Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -30,167 +30,6 @@ 30 30 Scripts 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script action **<set_doors_locked/>** attribute **'group'** changed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//These actions had no effect and were removed.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -**<setup_conversation_minigame/>** script action removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -<add_player_choice_*> **confidence** attribute removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Scripts 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -**<hack_via_control_panel/>** script action removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//Unused script action <hack_via_control_panel/> was removed.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -UI core 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**Lua: **GetMiniGameCursorPosition() removed 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -Scripts 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -3.0 Beta 1 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -**$ware.illegal** updated 135 -))) 136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 -((( 138 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 139 -\\//It now returns true if $ware is illegal to any faction in the game.// 140 -))) 141 -|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -Scripts 144 -)))|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -3.0 Beta 1 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -'**checkoperational**' filter behaviour changed 150 -))) 151 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 -((( 153 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 154 - 155 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 156 -))) 157 -|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 -Scripts 160 -)))|(% colspan="1" %)(% colspan="1" %) 161 -((( 162 -3.0 Beta 1 163 -)))|(% colspan="1" %)(% colspan="1" %) 164 -((( 165 -MD script **RML_Flight_Along_Path** removed 166 -))) 167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 -((( 169 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 170 -))) 171 -|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -UI core 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -2.20 Beta 3/4 177 -)))|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 180 -))) 181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 -((( 183 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 184 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 185 - 186 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 187 -// 188 -))) 189 -|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -Scripts 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 194 2.20 Beta 3 195 195 )))|(% colspan="1" %)(% colspan="1" %) 196 196 (((
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... ... @@ -1,1 +1,1 @@ 1 -85 1317141 +80052231 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85 131714/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/80052231/Breaking Changes