Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,213 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//These actions had no effect and were removed.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -**<setup_conversation_minigame/>** script action removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -<add_player_choice_*> **confidence** attribute removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**<hack_via_control_panel/>** script action removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//Unused script action <hack_via_control_panel/> was removed.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -UI core 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -**Lua: **GetMiniGameCursorPosition() removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Scripts 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**$ware.illegal** updated 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 125 -\\//It now returns true if $ware is illegal to any faction in the game.// 126 -))) 127 -|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Scripts 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -3.0 Beta 1 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -'**checkoperational**' filter behaviour changed 136 -))) 137 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 -((( 139 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 140 - 141 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 142 -))) 143 -|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -Scripts 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -3.0 Beta 1 149 -)))|(% colspan="1" %)(% colspan="1" %) 150 -((( 151 -MD script **RML_Flight_Along_Path** removed 152 -))) 153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 154 -((( 155 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 156 -))) 157 -|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 -UI core 160 -)))|(% colspan="1" %)(% colspan="1" %) 161 -((( 162 -2.20 Beta 3/4 163 -)))|(% colspan="1" %)(% colspan="1" %) 164 -((( 165 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 166 -))) 167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 -((( 169 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 170 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 171 - 172 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 173 -// 174 -))) 175 -|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -Scripts 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 -2.20 Beta 3 181 -)))|(% colspan="1" %)(% colspan="1" %) 182 -((( 183 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 184 -))) 185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 -((( 187 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 188 -))) 189 -|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -Scripts 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -2.00 Beta 1 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 198 -))) 199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 -((( 201 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 202 -))) 203 -|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 -Scripts 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -2.00 Beta 1 209 -)))|(% colspan="1" %)(% colspan="1" %) 210 -((( 211 -**param.boarding.{...}** strength parameters removed 212 -))) 213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 -((( 215 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 216 -))) 217 -|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -Scripts 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -2.00 Beta 1 223 -)))|(% colspan="1" %)(% colspan="1" %) 224 -((( 225 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 226 -))) 227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 228 -((( 229 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 230 -))) 231 231 |((( 232 232 UI extensions 233 233 )))|((( 234 -2.0 0Beta 131 +2.0 Beta 1 235 235 )))|((( 236 236 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 237 237 ))) ... ... @@ -242,7 +242,7 @@ 242 242 |((( 243 243 UI extensions 244 244 )))|((( 245 -2.0 0Beta 142 +2.0 Beta 1 246 246 )))|((( 247 247 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 248 248 ))) ... ... @@ -254,7 +254,7 @@ 254 254 |((( 255 255 Scripts 256 256 )))|((( 257 -2.0 0Beta 154 +2.0 Beta 1 258 258 )))|((( 259 259 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 260 260 ))) ... ... @@ -265,7 +265,7 @@ 265 265 |((( 266 266 Scripts 267 267 )))|((( 268 -2.0 0Beta 165 +2.0 Beta 1 269 269 )))|((( 270 270 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 271 271 ))) ... ... @@ -276,9 +276,9 @@ 276 276 |((( 277 277 AI Scripts 278 278 )))|((( 279 -2.0 0Beta 176 +2.0 Beta 1 280 280 )))|((( 281 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 282 282 ))) 283 283 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 284 284 ((( ... ... @@ -289,66 +289,11 @@ 289 289 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 290 290 ))) 291 291 |((( 292 -UI extensions 293 -)))|((( 294 -2.00 Beta 1 295 -)))|((( 296 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 297 -))) 298 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 -((( 300 -//Added possibility to query build tasks of a certain buildmodule.// 301 -))) 302 -|((( 303 -UI extensions 304 -)))|((( 305 -2.00 Beta 1 306 -)))|((( 307 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 308 -))) 309 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 310 -((( 311 -//Added list of resources a buildmodule needs to build.// 312 -))) 313 -|((( 314 -UI extensions 315 -)))|((( 316 -2.00 Beta 1 317 -)))|((( 318 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 319 -))) 320 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 321 -((( 322 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 323 -))) 324 -|((( 325 -UI extensions 326 -)))|((( 327 -2.00 Beta 1 328 -)))|((( 329 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 330 -))) 331 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 332 -((( 333 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 334 -))) 335 -|((( 336 -UI extensions 337 -)))|((( 338 -1.50 Beta 3 339 -)))|((( 340 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 341 -))) 342 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 343 -((( 344 -//The "docksizes" property no longer includes internal ship storage docks.// 345 -))) 346 -|((( 347 347 All 348 348 )))|((( 349 349 1.50 Beta 2 350 350 )))|((( 351 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 352 352 ))) 353 353 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 354 354 ((( ... ... @@ -358,17 +358,6 @@ 358 358 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 359 359 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 360 360 ))) 361 -|((( 362 -UI extensions 363 -)))|((( 364 -1.50 Beta 2 365 -)))|((( 366 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 367 -))) 368 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 369 -((( 370 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 371 -))) 372 372 |(% colspan="1" %)(% colspan="1" %) 373 373 ((( 374 374 UI extensions ... ... @@ -377,7 +377,7 @@ 377 377 1.50 Beta 1 378 378 )))|(% colspan="1" %)(% colspan="1" %) 379 379 ((( 380 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 381 381 ))) 382 382 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 383 383 ((( ... ... @@ -389,33 +389,11 @@ 389 389 |((( 390 390 UI extensions 391 391 )))|((( 392 -1.50 Beta 1 393 -)))|((( 394 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 395 -))) 396 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 -((( 398 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 399 -))) 400 -|((( 401 -UI extensions 402 -)))|((( 403 403 1.32 404 404 )))|((( 405 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 406 406 ))) 407 407 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 408 408 ((( 409 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 410 410 ))) 411 -|((( 412 -UI extensions 413 -)))|((( 414 -1.20 415 -)))|((( 416 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 417 -))) 418 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 419 -((( 420 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 421 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8513 13501 +78578134 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8513 1350/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes