Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -25,6 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 28 28 |(% colspan="1" %)(% colspan="1" %) 29 29 ((( 30 30 Scripts ... ... @@ -33,6 +33,34 @@ 33 33 3.0 Beta 1 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 ((( 40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Scripts 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +3.0 Beta 1 52 +)))|(% colspan="1" %)(% colspan="1" %) 53 +((( 54 +Script action **<set_doors_locked/>** attribute **'group'** changed 55 +))) 56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 +((( 58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 59 +))) 60 +|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +Scripts 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +3.0 Beta 1 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 36 36 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 37 37 ))) 38 38 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -132,13 +132,11 @@ 132 132 3.0 Beta 1 133 133 )))|(% colspan="1" %)(% colspan="1" %) 134 134 ((( 135 - '**checkoperational**'filterbehaviour changed167 +MD script **RML_Flight_Along_Path** removed 136 136 ))) 137 137 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 138 ((( 139 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 140 - 141 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 171 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 142 142 ))) 143 143 |(% colspan="1" %)(% colspan="1" %) 144 144 ((( ... ... @@ -148,12 +148,45 @@ 148 148 3.0 Beta 1 149 149 )))|(% colspan="1" %)(% colspan="1" %) 150 150 ((( 151 - MD script **RML_Flight_Along_Path**removed181 +parameters of **<event_venture_mission_completed/>** changed 152 152 ))) 153 153 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 154 154 ((( 155 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 185 +//old params: param = venture details, param2 = ships involved, param3 = duration// 186 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 156 156 ))) 188 +|(% colspan="3" %)(% colspan="3" %) 189 +((( 190 +== 2.60 == 191 +))) 192 +|((( 193 +Scripts 194 +)))|((( 195 +2.60 Beta 1 196 +)))|((( 197 +'**checkoperational**' filter behaviour changed 198 +))) 199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 +((( 201 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 202 + 203 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 204 +))) 205 +|((( 206 +Scripts 207 +)))|((( 208 +2.60 Beta 1 209 +)))|((( 210 +$container.**supplyresources** behavior changed 211 +))) 212 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 213 +((( 214 +//The script keyword $container.supplyresources now includes reserved wares.// 215 +))) 216 +|(% colspan="3" %)(% colspan="3" %) 217 +((( 218 +== 2.20 == 219 +))) 157 157 |(% colspan="1" %)(% colspan="1" %) 158 158 ((( 159 159 UI core ... ... @@ -186,6 +186,10 @@ 186 186 ((( 187 187 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 188 188 ))) 252 +|(% colspan="3" %)(% colspan="3" %) 253 +((( 254 +== 2.00 == 255 +))) 189 189 |(% colspan="1" %)(% colspan="1" %) 190 190 ((( 191 191 Scripts ... ... @@ -332,6 +332,10 @@ 332 332 ((( 333 333 //Changed return value type to const char* to better identify failure reasons in Lua script.// 334 334 ))) 402 +|(% colspan="3" %)(% colspan="3" %) 403 +((( 404 +== 1.50 == 405 +))) 335 335 |((( 336 336 UI extensions 337 337 )))|((( ... ... @@ -397,6 +397,10 @@ 397 397 ((( 398 398 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 399 399 ))) 471 +|(% colspan="3" %)(% colspan="3" %) 472 +((( 473 +== 1.32 == 474 +))) 400 400 |((( 401 401 UI extensions 402 402 )))|((( ... ... @@ -408,6 +408,10 @@ 408 408 ((( 409 409 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 410 410 ))) 486 +|(% colspan="3" %)(% colspan="3" %) 487 +((( 488 +== 1.20 == 489 +))) 411 411 |((( 412 412 UI extensions 413 413 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 51313501 +86048772 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 5131350/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86048772/Breaking Changes