(% colspan="3" %)(% colspan="3" %) 498 +((( 499 +== 1.20 == 500 +))) 425 425 |((( 426 426 UI extensions 427 427 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 51317141 +86835243 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 5131714/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86835243/Breaking Changes