Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 35.1
edited by owen
on 2019/08/15 17:14
on 2019/08/15 17:14
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,227 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script action **<set_doors_locked/>** attribute **'group'** changed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//These actions had no effect and were removed.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -**<setup_conversation_minigame/>** script action removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -<add_player_choice_*> **confidence** attribute removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Scripts 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -**<hack_via_control_panel/>** script action removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//Unused script action <hack_via_control_panel/> was removed.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -UI core 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**Lua: **GetMiniGameCursorPosition() removed 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -Scripts 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -3.0 Beta 1 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -**$ware.illegal** updated 135 -))) 136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 -((( 138 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 139 -\\//It now returns true if $ware is illegal to any faction in the game.// 140 -))) 141 -|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -Scripts 144 -)))|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -3.0 Beta 1 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -'**checkoperational**' filter behaviour changed 150 -))) 151 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 -((( 153 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 154 - 155 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 156 -))) 157 -|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 -Scripts 160 -)))|(% colspan="1" %)(% colspan="1" %) 161 -((( 162 -3.0 Beta 1 163 -)))|(% colspan="1" %)(% colspan="1" %) 164 -((( 165 -MD script **RML_Flight_Along_Path** removed 166 -))) 167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 -((( 169 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 170 -))) 171 -|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -UI core 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -2.20 Beta 3/4 177 -)))|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 180 -))) 181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 -((( 183 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 184 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 185 - 186 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 187 -// 188 -))) 189 -|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -Scripts 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -2.20 Beta 3 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 198 -))) 199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 -((( 201 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 202 -))) 203 -|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 -Scripts 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -2.00 Beta 1 209 -)))|(% colspan="1" %)(% colspan="1" %) 210 -((( 211 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 212 -))) 213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 -((( 215 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 216 -))) 217 -|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -Scripts 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -2.00 Beta 1 223 -)))|(% colspan="1" %)(% colspan="1" %) 224 -((( 225 -**param.boarding.{...}** strength parameters removed 226 -))) 227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 228 -((( 229 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 230 -))) 231 -|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -Scripts 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 -2.00 Beta 1 237 -)))|(% colspan="1" %)(% colspan="1" %) 238 -((( 239 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 240 -))) 241 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 -((( 243 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 244 -))) 245 245 |((( 246 246 UI extensions 247 247 )))|((( 248 -2.0 0Beta 131 +2.0 Beta 1 249 249 )))|((( 250 250 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 251 251 ))) ... ... @@ -256,7 +256,7 @@ 256 256 |((( 257 257 UI extensions 258 258 )))|((( 259 -2.0 0Beta 142 +2.0 Beta 1 260 260 )))|((( 261 261 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 262 262 ))) ... ... @@ -268,7 +268,7 @@ 268 268 |((( 269 269 Scripts 270 270 )))|((( 271 -2.0 0Beta 154 +2.0 Beta 1 272 272 )))|((( 273 273 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 274 274 ))) ... ... @@ -279,7 +279,7 @@ 279 279 |((( 280 280 Scripts 281 281 )))|((( 282 -2.0 0Beta 165 +2.0 Beta 1 283 283 )))|((( 284 284 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 285 285 ))) ... ... @@ -290,9 +290,9 @@ 290 290 |((( 291 291 AI Scripts 292 292 )))|((( 293 -2.0 0Beta 176 +2.0 Beta 1 294 294 )))|((( 295 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 296 296 ))) 297 297 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 298 298 ((( ... ... @@ -303,66 +303,11 @@ 303 303 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 304 304 ))) 305 305 |((( 306 -UI extensions 307 -)))|((( 308 -2.00 Beta 1 309 -)))|((( 310 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 311 -))) 312 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 313 -((( 314 -//Added possibility to query build tasks of a certain buildmodule.// 315 -))) 316 -|((( 317 -UI extensions 318 -)))|((( 319 -2.00 Beta 1 320 -)))|((( 321 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 322 -))) 323 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 324 -((( 325 -//Added list of resources a buildmodule needs to build.// 326 -))) 327 -|((( 328 -UI extensions 329 -)))|((( 330 -2.00 Beta 1 331 -)))|((( 332 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 333 -))) 334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 335 -((( 336 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 337 -))) 338 -|((( 339 -UI extensions 340 -)))|((( 341 -2.00 Beta 1 342 -)))|((( 343 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 344 -))) 345 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 346 -((( 347 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 348 -))) 349 -|((( 350 -UI extensions 351 -)))|((( 352 -1.50 Beta 3 353 -)))|((( 354 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 355 -))) 356 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 357 -((( 358 -//The "docksizes" property no longer includes internal ship storage docks.// 359 -))) 360 -|((( 361 361 All 362 362 )))|((( 363 363 1.50 Beta 2 364 364 )))|((( 365 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 366 366 ))) 367 367 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 368 368 ((( ... ... @@ -372,17 +372,6 @@ 372 372 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 373 373 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 374 374 ))) 375 -|((( 376 -UI extensions 377 -)))|((( 378 -1.50 Beta 2 379 -)))|((( 380 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 381 -))) 382 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 383 -((( 384 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 385 -))) 386 386 |(% colspan="1" %)(% colspan="1" %) 387 387 ((( 388 388 UI extensions ... ... @@ -391,45 +391,20 @@ 391 391 1.50 Beta 1 392 392 )))|(% colspan="1" %)(% colspan="1" %) 393 393 ((( 394 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 395 395 ))) 396 396 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 397 ((( 398 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 399 -// 400 - 401 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 402 402 ))) 403 403 |((( 404 404 UI extensions 405 405 )))|((( 406 -1.50 Beta 1 407 -)))|((( 408 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 409 -))) 410 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 411 -((( 412 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 413 -))) 414 -|((( 415 -UI extensions 416 -)))|((( 417 417 1.32 418 418 )))|((( 419 -**Lua: GetComponentData() **removedthe"nextdestname"property.122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 420 420 ))) 421 421 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 422 422 ((( 423 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 424 424 ))) 425 -|((( 426 -UI extensions 427 -)))|((( 428 -1.20 429 -)))|((( 430 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 431 -))) 432 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 433 -((( 434 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 435 -)))
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... ... @@ -1,1 +1,1 @@ 1 -85 1317141 +78577909 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85 131714/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes