Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 32.1
edited by owen
on 2019/06/26 10:11
Change comment: There is no comment for this version
To version 23.1
edited by stefan
on 2019/02/08 12:15
Change comment: finished going through list

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.stefan
Content
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25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -Scripts
31 -)))|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -3.0 Beta 1
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -<hack_via_control_panel/> script action removed
37 -)))
38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 -(((
40 -Unused script action <hack_via_control_panel/> was removed.
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -UI core
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -3.0 Beta 1
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -**Lua: **GetMiniGameCursorPosition() removed
51 -)))
52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 -(((
54 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
55 -)))
56 -|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -Scripts
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -3.0 Beta 1
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -$ware.illegal updated
65 -)))
66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 -(((
68 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
69 -\\It now returns true if $ware is illegal to any faction in the game.
70 -)))
71 -|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -Scripts
74 -)))|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -3.0 Beta 1
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -'checkoperational' filter behaviour changed
80 -)))
81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 -(((
83 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
84 -
85 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
86 -)))
87 -|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -Scripts
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -3.0 Beta 1
93 -)))|(% colspan="1" %)(% colspan="1" %)
94 -(((
95 -MD script **RML_Flight_Along_Path** removed
96 -)))
97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
98 -(((
99 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
100 -)))
101 -|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -UI core
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -2.20 Beta 3/4
107 -)))|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
110 -)))
111 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
112 -(((
113 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
114 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
115 -
116 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
117 -//
118 -)))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scripts
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -2.20 Beta 3
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
128 -)))
129 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
130 -(((
131 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
132 -)))
133 -|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Scripts
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -2.00 Beta 1
139 -)))|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
142 -)))
143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
144 -(((
145 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
146 -)))
147 -|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -Scripts
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -2.00 Beta 1
153 -)))|(% colspan="1" %)(% colspan="1" %)
154 -(((
155 -**param.boarding.{...}** strength parameters removed
156 -)))
157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
158 -(((
159 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
160 -)))
161 -|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -Scripts
164 -)))|(% colspan="1" %)(% colspan="1" %)
165 -(((
166 -2.00 Beta 1
167 -)))|(% colspan="1" %)(% colspan="1" %)
168 -(((
169 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
170 -)))
171 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
172 -(((
173 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
174 -)))
175 175  |(((
176 176  UI extensions
177 177  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
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1 -83460740
1 +79265840
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460740/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes