Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
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... ... @@ -16,7 +16,7 @@ 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. 17 17 {{/warning}} 18 18 19 -= Breaking Changes = 19 += Breaking Changes (since 2.0 Beta 1) = 20 20 21 21 |=((( 22 22 Type ... ... @@ -25,171 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -<setup_conversation_minigame/> script action removed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -<hack_via_control_panel/> script action removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//Unused script action <hack_via_control_panel/> was removed.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -UI core 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -**Lua: **GetMiniGameCursorPosition() removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -$ware.illegal updated 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 83 -\\It now returns true if $ware is illegal to any faction in the game. 84 -))) 85 -|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 -Scripts 88 -)))|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -3.0 Beta 1 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -'checkoperational' filter behaviour changed 94 -))) 95 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 -((( 97 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 98 - 99 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 100 -))) 101 -|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -Scripts 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -3.0 Beta 1 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -MD script **RML_Flight_Along_Path** removed 110 -))) 111 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 112 -((( 113 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 114 -))) 115 -|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -UI core 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -2.20 Beta 3/4 121 -)))|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 124 -))) 125 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 126 -((( 127 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 128 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 129 - 130 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 131 -// 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Scripts 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -2.20 Beta 3 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Scripts 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -2.00 Beta 1 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 156 -))) 157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 -((( 159 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 160 -))) 161 -|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -Scripts 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 -2.00 Beta 1 167 -)))|(% colspan="1" %)(% colspan="1" %) 168 -((( 169 -**param.boarding.{...}** strength parameters removed 170 -))) 171 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 172 -((( 173 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 174 -))) 175 -|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -Scripts 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 -2.00 Beta 1 181 -)))|(% colspan="1" %)(% colspan="1" %) 182 -((( 183 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 184 -))) 185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 -((( 187 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 188 -))) 189 189 |((( 190 190 UI extensions 191 191 )))|((( 192 -2.0 0Beta 131 +2.0 Beta 1 193 193 )))|((( 194 194 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 195 195 ))) ... ... @@ -200,7 +200,7 @@ 200 200 |((( 201 201 UI extensions 202 202 )))|((( 203 -2.0 0Beta 142 +2.0 Beta 1 204 204 )))|((( 205 205 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 206 206 ))) ... ... @@ -212,7 +212,7 @@ 212 212 |((( 213 213 Scripts 214 214 )))|((( 215 -2.0 0Beta 154 +2.0 Beta 1 216 216 )))|((( 217 217 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 218 218 ))) ... ... @@ -223,7 +223,7 @@ 223 223 |((( 224 224 Scripts 225 225 )))|((( 226 -2.0 0Beta 165 +2.0 Beta 1 227 227 )))|((( 228 228 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 229 229 ))) ... ... @@ -234,146 +234,15 @@ 234 234 |((( 235 235 AI Scripts 236 236 )))|((( 237 -2.0 0Beta 176 +2.0 Beta 1 238 238 )))|((( 239 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 240 240 ))) 241 241 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 242 ((( 243 - //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//244 - //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//245 - //New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//82 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 83 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 84 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 246 246 247 247 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 248 248 ))) 249 -|((( 250 -UI extensions 251 -)))|((( 252 -2.00 Beta 1 253 -)))|((( 254 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 255 -))) 256 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 257 -((( 258 -//Added possibility to query build tasks of a certain buildmodule.// 259 -))) 260 -|((( 261 -UI extensions 262 -)))|((( 263 -2.00 Beta 1 264 -)))|((( 265 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 266 -))) 267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 -((( 269 -//Added list of resources a buildmodule needs to build.// 270 -))) 271 -|((( 272 -UI extensions 273 -)))|((( 274 -2.00 Beta 1 275 -)))|((( 276 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 277 -))) 278 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 279 -((( 280 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 281 -))) 282 -|((( 283 -UI extensions 284 -)))|((( 285 -2.00 Beta 1 286 -)))|((( 287 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 288 -))) 289 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 290 -((( 291 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 292 -))) 293 -|((( 294 -UI extensions 295 -)))|((( 296 -1.50 Beta 3 297 -)))|((( 298 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 299 -))) 300 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 301 -((( 302 -//The "docksizes" property no longer includes internal ship storage docks.// 303 -))) 304 -|((( 305 -All 306 -)))|((( 307 -1.50 Beta 2 308 -)))|((( 309 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 310 -))) 311 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 312 -((( 313 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 314 - 315 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 316 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 317 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 318 -))) 319 -|((( 320 -UI extensions 321 -)))|((( 322 -1.50 Beta 2 323 -)))|((( 324 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 325 -))) 326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 327 -((( 328 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 329 -))) 330 -|(% colspan="1" %)(% colspan="1" %) 331 -((( 332 -UI extensions 333 -)))|(% colspan="1" %)(% colspan="1" %) 334 -((( 335 -1.50 Beta 1 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -**FFI: SetGuidance()** removed useinfopoint argument. 339 -))) 340 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 341 -((( 342 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 343 -// 344 - 345 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 346 -))) 347 -|((( 348 -UI extensions 349 -)))|((( 350 -1.50 Beta 1 351 -)))|((( 352 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 353 -))) 354 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 355 -((( 356 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 357 -))) 358 -|((( 359 -UI extensions 360 -)))|((( 361 -1.32 362 -)))|((( 363 -**Lua: GetComponentData() **removed the "nextdestname" property. 364 -))) 365 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 366 -((( 367 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 368 -))) 369 -|((( 370 -UI extensions 371 -)))|((( 372 -1.20 373 -)))|((( 374 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 375 -))) 376 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 -((( 378 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 379 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8 34608741 +78577903 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3460874/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577903/Breaking Changes