Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 31.1
edited by stefan
on 2019/06/25 13:43
Change comment: added breaking change for GetMiniGameCursorPosition()
To version 23.1
edited by stefan
on 2019/02/08 12:15
Change comment: finished going through list

Summary

Details

Page properties
Content
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25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -UI core
31 -)))|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -3.0 Beta 1
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -**Lua: **GetMiniGameCursorPosition() removed
37 -)))
38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 -(((
40 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Scripts
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -3.0 Beta 1
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -$ware.illegal updated
51 -)))
52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 -(((
54 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
55 -\\It now returns true if $ware is illegal to any faction in the game.
56 -)))
57 -|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Scripts
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -3.0 Beta 1
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -'checkoperational' filter behaviour changed
66 -)))
67 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
68 -(((
69 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
70 -
71 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
72 -)))
73 -|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -Scripts
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -3.0 Beta 1
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -MD script **RML_Flight_Along_Path** removed
82 -)))
83 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
84 -(((
85 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
86 -)))
87 -|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -UI core
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -2.20 Beta 3/4
93 -)))|(% colspan="1" %)(% colspan="1" %)
94 -(((
95 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
96 -)))
97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
98 -(((
99 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
100 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
101 -
102 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
103 -//
104 -)))
105 -|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -Scripts
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -2.20 Beta 3
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
114 -)))
115 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
116 -(((
117 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
118 -)))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scripts
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -2.00 Beta 1
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
128 -)))
129 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
130 -(((
131 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
132 -)))
133 -|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Scripts
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -2.00 Beta 1
139 -)))|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -**param.boarding.{...}** strength parameters removed
142 -)))
143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
144 -(((
145 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
146 -)))
147 -|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -Scripts
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -2.00 Beta 1
153 -)))|(% colspan="1" %)(% colspan="1" %)
154 -(((
155 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
156 -)))
157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
158 -(((
159 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
160 -)))
161 161  |(((
162 162  UI extensions
163 163  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -83460733
1 +79265840
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460733/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes