Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
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... ... @@ -25,8 +25,26 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 28 28 |(% colspan="1" %)(% colspan="1" %) 29 29 ((( 34 +Global 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 1 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +MissionBoard support dropped. 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 30 30 Scripts 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( ... ... @@ -33,11 +33,11 @@ 33 33 3.0 Beta 1 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 ((( 36 - <setup_conversation_minigame/>scriptactionremoved54 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 37 37 ))) 38 38 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 39 ((( 40 -// The script actionwasaleftoverfromthe XR era andwas neversupportedinX4andcouldn't beusedinameaningful way.It wasthereforedecidedtobetter dropitaltogetherasit's notexpected having been usedby any mods.//58 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -47,10 +47,80 @@ 47 47 3.0 Beta 1 48 48 )))|(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 - <hack_via_control_panel/>scriptactionremoved68 +Script action **<set_doors_locked/>** attribute **'group'** changed 51 51 ))) 52 52 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 53 ((( 72 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 73 +))) 74 +|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +Scripts 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +3.0 Beta 1 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 83 +))) 84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 +((( 86 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 87 +))) 88 +|(% colspan="1" %)(% colspan="1" %) 89 +((( 90 +Scripts 91 +)))|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 +3.0 Beta 1 94 +)))|(% colspan="1" %)(% colspan="1" %) 95 +((( 96 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 97 +))) 98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 +((( 100 +//These actions had no effect and were removed.// 101 +))) 102 +|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Scripts 105 +)))|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +3.0 Beta 1 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +**<setup_conversation_minigame/>** script action removed 111 +))) 112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 +((( 114 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 115 +))) 116 +|(% colspan="1" %)(% colspan="1" %) 117 +((( 118 +Scripts 119 +)))|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +3.0 Beta 1 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +<add_player_choice_*> **confidence** attribute removed 125 +))) 126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 +((( 128 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 129 +))) 130 +|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +Scripts 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +3.0 Beta 1 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +**<hack_via_control_panel/>** script action removed 139 +))) 140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 +((( 54 54 //Unused script action <hack_via_control_panel/> was removed.// 55 55 ))) 56 56 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -67,6 +67,17 @@ 67 67 ((( 68 68 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 69 69 ))) 158 +|((( 159 +UI core 160 +)))|((( 161 +3.0 Beta 1 162 +)))|((( 163 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 +))) 70 70 |(% colspan="1" %)(% colspan="1" %) 71 71 ((( 72 72 Scripts ... ... @@ -75,12 +75,12 @@ 75 75 3.0 Beta 1 76 76 )))|(% colspan="1" %)(% colspan="1" %) 77 77 ((( 78 -$ware.illegal updated 177 +**$ware.illegal** updated 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( 82 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 83 - \\It now returns true if $ware is illegal to any faction in the game.181 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 182 +//It now returns true if $ware is illegal to any faction in the game.// 84 84 ))) 85 85 |(% colspan="1" %)(% colspan="1" %) 86 86 ((( ... ... @@ -90,13 +90,11 @@ 90 90 3.0 Beta 1 91 91 )))|(% colspan="1" %)(% colspan="1" %) 92 92 ((( 93 - 'checkoperational' filterbehaviour changed192 +MD script **RML_Flight_Along_Path** removed 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( 97 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 98 - 99 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 196 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 100 100 ))) 101 101 |(% colspan="1" %)(% colspan="1" %) 102 102 ((( ... ... @@ -106,12 +106,69 @@ 106 106 3.0 Beta 1 107 107 )))|(% colspan="1" %)(% colspan="1" %) 108 108 ((( 109 - MD script **RML_Flight_Along_Path**removed206 +parameters of **<event_venture_mission_completed/>** changed 110 110 ))) 111 111 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 112 112 ((( 113 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 210 +//old params: param = venture details, param2 = ships involved, param3 = duration// 211 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 114 114 ))) 213 +|((( 214 +Scripts 215 +)))|((( 216 +3.0 Beta 1 217 +)))|((( 218 +**<set_object_wing_name/>** removed, 219 +**<set_object_fleet_name/>** added 220 +))) 221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 +((( 223 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 224 +))) 225 +|((( 226 +Scripts 227 +)))|((( 228 +3.0 Beta 1 229 +)))|((( 230 +**$controllable.wing.*** removed, 231 +**$controllable.fleet.*** added 232 +))) 233 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 234 +((( 235 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 236 +))) 237 +|(% colspan="3" %)(% colspan="3" %) 238 +((( 239 +== 2.60 == 240 +))) 241 +|((( 242 +Scripts 243 +)))|((( 244 +2.60 Beta 1 245 +)))|((( 246 +'**checkoperational**' filter behaviour changed 247 +))) 248 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 249 +((( 250 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 251 + 252 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 253 +))) 254 +|((( 255 +Scripts 256 +)))|((( 257 +2.60 Beta 1 258 +)))|((( 259 +$container.**supplyresources** behavior changed 260 +))) 261 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 262 +((( 263 +//The script keyword $container.supplyresources now includes reserved wares.// 264 +))) 265 +|(% colspan="3" %)(% colspan="3" %) 266 +((( 267 +== 2.20 == 268 +))) 115 115 |(% colspan="1" %)(% colspan="1" %) 116 116 ((( 117 117 UI core ... ... @@ -144,6 +144,10 @@ 144 144 ((( 145 145 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 146 146 ))) 301 +|(% colspan="3" %)(% colspan="3" %) 302 +((( 303 +== 2.00 == 304 +))) 147 147 |(% colspan="1" %)(% colspan="1" %) 148 148 ((( 149 149 Scripts ... ... @@ -290,6 +290,10 @@ 290 290 ((( 291 291 //Changed return value type to const char* to better identify failure reasons in Lua script.// 292 292 ))) 451 +|(% colspan="3" %)(% colspan="3" %) 452 +((( 453 +== 1.50 == 454 +))) 293 293 |((( 294 294 UI extensions 295 295 )))|((( ... ... @@ -355,6 +355,10 @@ 355 355 ((( 356 356 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 357 357 ))) 520 +|(% colspan="3" %)(% colspan="3" %) 521 +((( 522 +== 1.32 == 523 +))) 358 358 |((( 359 359 UI extensions 360 360 )))|((( ... ... @@ -366,6 +366,10 @@ 366 366 ((( 367 367 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 368 368 ))) 535 +|(% colspan="3" %)(% colspan="3" %) 536 +((( 537 +== 1.20 == 538 +))) 369 369 |((( 370 370 UI extensions 371 371 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 34608741 +87917725 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3460874/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87917725/Breaking Changes