Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 35.1
edited by owen
on 2019/08/15 17:14
Change comment: There is no comment for this version
To version 17.1
edited by stefan
on 2019/02/01 19:18
Change comment: give some details about the removal of the infopoint for modders not being familiar with XR

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.stefan
Content
... ... @@ -25,227 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -Scripts
31 -)))|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -3.0 Beta 1
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -Script action **<set_doors_locked/>** attribute **'group'** changed
37 -)))
38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 -(((
40 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Scripts
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -3.0 Beta 1
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
51 -)))
52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 -(((
54 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
55 -)))
56 -|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -Scripts
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -3.0 Beta 1
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
65 -)))
66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 -(((
68 -//These actions had no effect and were removed.//
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Scripts
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -3.0 Beta 1
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -**<setup_conversation_minigame/>** script action removed
79 -)))
80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 -(((
82 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
83 -)))
84 -|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -Scripts
87 -)))|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -3.0 Beta 1
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -<add_player_choice_*> **confidence** attribute removed
93 -)))
94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
95 -(((
96 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
97 -)))
98 -|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Scripts
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -3.0 Beta 1
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -**<hack_via_control_panel/>** script action removed
107 -)))
108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 -(((
110 -//Unused script action <hack_via_control_panel/> was removed.//
111 -)))
112 -|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -UI core
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 -3.0 Beta 1
118 -)))|(% colspan="1" %)(% colspan="1" %)
119 -(((
120 -**Lua: **GetMiniGameCursorPosition() removed
121 -)))
122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
123 -(((
124 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
125 -)))
126 -|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -Scripts
129 -)))|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -3.0 Beta 1
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -**$ware.illegal** updated
135 -)))
136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
137 -(((
138 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
139 -\\//It now returns true if $ware is illegal to any faction in the game.//
140 -)))
141 -|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -Scripts
144 -)))|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -3.0 Beta 1
147 -)))|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -'**checkoperational**' filter behaviour changed
150 -)))
151 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
152 -(((
153 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
154 -
155 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
156 -)))
157 -|(% colspan="1" %)(% colspan="1" %)
158 -(((
159 -Scripts
160 -)))|(% colspan="1" %)(% colspan="1" %)
161 -(((
162 -3.0 Beta 1
163 -)))|(% colspan="1" %)(% colspan="1" %)
164 -(((
165 -MD script **RML_Flight_Along_Path** removed
166 -)))
167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 -(((
169 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
170 -)))
171 -|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -UI core
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -2.20 Beta 3/4
177 -)))|(% colspan="1" %)(% colspan="1" %)
178 -(((
179 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
180 -)))
181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 -(((
183 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
184 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
185 -
186 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
187 -//
188 -)))
189 -|(% colspan="1" %)(% colspan="1" %)
190 -(((
191 -Scripts
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -2.20 Beta 3
195 -)))|(% colspan="1" %)(% colspan="1" %)
196 -(((
197 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
198 -)))
199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 -(((
201 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
202 -)))
203 -|(% colspan="1" %)(% colspan="1" %)
204 -(((
205 -Scripts
206 -)))|(% colspan="1" %)(% colspan="1" %)
207 -(((
208 -2.00 Beta 1
209 -)))|(% colspan="1" %)(% colspan="1" %)
210 -(((
211 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
212 -)))
213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 -(((
215 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
216 -)))
217 -|(% colspan="1" %)(% colspan="1" %)
218 -(((
219 -Scripts
220 -)))|(% colspan="1" %)(% colspan="1" %)
221 -(((
222 -2.00 Beta 1
223 -)))|(% colspan="1" %)(% colspan="1" %)
224 -(((
225 -**param.boarding.{...}** strength parameters removed
226 -)))
227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
228 -(((
229 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
230 -)))
231 -|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -Scripts
234 -)))|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 -2.00 Beta 1
237 -)))|(% colspan="1" %)(% colspan="1" %)
238 -(((
239 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
240 -)))
241 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
242 -(((
243 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
244 -)))
245 245  |(((
246 246  UI extensions
247 247  )))|(((
248 -2.00 Beta 1
31 +2.0 Beta 1
249 249  )))|(((
250 250  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
251 251  )))
... ... @@ -256,7 +256,7 @@
256 256  |(((
257 257  UI extensions
258 258  )))|(((
259 -2.00 Beta 1
42 +2.0 Beta 1
260 260  )))|(((
261 261  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
262 262  )))
... ... @@ -268,7 +268,7 @@
268 268  |(((
269 269  Scripts
270 270  )))|(((
271 -2.00 Beta 1
54 +2.0 Beta 1
272 272  )))|(((
273 273  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
274 274  )))
... ... @@ -279,7 +279,7 @@
279 279  |(((
280 280  Scripts
281 281  )))|(((
282 -2.00 Beta 1
65 +2.0 Beta 1
283 283  )))|(((
284 284  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
285 285  )))
... ... @@ -290,9 +290,9 @@
290 290  |(((
291 291  AI Scripts
292 292  )))|(((
293 -2.00 Beta 1
76 +2.0 Beta 1
294 294  )))|(((
295 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
296 296  )))
297 297  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
298 298  (((
... ... @@ -303,66 +303,11 @@
303 303  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
304 304  )))
305 305  |(((
306 -UI extensions
307 -)))|(((
308 -2.00 Beta 1
309 -)))|(((
310 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
311 -)))
312 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
313 -(((
314 -//Added possibility to query build tasks of a certain buildmodule.//
315 -)))
316 -|(((
317 -UI extensions
318 -)))|(((
319 -2.00 Beta 1
320 -)))|(((
321 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
322 -)))
323 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
324 -(((
325 -//Added list of resources a buildmodule needs to build.//
326 -)))
327 -|(((
328 -UI extensions
329 -)))|(((
330 -2.00 Beta 1
331 -)))|(((
332 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
333 -)))
334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
335 -(((
336 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
337 -)))
338 -|(((
339 -UI extensions
340 -)))|(((
341 -2.00 Beta 1
342 -)))|(((
343 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
344 -)))
345 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
346 -(((
347 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
348 -)))
349 -|(((
350 -UI extensions
351 -)))|(((
352 -1.50 Beta 3
353 -)))|(((
354 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
355 -)))
356 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
357 -(((
358 -//The "docksizes" property no longer includes internal ship storage docks.//
359 -)))
360 -|(((
361 361  All
362 362  )))|(((
363 363  1.50 Beta 2
364 364  )))|(((
365 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
366 366  )))
367 367  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
368 368  (((
... ... @@ -372,17 +372,6 @@
372 372  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
373 373  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
374 374  )))
375 -|(((
376 -UI extensions
377 -)))|(((
378 -1.50 Beta 2
379 -)))|(((
380 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
381 -)))
382 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
383 -(((
384 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
385 -)))
386 386  |(% colspan="1" %)(% colspan="1" %)
387 387  (((
388 388  UI extensions
... ... @@ -391,7 +391,7 @@
391 391  1.50 Beta 1
392 392  )))|(% colspan="1" %)(% colspan="1" %)
393 393  (((
394 -**FFI: SetGuidance()** removed useinfopoint argument.
111 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
395 395  )))
396 396  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 397  (((
... ... @@ -403,33 +403,11 @@
403 403  |(((
404 404  UI extensions
405 405  )))|(((
406 -1.50 Beta 1
407 -)))|(((
408 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
409 -)))
410 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 -(((
412 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
413 -)))
414 -|(((
415 -UI extensions
416 -)))|(((
417 417  1.32
418 418  )))|(((
419 -**Lua: GetComponentData() **removed the "nextdestname" property.
125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
420 420  )))
421 421  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
422 422  (((
423 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
424 424  )))
425 -|(((
426 -UI extensions
427 -)))|(((
428 -1.20
429 -)))|(((
430 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
431 -)))
432 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
433 -(((
434 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
435 -)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -85131714
1 +78578134
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131714/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes