Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 33.1
edited by stefan
on 2019/06/26 12:02
Change comment: added setup_conversation_minigame note
To version 17.1
edited by stefan
on 2019/02/01 19:18
Change comment: give some details about the removal of the infopoint for modders not being familiar with XR

Summary

Details

Page properties
Content
... ... @@ -25,171 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -Scripts
31 -)))|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -3.0 Beta 1
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -<setup_conversation_minigame/> script action removed
37 -)))
38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 -(((
40 -//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Scripts
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -3.0 Beta 1
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -<hack_via_control_panel/> script action removed
51 -)))
52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 -(((
54 -//Unused script action <hack_via_control_panel/> was removed.//
55 -)))
56 -|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -UI core
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -3.0 Beta 1
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -**Lua: **GetMiniGameCursorPosition() removed
65 -)))
66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 -(((
68 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Scripts
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -3.0 Beta 1
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -$ware.illegal updated
79 -)))
80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 -(((
82 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
83 -\\It now returns true if $ware is illegal to any faction in the game.
84 -)))
85 -|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 -Scripts
88 -)))|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -3.0 Beta 1
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -'checkoperational' filter behaviour changed
94 -)))
95 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 -(((
97 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
98 -
99 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
100 -)))
101 -|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -Scripts
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -3.0 Beta 1
107 -)))|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -MD script **RML_Flight_Along_Path** removed
110 -)))
111 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
112 -(((
113 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
114 -)))
115 -|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 -UI core
118 -)))|(% colspan="1" %)(% colspan="1" %)
119 -(((
120 -2.20 Beta 3/4
121 -)))|(% colspan="1" %)(% colspan="1" %)
122 -(((
123 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
124 -)))
125 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
126 -(((
127 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
128 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
129 -
130 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
131 -//
132 -)))
133 -|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Scripts
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -2.20 Beta 3
139 -)))|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
142 -)))
143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
144 -(((
145 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
146 -)))
147 -|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -Scripts
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -2.00 Beta 1
153 -)))|(% colspan="1" %)(% colspan="1" %)
154 -(((
155 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
156 -)))
157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
158 -(((
159 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
160 -)))
161 -|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -Scripts
164 -)))|(% colspan="1" %)(% colspan="1" %)
165 -(((
166 -2.00 Beta 1
167 -)))|(% colspan="1" %)(% colspan="1" %)
168 -(((
169 -**param.boarding.{...}** strength parameters removed
170 -)))
171 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
172 -(((
173 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
174 -)))
175 -|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -Scripts
178 -)))|(% colspan="1" %)(% colspan="1" %)
179 -(((
180 -2.00 Beta 1
181 -)))|(% colspan="1" %)(% colspan="1" %)
182 -(((
183 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
184 -)))
185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
186 -(((
187 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
188 -)))
189 189  |(((
190 190  UI extensions
191 191  )))|(((
192 -2.00 Beta 1
31 +2.0 Beta 1
193 193  )))|(((
194 194  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
195 195  )))
... ... @@ -200,7 +200,7 @@
200 200  |(((
201 201  UI extensions
202 202  )))|(((
203 -2.00 Beta 1
42 +2.0 Beta 1
204 204  )))|(((
205 205  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
206 206  )))
... ... @@ -212,7 +212,7 @@
212 212  |(((
213 213  Scripts
214 214  )))|(((
215 -2.00 Beta 1
54 +2.0 Beta 1
216 216  )))|(((
217 217  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
218 218  )))
... ... @@ -223,7 +223,7 @@
223 223  |(((
224 224  Scripts
225 225  )))|(((
226 -2.00 Beta 1
65 +2.0 Beta 1
227 227  )))|(((
228 228  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
229 229  )))
... ... @@ -234,9 +234,9 @@
234 234  |(((
235 235  AI Scripts
236 236  )))|(((
237 -2.00 Beta 1
76 +2.0 Beta 1
238 238  )))|(((
239 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
240 240  )))
241 241  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
242 242  (((
... ... @@ -247,66 +247,11 @@
247 247  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
248 248  )))
249 249  |(((
250 -UI extensions
251 -)))|(((
252 -2.00 Beta 1
253 -)))|(((
254 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
255 -)))
256 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
257 -(((
258 -//Added possibility to query build tasks of a certain buildmodule.//
259 -)))
260 -|(((
261 -UI extensions
262 -)))|(((
263 -2.00 Beta 1
264 -)))|(((
265 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
266 -)))
267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
268 -(((
269 -//Added list of resources a buildmodule needs to build.//
270 -)))
271 -|(((
272 -UI extensions
273 -)))|(((
274 -2.00 Beta 1
275 -)))|(((
276 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
277 -)))
278 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 -(((
280 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
281 -)))
282 -|(((
283 -UI extensions
284 -)))|(((
285 -2.00 Beta 1
286 -)))|(((
287 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
288 -)))
289 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 -(((
291 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
292 -)))
293 -|(((
294 -UI extensions
295 -)))|(((
296 -1.50 Beta 3
297 -)))|(((
298 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
299 -)))
300 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
301 -(((
302 -//The "docksizes" property no longer includes internal ship storage docks.//
303 -)))
304 -|(((
305 305  All
306 306  )))|(((
307 307  1.50 Beta 2
308 308  )))|(((
309 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
310 310  )))
311 311  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
312 312  (((
... ... @@ -316,17 +316,6 @@
316 316  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
317 317  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
318 318  )))
319 -|(((
320 -UI extensions
321 -)))|(((
322 -1.50 Beta 2
323 -)))|(((
324 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
325 -)))
326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
327 -(((
328 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
329 -)))
330 330  |(% colspan="1" %)(% colspan="1" %)
331 331  (((
332 332  UI extensions
... ... @@ -335,7 +335,7 @@
335 335  1.50 Beta 1
336 336  )))|(% colspan="1" %)(% colspan="1" %)
337 337  (((
338 -**FFI: SetGuidance()** removed useinfopoint argument.
111 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
339 339  )))
340 340  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
341 341  (((
... ... @@ -347,33 +347,11 @@
347 347  |(((
348 348  UI extensions
349 349  )))|(((
350 -1.50 Beta 1
351 -)))|(((
352 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
353 -)))
354 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
355 -(((
356 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
357 -)))
358 -|(((
359 -UI extensions
360 -)))|(((
361 361  1.32
362 362  )))|(((
363 -**Lua: GetComponentData() **removed the "nextdestname" property.
125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
364 364  )))
365 365  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
366 366  (((
367 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
368 368  )))
369 -|(((
370 -UI extensions
371 -)))|(((
372 -1.20
373 -)))|(((
374 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
375 -)))
376 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
377 -(((
378 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
379 -)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -83460874
1 +78578134
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460874/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes