Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 33.1
edited by stefan
on 2019/06/26 12:02
on 2019/06/26 12:02
Change comment:
added setup_conversation_minigame note
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,171 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -<setup_conversation_minigame/> script action removed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -<hack_via_control_panel/> script action removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//Unused script action <hack_via_control_panel/> was removed.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -UI core 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -**Lua: **GetMiniGameCursorPosition() removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -$ware.illegal updated 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 83 -\\It now returns true if $ware is illegal to any faction in the game. 84 -))) 85 -|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 -Scripts 88 -)))|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -3.0 Beta 1 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -'checkoperational' filter behaviour changed 94 -))) 95 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 -((( 97 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 98 - 99 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 100 -))) 101 -|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -Scripts 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -3.0 Beta 1 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -MD script **RML_Flight_Along_Path** removed 110 -))) 111 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 112 -((( 113 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 114 -))) 115 -|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -UI core 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -2.20 Beta 3/4 121 -)))|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 124 -))) 125 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 126 -((( 127 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 128 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 129 - 130 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 131 -// 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Scripts 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -2.20 Beta 3 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Scripts 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -2.00 Beta 1 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 156 -))) 157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 -((( 159 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 160 -))) 161 -|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -Scripts 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 -2.00 Beta 1 167 -)))|(% colspan="1" %)(% colspan="1" %) 168 -((( 169 -**param.boarding.{...}** strength parameters removed 170 -))) 171 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 172 -((( 173 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 174 -))) 175 -|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -Scripts 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 -2.00 Beta 1 181 -)))|(% colspan="1" %)(% colspan="1" %) 182 -((( 183 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 184 -))) 185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 -((( 187 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 188 -))) 189 189 |((( 190 190 UI extensions 191 191 )))|((( 192 -2.0 0Beta 131 +2.0 Beta 1 193 193 )))|((( 194 194 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 195 195 ))) ... ... @@ -200,7 +200,7 @@ 200 200 |((( 201 201 UI extensions 202 202 )))|((( 203 -2.0 0Beta 142 +2.0 Beta 1 204 204 )))|((( 205 205 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 206 206 ))) ... ... @@ -212,7 +212,7 @@ 212 212 |((( 213 213 Scripts 214 214 )))|((( 215 -2.0 0Beta 154 +2.0 Beta 1 216 216 )))|((( 217 217 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 218 218 ))) ... ... @@ -223,7 +223,7 @@ 223 223 |((( 224 224 Scripts 225 225 )))|((( 226 -2.0 0Beta 165 +2.0 Beta 1 227 227 )))|((( 228 228 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 229 229 ))) ... ... @@ -234,9 +234,9 @@ 234 234 |((( 235 235 AI Scripts 236 236 )))|((( 237 -2.0 0Beta 176 +2.0 Beta 1 238 238 )))|((( 239 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 240 240 ))) 241 241 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 242 ((( ... ... @@ -247,66 +247,11 @@ 247 247 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 248 248 ))) 249 249 |((( 250 -UI extensions 251 -)))|((( 252 -2.00 Beta 1 253 -)))|((( 254 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 255 -))) 256 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 257 -((( 258 -//Added possibility to query build tasks of a certain buildmodule.// 259 -))) 260 -|((( 261 -UI extensions 262 -)))|((( 263 -2.00 Beta 1 264 -)))|((( 265 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 266 -))) 267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 -((( 269 -//Added list of resources a buildmodule needs to build.// 270 -))) 271 -|((( 272 -UI extensions 273 -)))|((( 274 -2.00 Beta 1 275 -)))|((( 276 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 277 -))) 278 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 279 -((( 280 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 281 -))) 282 -|((( 283 -UI extensions 284 -)))|((( 285 -2.00 Beta 1 286 -)))|((( 287 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 288 -))) 289 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 290 -((( 291 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 292 -))) 293 -|((( 294 -UI extensions 295 -)))|((( 296 -1.50 Beta 3 297 -)))|((( 298 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 299 -))) 300 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 301 -((( 302 -//The "docksizes" property no longer includes internal ship storage docks.// 303 -))) 304 -|((( 305 305 All 306 306 )))|((( 307 307 1.50 Beta 2 308 308 )))|((( 309 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 310 310 ))) 311 311 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 312 312 ((( ... ... @@ -316,17 +316,6 @@ 316 316 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 317 317 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 318 318 ))) 319 -|((( 320 -UI extensions 321 -)))|((( 322 -1.50 Beta 2 323 -)))|((( 324 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 325 -))) 326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 327 -((( 328 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 329 -))) 330 330 |(% colspan="1" %)(% colspan="1" %) 331 331 ((( 332 332 UI extensions ... ... @@ -335,45 +335,20 @@ 335 335 1.50 Beta 1 336 336 )))|(% colspan="1" %)(% colspan="1" %) 337 337 ((( 338 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 339 339 ))) 340 340 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 341 341 ((( 342 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 343 -// 344 - 345 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 346 346 ))) 347 347 |((( 348 348 UI extensions 349 349 )))|((( 350 -1.50 Beta 1 351 -)))|((( 352 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 353 -))) 354 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 355 -((( 356 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 357 -))) 358 -|((( 359 -UI extensions 360 -)))|((( 361 361 1.32 362 362 )))|((( 363 -**Lua: GetComponentData() **removedthe"nextdestname"property.122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 364 364 ))) 365 365 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 366 366 ((( 367 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 368 368 ))) 369 -|((( 370 -UI extensions 371 -)))|((( 372 -1.20 373 -)))|((( 374 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 375 -))) 376 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 -((( 378 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 379 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8 34608741 +78577909 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3460874/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes