Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 32.1
edited by owen
on 2019/06/26 10:11
on 2019/06/26 10:11
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,153 +25,6 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -<hack_via_control_panel/> script action removed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -Unused script action <hack_via_control_panel/> was removed. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -UI core 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -**Lua: **GetMiniGameCursorPosition() removed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -$ware.illegal updated 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 69 -\\It now returns true if $ware is illegal to any faction in the game. 70 -))) 71 -|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 -Scripts 74 -)))|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -3.0 Beta 1 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -'checkoperational' filter behaviour changed 80 -))) 81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 -((( 83 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 84 - 85 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 86 -))) 87 -|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -Scripts 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -3.0 Beta 1 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -MD script **RML_Flight_Along_Path** removed 96 -))) 97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 98 -((( 99 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 100 -))) 101 -|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -UI core 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -2.20 Beta 3/4 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 110 -))) 111 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 112 -((( 113 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 114 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 115 - 116 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 117 -// 118 -))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Scripts 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -2.20 Beta 3 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 128 -))) 129 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 -((( 131 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Scripts 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -2.00 Beta 1 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Scripts 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -2.00 Beta 1 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -**param.boarding.{...}** strength parameters removed 156 -))) 157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 -((( 159 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 160 -))) 161 -|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -Scripts 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 -2.00 Beta 1 167 -)))|(% colspan="1" %)(% colspan="1" %) 168 -((( 169 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 170 -))) 171 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 172 -((( 173 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 174 -))) 175 175 |((( 176 176 UI extensions 177 177 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 34607401 +79265840 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3460740/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes