Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 34.1
edited by klaus
on 2019/06/28 12:10
Change comment: Removed script features related to minigame and hacking
To version 17.1
edited by stefan
on 2019/02/01 19:18
Change comment: give some details about the removal of the infopoint for modders not being familiar with XR

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.stefan
Content
... ... @@ -25,213 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -Scripts
31 -)))|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -3.0 Beta 1
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
37 -)))
38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 -(((
40 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Scripts
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -3.0 Beta 1
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
51 -)))
52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 -(((
54 -//These actions had no effect and were removed.//
55 -)))
56 -|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -Scripts
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -3.0 Beta 1
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -**<setup_conversation_minigame/>** script action removed
65 -)))
66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 -(((
68 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Scripts
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -3.0 Beta 1
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -<add_player_choice_*> **confidence** attribute removed
79 -)))
80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 -(((
82 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
83 -)))
84 -|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -Scripts
87 -)))|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -3.0 Beta 1
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -**<hack_via_control_panel/>** script action removed
93 -)))
94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
95 -(((
96 -//Unused script action <hack_via_control_panel/> was removed.//
97 -)))
98 -|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -UI core
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -3.0 Beta 1
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -**Lua: **GetMiniGameCursorPosition() removed
107 -)))
108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 -(((
110 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
111 -)))
112 -|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -Scripts
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 -3.0 Beta 1
118 -)))|(% colspan="1" %)(% colspan="1" %)
119 -(((
120 -**$ware.illegal** updated
121 -)))
122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
123 -(((
124 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
125 -\\//It now returns true if $ware is illegal to any faction in the game.//
126 -)))
127 -|(% colspan="1" %)(% colspan="1" %)
128 -(((
129 -Scripts
130 -)))|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -3.0 Beta 1
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -'**checkoperational**' filter behaviour changed
136 -)))
137 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
138 -(((
139 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
140 -
141 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
142 -)))
143 -|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -Scripts
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -3.0 Beta 1
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -MD script **RML_Flight_Along_Path** removed
152 -)))
153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 -(((
155 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
156 -)))
157 -|(% colspan="1" %)(% colspan="1" %)
158 -(((
159 -UI core
160 -)))|(% colspan="1" %)(% colspan="1" %)
161 -(((
162 -2.20 Beta 3/4
163 -)))|(% colspan="1" %)(% colspan="1" %)
164 -(((
165 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
166 -)))
167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 -(((
169 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
170 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
171 -
172 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
173 -//
174 -)))
175 -|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -Scripts
178 -)))|(% colspan="1" %)(% colspan="1" %)
179 -(((
180 -2.20 Beta 3
181 -)))|(% colspan="1" %)(% colspan="1" %)
182 -(((
183 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
184 -)))
185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
186 -(((
187 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
188 -)))
189 -|(% colspan="1" %)(% colspan="1" %)
190 -(((
191 -Scripts
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -2.00 Beta 1
195 -)))|(% colspan="1" %)(% colspan="1" %)
196 -(((
197 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
198 -)))
199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 -(((
201 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
202 -)))
203 -|(% colspan="1" %)(% colspan="1" %)
204 -(((
205 -Scripts
206 -)))|(% colspan="1" %)(% colspan="1" %)
207 -(((
208 -2.00 Beta 1
209 -)))|(% colspan="1" %)(% colspan="1" %)
210 -(((
211 -**param.boarding.{...}** strength parameters removed
212 -)))
213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 -(((
215 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
216 -)))
217 -|(% colspan="1" %)(% colspan="1" %)
218 -(((
219 -Scripts
220 -)))|(% colspan="1" %)(% colspan="1" %)
221 -(((
222 -2.00 Beta 1
223 -)))|(% colspan="1" %)(% colspan="1" %)
224 -(((
225 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
226 -)))
227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
228 -(((
229 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
230 -)))
231 231  |(((
232 232  UI extensions
233 233  )))|(((
234 -2.00 Beta 1
31 +2.0 Beta 1
235 235  )))|(((
236 236  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
237 237  )))
... ... @@ -242,7 +242,7 @@
242 242  |(((
243 243  UI extensions
244 244  )))|(((
245 -2.00 Beta 1
42 +2.0 Beta 1
246 246  )))|(((
247 247  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
248 248  )))
... ... @@ -254,7 +254,7 @@
254 254  |(((
255 255  Scripts
256 256  )))|(((
257 -2.00 Beta 1
54 +2.0 Beta 1
258 258  )))|(((
259 259  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
260 260  )))
... ... @@ -265,7 +265,7 @@
265 265  |(((
266 266  Scripts
267 267  )))|(((
268 -2.00 Beta 1
65 +2.0 Beta 1
269 269  )))|(((
270 270  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
271 271  )))
... ... @@ -276,9 +276,9 @@
276 276  |(((
277 277  AI Scripts
278 278  )))|(((
279 -2.00 Beta 1
76 +2.0 Beta 1
280 280  )))|(((
281 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
282 282  )))
283 283  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
284 284  (((
... ... @@ -289,66 +289,11 @@
289 289  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
290 290  )))
291 291  |(((
292 -UI extensions
293 -)))|(((
294 -2.00 Beta 1
295 -)))|(((
296 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
297 -)))
298 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
299 -(((
300 -//Added possibility to query build tasks of a certain buildmodule.//
301 -)))
302 -|(((
303 -UI extensions
304 -)))|(((
305 -2.00 Beta 1
306 -)))|(((
307 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
308 -)))
309 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
310 -(((
311 -//Added list of resources a buildmodule needs to build.//
312 -)))
313 -|(((
314 -UI extensions
315 -)))|(((
316 -2.00 Beta 1
317 -)))|(((
318 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
319 -)))
320 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
321 -(((
322 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
323 -)))
324 -|(((
325 -UI extensions
326 -)))|(((
327 -2.00 Beta 1
328 -)))|(((
329 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
330 -)))
331 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
332 -(((
333 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
334 -)))
335 -|(((
336 -UI extensions
337 -)))|(((
338 -1.50 Beta 3
339 -)))|(((
340 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
341 -)))
342 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
343 -(((
344 -//The "docksizes" property no longer includes internal ship storage docks.//
345 -)))
346 -|(((
347 347  All
348 348  )))|(((
349 349  1.50 Beta 2
350 350  )))|(((
351 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
352 352  )))
353 353  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
354 354  (((
... ... @@ -358,17 +358,6 @@
358 358  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
359 359  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
360 360  )))
361 -|(((
362 -UI extensions
363 -)))|(((
364 -1.50 Beta 2
365 -)))|(((
366 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
367 -)))
368 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
369 -(((
370 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
371 -)))
372 372  |(% colspan="1" %)(% colspan="1" %)
373 373  (((
374 374  UI extensions
... ... @@ -377,7 +377,7 @@
377 377  1.50 Beta 1
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 -**FFI: SetGuidance()** removed useinfopoint argument.
111 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
381 381  )))
382 382  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
383 383  (((
... ... @@ -389,33 +389,11 @@
389 389  |(((
390 390  UI extensions
391 391  )))|(((
392 -1.50 Beta 1
393 -)))|(((
394 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
395 -)))
396 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 -(((
398 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
399 -)))
400 -|(((
401 -UI extensions
402 -)))|(((
403 403  1.32
404 404  )))|(((
405 -**Lua: GetComponentData() **removed the "nextdestname" property.
125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
406 406  )))
407 407  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
408 408  (((
409 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
410 410  )))
411 -|(((
412 -UI extensions
413 -)))|(((
414 -1.20
415 -)))|(((
416 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
417 -)))
418 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
419 -(((
420 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
421 -)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -85131350
1 +78578134
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131350/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes