Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -25,143 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -UI core 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -**Lua: **GetMiniGameCursorPosition() removed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -$ware.illegal updated 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 55 -\\It now returns true if $ware is illegal to any faction in the game. 56 -))) 57 -|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 -Scripts 60 -)))|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -3.0 Beta 1 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -'checkoperational' filter behaviour changed 66 -))) 67 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 68 -((( 69 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 70 - 71 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 72 -))) 73 -|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -Scripts 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -3.0 Beta 1 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -MD script **RML_Flight_Along_Path** removed 82 -))) 83 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 -((( 85 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 86 -))) 87 -|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -UI core 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -2.20 Beta 3/4 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 96 -))) 97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 98 -((( 99 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 100 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 101 - 102 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 103 -// 104 -))) 105 -|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -Scripts 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -2.20 Beta 3 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 114 -))) 115 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 -((( 117 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 118 -))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Scripts 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -2.00 Beta 1 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 128 -))) 129 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 -((( 131 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Scripts 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -2.00 Beta 1 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -**param.boarding.{...}** strength parameters removed 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Scripts 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -2.00 Beta 1 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 156 -))) 157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 -((( 159 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 160 -))) 161 161 |((( 162 162 UI extensions 163 163 )))|((( 164 -2.0 0Beta 131 +2.0 Beta 1 165 165 )))|((( 166 166 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 167 167 ))) ... ... @@ -172,7 +172,7 @@ 172 172 |((( 173 173 UI extensions 174 174 )))|((( 175 -2.0 0Beta 142 +2.0 Beta 1 176 176 )))|((( 177 177 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 178 178 ))) ... ... @@ -184,7 +184,7 @@ 184 184 |((( 185 185 Scripts 186 186 )))|((( 187 -2.0 0Beta 154 +2.0 Beta 1 188 188 )))|((( 189 189 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 190 190 ))) ... ... @@ -195,7 +195,7 @@ 195 195 |((( 196 196 Scripts 197 197 )))|((( 198 -2.0 0Beta 165 +2.0 Beta 1 199 199 )))|((( 200 200 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 201 201 ))) ... ... @@ -206,9 +206,9 @@ 206 206 |((( 207 207 AI Scripts 208 208 )))|((( 209 -2.0 0Beta 176 +2.0 Beta 1 210 210 )))|((( 211 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 212 212 ))) 213 213 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 214 ((( ... ... @@ -219,66 +219,11 @@ 219 219 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 220 220 ))) 221 221 |((( 222 -UI extensions 223 -)))|((( 224 -2.00 Beta 1 225 -)))|((( 226 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 227 -))) 228 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 229 -((( 230 -//Added possibility to query build tasks of a certain buildmodule.// 231 -))) 232 -|((( 233 -UI extensions 234 -)))|((( 235 -2.00 Beta 1 236 -)))|((( 237 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 238 -))) 239 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 240 -((( 241 -//Added list of resources a buildmodule needs to build.// 242 -))) 243 -|((( 244 -UI extensions 245 -)))|((( 246 -2.00 Beta 1 247 -)))|((( 248 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 249 -))) 250 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 251 -((( 252 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 253 -))) 254 -|((( 255 -UI extensions 256 -)))|((( 257 -2.00 Beta 1 258 -)))|((( 259 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 260 -))) 261 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 262 -((( 263 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 264 -))) 265 -|((( 266 -UI extensions 267 -)))|((( 268 -1.50 Beta 3 269 -)))|((( 270 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 271 -))) 272 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 273 -((( 274 -//The "docksizes" property no longer includes internal ship storage docks.// 275 -))) 276 -|((( 277 277 All 278 278 )))|((( 279 279 1.50 Beta 2 280 280 )))|((( 281 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 282 282 ))) 283 283 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 284 284 ((( ... ... @@ -288,17 +288,6 @@ 288 288 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 289 289 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 290 290 ))) 291 -|((( 292 -UI extensions 293 -)))|((( 294 -1.50 Beta 2 295 -)))|((( 296 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 297 -))) 298 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 -((( 300 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 301 -))) 302 302 |(% colspan="1" %)(% colspan="1" %) 303 303 ((( 304 304 UI extensions ... ... @@ -307,7 +307,7 @@ 307 307 1.50 Beta 1 308 308 )))|(% colspan="1" %)(% colspan="1" %) 309 309 ((( 310 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 311 311 ))) 312 312 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 313 313 ((( ... ... @@ -319,33 +319,11 @@ 319 319 |((( 320 320 UI extensions 321 321 )))|((( 322 -1.50 Beta 1 323 -)))|((( 324 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 325 -))) 326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 327 -((( 328 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 329 -))) 330 -|((( 331 -UI extensions 332 -)))|((( 333 333 1.32 334 334 )))|((( 335 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 336 336 ))) 337 337 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 338 338 ((( 339 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 340 340 ))) 341 -|((( 342 -UI extensions 343 -)))|((( 344 -1.20 345 -)))|((( 346 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 347 -))) 348 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 349 -((( 350 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 351 -)))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -8 34607331 +78578134 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3460733/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes