Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 34.1
edited by klaus
on 2019/06/28 12:10
Change comment: Removed script features related to minigame and hacking
To version 99.1
edited by owen
on 2023/01/19 19:13
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.owen
Content
... ... @@ -18,6 +18,7 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 23  )))|=(((
... ... @@ -25,14 +25,524 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
29 +|(% colspan="3" %)(% colspan="3" %)
30 +(((
31 +== 6.00 ==
32 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
30 30  Scripts
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
38 +6.00 Beta 1
39 +)))|(% colspan="1" %)(% colspan="1" %)
40 +(((
41 +Changed result attribute location for **<get_attackstrength>**
42 +)))
43 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 +(((
45 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
46 +)))
47 +|(((
48 +Assets
49 +)))|(((
50 +6.00 Beta 1
51 +)))|(((
52 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
53 +)))
54 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
55 +(((
56 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
57 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
58 +)))
59 +|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +Scripts
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +6.00 Beta 1
65 +)))|(% colspan="1" %)(% colspan="1" %)
66 +(((
67 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
68 +)))
69 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
70 +(((
71 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
72 +)))
73 +|(((
74 +Scripts
75 +)))|(((
76 +6.00 Beta 1
77 +)))|(((
78 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
79 +)))
80 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
81 +(((
82 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
83 +)))
84 +|(((
85 +Cutscenes
86 +)))|(((
87 +6.00 Beta 1
88 +)))|(((
89 +Changed behaviour of **<angles>** in cutscenes
90 +)))
91 +|(% colspan="3" %)(% colspan="3" %)
92 +(((
93 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
94 +)))
95 +|(% colspan="3" %)(% colspan="3" %)
96 +(((
97 +== 5.00 ==
98 +)))
99 +|(((
100 +Parameters
101 +)))|(((
102 +5.00 Beta 1
103 +)))|(((
104 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
105 +)))
106 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
107 +(((
108 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
109 +)))
110 +|(% colspan="3" %)(% colspan="3" %)
111 +(((
112 +== 4.10 ==
113 +)))
114 +|(% colspan="1" %)(% colspan="1" %)
115 +(((
116 +UI extensions
117 +)))|(% colspan="1" %)(% colspan="1" %)
118 +(((
119 +4.10 Beta 7
120 +)))|(% colspan="1" %)(% colspan="1" %)
121 +(((
122 +**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
123 +)))
124 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
125 +(((
126 +//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
127 +)))
128 +|(% colspan="1" %)(% colspan="1" %)
129 +(((
130 +UI extensions
131 +)))|(% colspan="1" %)(% colspan="1" %)
132 +(((
133 +4.10 Beta 6
134 +)))|(% colspan="1" %)(% colspan="1" %)
135 +(((
136 +**FFI**: CustomGameStartPlayerProperty2 changed
137 +)))
138 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
139 +(((
140 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
141 +)))
142 +|(% colspan="1" %)(% colspan="1" %)
143 +(((
144 +Parameters
145 +)))|(% colspan="1" %)(% colspan="1" %)
146 +(((
147 +4.10 Beta 3
148 +)))|(% colspan="1" %)(% colspan="1" %)
149 +(((
150 +Renamed **<stationinfobox>** to **<infobox>**
151 +)))
152 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
153 +(((
154 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
155 +)))
156 +|(% colspan="1" %)(% colspan="1" %)
157 +(((
158 +UI extensions
159 +)))|(% colspan="1" %)(% colspan="1" %)
160 +(((
161 +4.10 Beta 2
162 +)))|(% colspan="1" %)(% colspan="1" %)
163 +(((
164 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
165 +)))
166 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
167 +(((
168 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
169 +)))
170 +|(((
171 +UI extensions
172 +)))|(((
173 +4.10 Beta 2
174 +)))|(((
175 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
176 +)))
177 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
178 +(((
179 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
180 +)))
181 +|(((
182 +Scripts
183 +)))|(((
184 +4.10 Beta 1
185 +)))|(((
186 +People related attributes of mission** <delivery> **node moved
187 +)))
188 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
189 +(((
190 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
191 +)))
192 +|(% colspan="1" %)(% colspan="1" %)
193 +(((
194 +Scripts
195 +)))|(% colspan="1" %)(% colspan="1" %)
196 +(((
197 +4.10 Beta 1
198 +)))|(% colspan="1" %)(% colspan="1" %)
199 +(((
200 +**$destructible.productions** replaced with $defensible.productions
201 +)))
202 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
203 +(((
204 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
205 +)))
206 +|(((
207 +Scripts
208 +)))|(((
209 +4.10 Beta 1
210 +)))|(((
211 +Removed script property **$object.spawnsourceseed**
212 +)))
213 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 +(((
215 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
216 +)))
217 +|(% colspan="3" %)(% colspan="3" %)
218 +(((
219 +== 4.00 ==
220 +)))
221 +|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +UI core
224 +)))|(% colspan="1" %)(% colspan="1" %)
225 +(((
226 +4.00 Beta 10
227 +)))|(% colspan="1" %)(% colspan="1" %)
228 +(((
229 +Controlled ship can change without a **gameplanchange-event** occurring.
230 +)))
231 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
232 +(((
233 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
234 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
235 +//
236 +)))
237 +|(((
238 +Scripts
239 +)))|(((
240 +4.00 Beta 7
241 +)))|(((
242 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
243 +)))
244 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
245 +(((
246 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
247 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
248 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
249 +)))
250 +|(% colspan="1" %)(% colspan="1" %)
251 +(((
252 +UI core
253 +)))|(% colspan="1" %)(% colspan="1" %)
254 +(((
255 +4.00 Beta 6
256 +)))|(% colspan="1" %)(% colspan="1" %)
257 +(((
258 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
259 +)))
260 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
261 +(((
262 +//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
263 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
264 +
265 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
266 +//
267 +)))
268 +|(% colspan="1" %)(% colspan="1" %)
269 +(((
270 +UI core
271 +)))|(% colspan="1" %)(% colspan="1" %)
272 +(((
273 +4.00 Beta 5
274 +)))|(% colspan="1" %)(% colspan="1" %)
275 +(((
276 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
277 +)))
278 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 +(((
280 +//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
281 +
282 +//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
283 +)))
284 +|(((
285 +Parameters
286 +)))|(((
287 +4.00 Beta 1
288 +)))|(((
289 +**requiresconstructionvessel** parameter moved
290 +)))
291 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
292 +(((
293 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
294 +)))
295 +|(((
296 +Scripts
297 +)))|(((
298 +4.00 Beta 1
299 +)))|(((
300 +Changed behaviour of **gatedistance** script property
301 +)))
302 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
303 +(((
304 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
305 +)))
306 +|(% colspan="3" %)(% colspan="3" %)
307 +(((
308 +== 3.30 ==
309 +)))
310 +|(((
311 +UI extensions
312 +)))|(((
313 +3.30 Beta 3
314 +)))|(((
315 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
316 +)))
317 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 +(((
319 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
320 +)))
321 +|(% colspan="3" %)(% colspan="3" %)
322 +(((
323 +== 3.20 ==
324 +)))
325 +|(((
326 +Scripts
327 +)))|(((
328 +3.20 Beta 1
329 +)))|(((
330 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
331 +)))
332 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
333 +(((
334 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
335 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
336 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
337 +)))
338 +|(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +Scripts
341 +)))|(% colspan="1" %)(% colspan="1" %)
342 +(((
343 +3.20 Beta 1
344 +)))|(% colspan="1" %)(% colspan="1" %)
345 +(((
346 +Removed script property $trade.**restriction.faction**
347 +)))
348 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
349 +(((
350 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
351 +)))
352 +|(((
353 +UI extensions
354 +)))|(((
355 +3.20 Beta 1
356 +)))|(((
357 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
358 +)))
359 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
360 +(((
361 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
362 +)))
363 +|(% colspan="3" %)(% colspan="3" %)
364 +(((
365 +== 3.10 ==
366 +)))
367 +|(% colspan="1" %)(% colspan="1" %)
368 +(((
369 +Scripts
370 +)))|(% colspan="1" %)(% colspan="1" %)
371 +(((
372 +3.10 Beta 1
373 +)))|(% colspan="1" %)(% colspan="1" %)
374 +(((
375 +Removed script action **<add_build/>**
376 +)))
377 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
378 +(((
379 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
380 +)))
381 +|(% colspan="3" %)(% colspan="3" %)
382 +(((
383 +== 3.00 ==
384 +)))
385 +|(% colspan="1" %)(% colspan="1" %)
386 +(((
387 +Scripts
388 +)))|(% colspan="1" %)(% colspan="1" %)
389 +(((
390 +3.0 Beta 6
391 +)))|(% colspan="1" %)(% colspan="1" %)
392 +(((
393 +Changed behaviour of script action **<get_suitable_job/>**
394 +)))
395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
396 +(((
397 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
398 +)))
399 +|(% colspan="1" %)(% colspan="1" %)
400 +(((
401 +Scripts
402 +)))|(% colspan="1" %)(% colspan="1" %)
403 +(((
404 +3.0 Beta 6
405 +)))|(% colspan="1" %)(% colspan="1" %)
406 +(((
407 +Changed behaviour of script action **<get_ware_definition/>**
408 +)))
409 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 +(((
411 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
412 +)))
413 +|(% colspan="1" %)(% colspan="1" %)
414 +(((
415 +Global
416 +)))|(% colspan="1" %)(% colspan="1" %)
417 +(((
418 +3.0 Beta 5
419 +)))|(% colspan="1" %)(% colspan="1" %)
420 +(((
421 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
422 +)))
423 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
424 +(((
425 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
426 +
427 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
428 +)))
429 +|(% colspan="1" %)(% colspan="1" %)
430 +(((
431 +Scripts
432 +)))|(% colspan="1" %)(% colspan="1" %)
433 +(((
434 +3.0 Beta 5
435 +)))|(% colspan="1" %)(% colspan="1" %)
436 +(((
437 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
438 +)))
439 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
440 +(((
441 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
442 +)))
443 +|(% colspan="1" %)(% colspan="1" %)
444 +(((
445 +Scripts
446 +)))|(% colspan="1" %)(% colspan="1" %)
447 +(((
448 +3.0 Beta 5
449 +)))|(% colspan="1" %)(% colspan="1" %)
450 +(((
451 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
452 +)))
453 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 +(((
455 +//Before the change, positions are relative to $dockingbay.parent.
456 +After the change, positions are relative to $dockingbay as specified in the documentation.//
457 +)))
458 +|(% colspan="1" %)(% colspan="1" %)
459 +(((
460 +Global
461 +)))|(% colspan="1" %)(% colspan="1" %)
462 +(((
463 +3.0 Beta 2
464 +)))|(% colspan="1" %)(% colspan="1" %)
465 +(((
466 +Support for entity flag "**skillsvisible**" dropped
467 +)))
468 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
469 +(((
470 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
471 +)))
472 +|(((
473 +Scripts
474 +)))|(((
475 +3.0 Beta 2
476 +)))|(((
477 +Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
478 +)))
479 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
480 +(((
481 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
482 +3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
483 +If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
484 +On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
485 +)))
486 +|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +Global
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
33 33  3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
494 +**MissionBoard** support dropped
495 +)))
496 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
497 +(((
498 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
499 +)))
500 +|(((
501 +Job/God
502 +)))|(((
503 +3.0 Beta 1
504 +)))|(((
505 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
506 +)))
507 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
508 +(((
509 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
510 +)))
511 +|(% colspan="1" %)(% colspan="1" %)
512 +(((
513 +Scripts
514 +)))|(% colspan="1" %)(% colspan="1" %)
515 +(((
516 +3.0 Beta 1
517 +)))|(% colspan="1" %)(% colspan="1" %)
518 +(((
519 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
520 +)))
521 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 +(((
523 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
524 +)))
525 +|(% colspan="1" %)(% colspan="1" %)
526 +(((
527 +Scripts
528 +)))|(% colspan="1" %)(% colspan="1" %)
529 +(((
530 +3.0 Beta 1
531 +)))|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +Script action **<set_doors_locked/>** attribute **'group'** changed
534 +)))
535 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
536 +(((
537 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
538 +)))
539 +|(% colspan="1" %)(% colspan="1" %)
540 +(((
541 +Scripts
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +3.0 Beta 1
545 +)))|(% colspan="1" %)(% colspan="1" %)
546 +(((
36 36  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -109,8 +109,33 @@
109 109  (((
110 110  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
111 111  )))
623 +|(((
624 +UI core
625 +)))|(((
626 +3.0 Beta 1
627 +)))|(((
628 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
629 +)))
630 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
631 +(((
632 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
633 +)))
112 112  |(% colspan="1" %)(% colspan="1" %)
113 113  (((
636 +UI extensions
637 +)))|(% colspan="1" %)(% colspan="1" %)
638 +(((
639 +3.0 Beta 1
640 +)))|(% colspan="1" %)(% colspan="1" %)
641 +(((
642 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
643 +)))
644 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
645 +(((
646 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
647 +)))
648 +|(% colspan="1" %)(% colspan="1" %)
649 +(((
114 114  Scripts
115 115  )))|(% colspan="1" %)(% colspan="1" %)
116 116  (((
... ... @@ -122,7 +122,7 @@
122 122  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
123 123  (((
124 124  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
125 -\\//It now returns true if $ware is illegal to any faction in the game.//
661 +//It now returns true if $ware is illegal to any faction in the game.//
126 126  )))
127 127  |(% colspan="1" %)(% colspan="1" %)
128 128  (((
... ... @@ -132,13 +132,11 @@
132 132  3.0 Beta 1
133 133  )))|(% colspan="1" %)(% colspan="1" %)
134 134  (((
135 -'**checkoperational**' filter behaviour changed
671 +MD script **RML_Flight_Along_Path** removed
136 136  )))
137 137  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
138 138  (((
139 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
140 -
141 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
675 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
142 142  )))
143 143  |(% colspan="1" %)(% colspan="1" %)
144 144  (((
... ... @@ -148,12 +148,69 @@
148 148  3.0 Beta 1
149 149  )))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
151 -MD script **RML_Flight_Along_Path** removed
685 +parameters of **<event_venture_mission_completed/>** changed
152 152  )))
153 153  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 154  (((
155 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
689 +//old params: param = venture details, param2 = ships involved, param3 = duration//
690 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
156 156  )))
692 +|(((
693 +Scripts
694 +)))|(((
695 +3.0 Beta 1
696 +)))|(((
697 +**<set_object_wing_name/>** removed,
698 +**<set_object_fleet_name/>** added
699 +)))
700 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
701 +(((
702 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
703 +)))
704 +|(((
705 +Scripts
706 +)))|(((
707 +3.0 Beta 1
708 +)))|(((
709 +**$controllable.wing.*** removed,
710 +**$controllable.fleet.*** added
711 +)))
712 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
713 +(((
714 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
715 +)))
716 +|(% colspan="3" %)(% colspan="3" %)
717 +(((
718 +== 2.60 ==
719 +)))
720 +|(((
721 +Scripts
722 +)))|(((
723 +2.60 Beta 1
724 +)))|(((
725 +'**checkoperational**' filter behaviour changed
726 +)))
727 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
728 +(((
729 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
730 +
731 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
732 +)))
733 +|(((
734 +Scripts
735 +)))|(((
736 +2.60 Beta 1
737 +)))|(((
738 +$container.**supplyresources** behavior changed
739 +)))
740 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
741 +(((
742 +//The script keyword $container.supplyresources now includes reserved wares.//
743 +)))
744 +|(% colspan="3" %)(% colspan="3" %)
745 +(((
746 +== 2.20 ==
747 +)))
157 157  |(% colspan="1" %)(% colspan="1" %)
158 158  (((
159 159  UI core
... ... @@ -186,6 +186,10 @@
186 186  (((
187 187  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
188 188  )))
780 +|(% colspan="3" %)(% colspan="3" %)
781 +(((
782 +== 2.00 ==
783 +)))
189 189  |(% colspan="1" %)(% colspan="1" %)
190 190  (((
191 191  Scripts
... ... @@ -293,7 +293,7 @@
293 293  )))|(((
294 294  2.00 Beta 1
295 295  )))|(((
296 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
891 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
297 297  )))
298 298  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
299 299  (((
... ... @@ -326,18 +326,22 @@
326 326  )))|(((
327 327  2.00 Beta 1
328 328  )))|(((
329 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
924 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
330 330  )))
331 331  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
332 332  (((
333 333  //Changed return value type to const char* to better identify failure reasons in Lua script.//
334 334  )))
930 +|(% colspan="3" %)(% colspan="3" %)
931 +(((
932 +== 1.50 ==
933 +)))
335 335  |(((
336 336  UI extensions
337 337  )))|(((
338 338  1.50 Beta 3
339 339  )))|(((
340 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
939 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
341 341  )))
342 342  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
343 343  (((
... ... @@ -363,7 +363,7 @@
363 363  )))|(((
364 364  1.50 Beta 2
365 365  )))|(((
366 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
965 +**FFI: UpgradeGroupInfo **datatype was changed.
367 367  )))
368 368  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
369 369  (((
... ... @@ -391,12 +391,16 @@
391 391  )))|(((
392 392  1.50 Beta 1
393 393  )))|(((
394 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
993 +**FFI: CancelConstruction() **changed its return value.
395 395  )))
396 396  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 397  (((
398 398  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
399 399  )))
999 +|(% colspan="3" %)(% colspan="3" %)
1000 +(((
1001 +== 1.32 ==
1002 +)))
400 400  |(((
401 401  UI extensions
402 402  )))|(((
... ... @@ -408,12 +408,16 @@
408 408  (((
409 409  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
410 410  )))
1014 +|(% colspan="3" %)(% colspan="3" %)
1015 +(((
1016 +== 1.20 ==
1017 +)))
411 411  |(((
412 412  UI extensions
413 413  )))|(((
414 414  1.20
415 415  )))|(((
416 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1023 +**FFI: GetAAOption()** got a new "useconfig" parameter.
417 417  )))
418 418  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
419 419  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -85131350
1 +135862012
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131350/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862012/Breaking Changes