Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 33.1
edited by stefan
on 2019/06/26 12:02
Change comment: added setup_conversation_minigame note
To version 44.1
edited by klaus
on 2019/11/18 16:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.klaus
Content
... ... @@ -25,8 +25,40 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
34 +Global
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +3.0 Beta 2
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Support for entity flag "**skillsvisible**" dropped
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Global
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +3.0 Beta 1
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +MissionBoard support dropped
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
30 30  Scripts
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
... ... @@ -33,11 +33,11 @@
33 33  3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
36 -<setup_conversation_minigame/> script action removed
68 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 39  (((
40 -//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
72 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
41 41  )))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
... ... @@ -47,10 +47,80 @@
47 47  3.0 Beta 1
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 -<hack_via_control_panel/> script action removed
82 +Script action **<set_doors_locked/>** attribute **'group'** changed
51 51  )))
52 52  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 53  (((
86 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//These actions had no effect and were removed.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +**<setup_conversation_minigame/>** script action removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
128 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +3.0 Beta 1
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +<add_player_choice_*> **confidence** attribute removed
139 +)))
140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +(((
142 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
143 +)))
144 +|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +Scripts
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +3.0 Beta 1
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +**<hack_via_control_panel/>** script action removed
153 +)))
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +(((
54 54  //Unused script action <hack_via_control_panel/> was removed.//
55 55  )))
56 56  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -67,20 +67,30 @@
67 67  (((
68 68  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
69 69  )))
172 +|(((
173 +UI core
174 +)))|(((
175 +3.0 Beta 1
176 +)))|(((
177 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
178 +)))
179 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
182 +)))
70 70  |(% colspan="1" %)(% colspan="1" %)
71 71  (((
72 -Scripts
185 +UI extensions
73 73  )))|(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 75  3.0 Beta 1
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 -$ware.illegal updated
191 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
79 79  )))
80 80  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
82 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
83 -\\It now returns true if $ware is illegal to any faction in the game.
195 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
84 84  )))
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
... ... @@ -90,13 +90,12 @@
90 90  3.0 Beta 1
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 -'checkoperational' filter behaviour changed
205 +**$ware.illegal** updated
94 94  )))
95 95  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 96  (((
97 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
98 -
99 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
209 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
210 +//It now returns true if $ware is illegal to any faction in the game.//
100 100  )))
101 101  |(% colspan="1" %)(% colspan="1" %)
102 102  (((
... ... @@ -114,6 +114,77 @@
114 114  )))
115 115  |(% colspan="1" %)(% colspan="1" %)
116 116  (((
228 +Scripts
229 +)))|(% colspan="1" %)(% colspan="1" %)
230 +(((
231 +3.0 Beta 1
232 +)))|(% colspan="1" %)(% colspan="1" %)
233 +(((
234 +parameters of **<event_venture_mission_completed/>** changed
235 +)))
236 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
237 +(((
238 +//old params: param = venture details, param2 = ships involved, param3 = duration//
239 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
240 +)))
241 +|(((
242 +Scripts
243 +)))|(((
244 +3.0 Beta 1
245 +)))|(((
246 +**<set_object_wing_name/>** removed,
247 +**<set_object_fleet_name/>** added
248 +)))
249 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
250 +(((
251 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
252 +)))
253 +|(((
254 +Scripts
255 +)))|(((
256 +3.0 Beta 1
257 +)))|(((
258 +**$controllable.wing.*** removed,
259 +**$controllable.fleet.*** added
260 +)))
261 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
262 +(((
263 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
264 +)))
265 +|(% colspan="3" %)(% colspan="3" %)
266 +(((
267 +== 2.60 ==
268 +)))
269 +|(((
270 +Scripts
271 +)))|(((
272 +2.60 Beta 1
273 +)))|(((
274 +'**checkoperational**' filter behaviour changed
275 +)))
276 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +(((
278 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
279 +
280 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
281 +)))
282 +|(((
283 +Scripts
284 +)))|(((
285 +2.60 Beta 1
286 +)))|(((
287 +$container.**supplyresources** behavior changed
288 +)))
289 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +(((
291 +//The script keyword $container.supplyresources now includes reserved wares.//
292 +)))
293 +|(% colspan="3" %)(% colspan="3" %)
294 +(((
295 +== 2.20 ==
296 +)))
297 +|(% colspan="1" %)(% colspan="1" %)
298 +(((
117 117  UI core
118 118  )))|(% colspan="1" %)(% colspan="1" %)
119 119  (((
... ... @@ -144,6 +144,10 @@
144 144  (((
145 145  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
146 146  )))
329 +|(% colspan="3" %)(% colspan="3" %)
330 +(((
331 +== 2.00 ==
332 +)))
147 147  |(% colspan="1" %)(% colspan="1" %)
148 148  (((
149 149  Scripts
... ... @@ -290,6 +290,10 @@
290 290  (((
291 291  //Changed return value type to const char* to better identify failure reasons in Lua script.//
292 292  )))
479 +|(% colspan="3" %)(% colspan="3" %)
480 +(((
481 +== 1.50 ==
482 +)))
293 293  |(((
294 294  UI extensions
295 295  )))|(((
... ... @@ -355,6 +355,10 @@
355 355  (((
356 356  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
357 357  )))
548 +|(% colspan="3" %)(% colspan="3" %)
549 +(((
550 +== 1.32 ==
551 +)))
358 358  |(((
359 359  UI extensions
360 360  )))|(((
... ... @@ -366,6 +366,10 @@
366 366  (((
367 367  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
368 368  )))
563 +|(% colspan="3" %)(% colspan="3" %)
564 +(((
565 +== 1.20 ==
566 +)))
369 369  |(((
370 370  UI extensions
371 371  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -83460874
1 +88345805
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460874/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88345805/Breaking Changes