Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 34.1
edited by klaus
on 2019/06/28 12:10
on 2019/06/28 12:10
Change comment:
Removed script features related to minigame and hacking
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.k laus1 +xwiki:XWiki.nick - Content
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... ... @@ -33,11 +33,12 @@ 33 33 3.0 Beta 1 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 ((( 36 - Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed36 +$ware.illegal updated 37 37 ))) 38 38 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 39 ((( 40 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 40 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 41 +\\It now returns true if $ware is illegal to any faction in the game. 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -47,95 +47,10 @@ 47 47 3.0 Beta 1 48 48 )))|(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 - Scriptactions**<set_hack_target/>**and **<abort_hack/>** removed51 +'checkoperational' filter behaviour changed 51 51 ))) 52 52 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 53 ((( 54 -//These actions had no effect and were removed.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -**<setup_conversation_minigame/>** script action removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -<add_player_choice_*> **confidence** attribute removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**<hack_via_control_panel/>** script action removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//Unused script action <hack_via_control_panel/> was removed.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -UI core 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -**Lua: **GetMiniGameCursorPosition() removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Scripts 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**$ware.illegal** updated 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 125 -\\//It now returns true if $ware is illegal to any faction in the game.// 126 -))) 127 -|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Scripts 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -3.0 Beta 1 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -'**checkoperational**' filter behaviour changed 136 -))) 137 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 -((( 139 139 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 140 140 141 141 //Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
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... ... @@ -1,1 +1,1 @@ 1 -8 51313501 +83460675 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 5131350/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes