Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 33.1
edited by stefan
on 2019/06/26 12:02
Change comment: added setup_conversation_minigame note
To version 39.1
edited by klaus
on 2019/09/11 11:23
Change comment: Moved checkoperational change to 2.60

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.klaus
Content
... ... @@ -25,6 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
30 30  Scripts
... ... @@ -33,11 +33,11 @@
33 33  3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
36 -<setup_conversation_minigame/> script action removed
40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 39  (((
40 -//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
41 41  )))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
... ... @@ -47,10 +47,80 @@
47 47  3.0 Beta 1
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 -<hack_via_control_panel/> script action removed
54 +Script action **<set_doors_locked/>** attribute **'group'** changed
51 51  )))
52 52  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 53  (((
58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.0 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +3.0 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//These actions had no effect and were removed.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +**<setup_conversation_minigame/>** script action removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +<add_player_choice_*> **confidence** attribute removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +**<hack_via_control_panel/>** script action removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
54 54  //Unused script action <hack_via_control_panel/> was removed.//
55 55  )))
56 56  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -75,12 +75,12 @@
75 75  3.0 Beta 1
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 -$ware.illegal updated
152 +**$ware.illegal** updated
79 79  )))
80 80  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
82 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
83 -\\It now returns true if $ware is illegal to any faction in the game.
156 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
157 +\\//It now returns true if $ware is illegal to any faction in the game.//
84 84  )))
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
... ... @@ -90,13 +90,11 @@
90 90  3.0 Beta 1
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 -'checkoperational' filter behaviour changed
167 +MD script **RML_Flight_Along_Path** removed
94 94  )))
95 95  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 96  (((
97 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
98 -
99 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
171 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
100 100  )))
101 101  |(% colspan="1" %)(% colspan="1" %)
102 102  (((
... ... @@ -106,12 +106,45 @@
106 106  3.0 Beta 1
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
109 -MD script **RML_Flight_Along_Path** removed
181 +parameters of **<event_venture_mission_completed/>** changed
110 110  )))
111 111  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
112 112  (((
113 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
185 +//old params: param = venture details, param2 = ships involved, param3 = duration//
186 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
114 114  )))
188 +|(% colspan="3" %)(% colspan="3" %)
189 +(((
190 +== 2.60 ==
191 +)))
192 +|(((
193 +Scripts
194 +)))|(((
195 +2.60 Beta 1
196 +)))|(((
197 +'**checkoperational**' filter behaviour changed
198 +)))
199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 +(((
201 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
202 +
203 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
204 +)))
205 +|(((
206 +Scripts
207 +)))|(((
208 +2.60 Beta 1
209 +)))|(((
210 +$container.**supplyresources** behavior changed
211 +)))
212 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
213 +(((
214 +//The script keyword $container.supplyresources now includes reserved wares.//
215 +)))
216 +|(% colspan="3" %)(% colspan="3" %)
217 +(((
218 +== 2.20 ==
219 +)))
115 115  |(% colspan="1" %)(% colspan="1" %)
116 116  (((
117 117  UI core
... ... @@ -144,6 +144,10 @@
144 144  (((
145 145  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
146 146  )))
252 +|(% colspan="3" %)(% colspan="3" %)
253 +(((
254 +== 2.00 ==
255 +)))
147 147  |(% colspan="1" %)(% colspan="1" %)
148 148  (((
149 149  Scripts
... ... @@ -290,6 +290,10 @@
290 290  (((
291 291  //Changed return value type to const char* to better identify failure reasons in Lua script.//
292 292  )))
402 +|(% colspan="3" %)(% colspan="3" %)
403 +(((
404 +== 1.50 ==
405 +)))
293 293  |(((
294 294  UI extensions
295 295  )))|(((
... ... @@ -355,6 +355,10 @@
355 355  (((
356 356  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
357 357  )))
471 +|(% colspan="3" %)(% colspan="3" %)
472 +(((
473 +== 1.32 ==
474 +)))
358 358  |(((
359 359  UI extensions
360 360  )))|(((
... ... @@ -366,6 +366,10 @@
366 366  (((
367 367  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
368 368  )))
486 +|(% colspan="3" %)(% colspan="3" %)
487 +(((
488 +== 1.20 ==
489 +)))
369 369  |(((
370 370  UI extensions
371 371  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -83460874
1 +86048772
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460874/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86048772/Breaking Changes