Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 34.1
edited by klaus
on 2019/06/28 12:10
Change comment: Removed script features related to minigame and hacking
To version 39.1
edited by klaus
on 2019/09/11 11:23
Change comment: Moved checkoperational change to 2.60

Summary

Details

Page properties
Content
... ... @@ -25,6 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
30 30  Scripts
... ... @@ -33,6 +33,34 @@
33 33  3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Scripts
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +3.0 Beta 1
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +Script action **<set_doors_locked/>** attribute **'group'** changed
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.0 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
36 36  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -132,13 +132,11 @@
132 132  3.0 Beta 1
133 133  )))|(% colspan="1" %)(% colspan="1" %)
134 134  (((
135 -'**checkoperational**' filter behaviour changed
167 +MD script **RML_Flight_Along_Path** removed
136 136  )))
137 137  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
138 138  (((
139 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
140 -
141 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
171 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
142 142  )))
143 143  |(% colspan="1" %)(% colspan="1" %)
144 144  (((
... ... @@ -148,12 +148,45 @@
148 148  3.0 Beta 1
149 149  )))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
151 -MD script **RML_Flight_Along_Path** removed
181 +parameters of **<event_venture_mission_completed/>** changed
152 152  )))
153 153  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 154  (((
155 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
185 +//old params: param = venture details, param2 = ships involved, param3 = duration//
186 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
156 156  )))
188 +|(% colspan="3" %)(% colspan="3" %)
189 +(((
190 +== 2.60 ==
191 +)))
192 +|(((
193 +Scripts
194 +)))|(((
195 +2.60 Beta 1
196 +)))|(((
197 +'**checkoperational**' filter behaviour changed
198 +)))
199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 +(((
201 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
202 +
203 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
204 +)))
205 +|(((
206 +Scripts
207 +)))|(((
208 +2.60 Beta 1
209 +)))|(((
210 +$container.**supplyresources** behavior changed
211 +)))
212 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
213 +(((
214 +//The script keyword $container.supplyresources now includes reserved wares.//
215 +)))
216 +|(% colspan="3" %)(% colspan="3" %)
217 +(((
218 +== 2.20 ==
219 +)))
157 157  |(% colspan="1" %)(% colspan="1" %)
158 158  (((
159 159  UI core
... ... @@ -186,6 +186,10 @@
186 186  (((
187 187  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
188 188  )))
252 +|(% colspan="3" %)(% colspan="3" %)
253 +(((
254 +== 2.00 ==
255 +)))
189 189  |(% colspan="1" %)(% colspan="1" %)
190 190  (((
191 191  Scripts
... ... @@ -332,6 +332,10 @@
332 332  (((
333 333  //Changed return value type to const char* to better identify failure reasons in Lua script.//
334 334  )))
402 +|(% colspan="3" %)(% colspan="3" %)
403 +(((
404 +== 1.50 ==
405 +)))
335 335  |(((
336 336  UI extensions
337 337  )))|(((
... ... @@ -397,6 +397,10 @@
397 397  (((
398 398  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
399 399  )))
471 +|(% colspan="3" %)(% colspan="3" %)
472 +(((
473 +== 1.32 ==
474 +)))
400 400  |(((
401 401  UI extensions
402 402  )))|(((
... ... @@ -408,6 +408,10 @@
408 408  (((
409 409  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
410 410  )))
486 +|(% colspan="3" %)(% colspan="3" %)
487 +(((
488 +== 1.20 ==
489 +)))
411 411  |(((
412 412  UI extensions
413 413  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -85131350
1 +86048772
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131350/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86048772/Breaking Changes