Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.k laus1 +xwiki:XWiki.nick - Content
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... ... @@ -16,7 +16,7 @@ 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. 17 17 {{/warning}} 18 18 19 -= Breaking Changes = 19 += Breaking Changes (since 2.0 Beta 1) = 20 20 21 21 |=((( 22 22 Type ... ... @@ -25,213 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//These actions had no effect and were removed.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -**<setup_conversation_minigame/>** script action removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -<add_player_choice_*> **confidence** attribute removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**<hack_via_control_panel/>** script action removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//Unused script action <hack_via_control_panel/> was removed.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -UI core 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -**Lua: **GetMiniGameCursorPosition() removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Scripts 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**$ware.illegal** updated 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 125 -\\//It now returns true if $ware is illegal to any faction in the game.// 126 -))) 127 -|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Scripts 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -3.0 Beta 1 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -'**checkoperational**' filter behaviour changed 136 -))) 137 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 -((( 139 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 140 - 141 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 142 -))) 143 -|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -Scripts 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -3.0 Beta 1 149 -)))|(% colspan="1" %)(% colspan="1" %) 150 -((( 151 -MD script **RML_Flight_Along_Path** removed 152 -))) 153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 154 -((( 155 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 156 -))) 157 -|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 -UI core 160 -)))|(% colspan="1" %)(% colspan="1" %) 161 -((( 162 -2.20 Beta 3/4 163 -)))|(% colspan="1" %)(% colspan="1" %) 164 -((( 165 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 166 -))) 167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 -((( 169 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 170 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 171 - 172 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 173 -// 174 -))) 175 -|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -Scripts 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 -2.20 Beta 3 181 -)))|(% colspan="1" %)(% colspan="1" %) 182 -((( 183 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 184 -))) 185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 -((( 187 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 188 -))) 189 -|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -Scripts 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -2.00 Beta 1 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 198 -))) 199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 -((( 201 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 202 -))) 203 -|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 -Scripts 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -2.00 Beta 1 209 -)))|(% colspan="1" %)(% colspan="1" %) 210 -((( 211 -**param.boarding.{...}** strength parameters removed 212 -))) 213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 -((( 215 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 216 -))) 217 -|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -Scripts 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -2.00 Beta 1 223 -)))|(% colspan="1" %)(% colspan="1" %) 224 -((( 225 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 226 -))) 227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 228 -((( 229 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 230 -))) 231 231 |((( 232 232 UI extensions 233 233 )))|((( 234 -2.0 0Beta 131 +2.0 Beta 1 235 235 )))|((( 236 236 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 237 237 ))) ... ... @@ -242,7 +242,7 @@ 242 242 |((( 243 243 UI extensions 244 244 )))|((( 245 -2.0 0Beta 142 +2.0 Beta 1 246 246 )))|((( 247 247 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 248 248 ))) ... ... @@ -254,7 +254,7 @@ 254 254 |((( 255 255 Scripts 256 256 )))|((( 257 -2.0 0Beta 154 +2.0 Beta 1 258 258 )))|((( 259 259 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 260 260 ))) ... ... @@ -265,7 +265,7 @@ 265 265 |((( 266 266 Scripts 267 267 )))|((( 268 -2.0 0Beta 165 +2.0 Beta 1 269 269 )))|((( 270 270 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 271 271 ))) ... ... @@ -276,146 +276,15 @@ 276 276 |((( 277 277 AI Scripts 278 278 )))|((( 279 -2.0 0Beta 176 +2.0 Beta 1 280 280 )))|((( 281 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 282 282 ))) 283 283 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 284 284 ((( 285 - //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//286 - //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//287 - //New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//82 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 83 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 84 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 288 288 289 289 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 290 290 ))) 291 -|((( 292 -UI extensions 293 -)))|((( 294 -2.00 Beta 1 295 -)))|((( 296 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 297 -))) 298 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 -((( 300 -//Added possibility to query build tasks of a certain buildmodule.// 301 -))) 302 -|((( 303 -UI extensions 304 -)))|((( 305 -2.00 Beta 1 306 -)))|((( 307 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 308 -))) 309 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 310 -((( 311 -//Added list of resources a buildmodule needs to build.// 312 -))) 313 -|((( 314 -UI extensions 315 -)))|((( 316 -2.00 Beta 1 317 -)))|((( 318 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 319 -))) 320 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 321 -((( 322 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 323 -))) 324 -|((( 325 -UI extensions 326 -)))|((( 327 -2.00 Beta 1 328 -)))|((( 329 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 330 -))) 331 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 332 -((( 333 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 334 -))) 335 -|((( 336 -UI extensions 337 -)))|((( 338 -1.50 Beta 3 339 -)))|((( 340 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 341 -))) 342 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 343 -((( 344 -//The "docksizes" property no longer includes internal ship storage docks.// 345 -))) 346 -|((( 347 -All 348 -)))|((( 349 -1.50 Beta 2 350 -)))|((( 351 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 352 -))) 353 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 354 -((( 355 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 356 - 357 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 358 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 359 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 360 -))) 361 -|((( 362 -UI extensions 363 -)))|((( 364 -1.50 Beta 2 365 -)))|((( 366 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 367 -))) 368 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 369 -((( 370 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 371 -))) 372 -|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 -UI extensions 375 -)))|(% colspan="1" %)(% colspan="1" %) 376 -((( 377 -1.50 Beta 1 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -**FFI: SetGuidance()** removed useinfopoint argument. 381 -))) 382 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 383 -((( 384 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 385 -// 386 - 387 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 388 -))) 389 -|((( 390 -UI extensions 391 -)))|((( 392 -1.50 Beta 1 393 -)))|((( 394 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 395 -))) 396 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 -((( 398 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 399 -))) 400 -|((( 401 -UI extensions 402 -)))|((( 403 -1.32 404 -)))|((( 405 -**Lua: GetComponentData() **removed the "nextdestname" property. 406 -))) 407 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 408 -((( 409 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 410 -))) 411 -|((( 412 -UI extensions 413 -)))|((( 414 -1.20 415 -)))|((( 416 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 417 -))) 418 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 419 -((( 420 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 421 -)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85 131350/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577903/Breaking Changes