Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 30.1
edited by nick
on 2019/06/12 12:45
Change comment: documented $ware.illegal change
To version 42.1
edited by nick
on 2019/11/05 12:12
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -25,8 +25,26 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
34 +Global
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +3.0 Beta 1
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +MissionBoard support dropped.
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
30 30  Scripts
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
... ... @@ -33,12 +33,11 @@
33 33  3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
36 -$ware.illegal updated
54 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 39  (((
40 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
41 -\\It now returns true if $ware is illegal to any faction in the game.
58 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
42 42  )))
43 43  |(% colspan="1" %)(% colspan="1" %)
44 44  (((
... ... @@ -48,13 +48,11 @@
48 48  3.0 Beta 1
49 49  )))|(% colspan="1" %)(% colspan="1" %)
50 50  (((
51 -'checkoperational' filter behaviour changed
68 +Script action **<set_doors_locked/>** attribute **'group'** changed
52 52  )))
53 53  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 54  (((
55 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
56 -
57 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
72 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
58 58  )))
59 59  |(% colspan="1" %)(% colspan="1" %)
60 60  (((
... ... @@ -64,6 +64,116 @@
64 64  3.0 Beta 1
65 65  )))|(% colspan="1" %)(% colspan="1" %)
66 66  (((
82 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//These actions had no effect and were removed.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +**<setup_conversation_minigame/>** script action removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +<add_player_choice_*> **confidence** attribute removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
128 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +3.0 Beta 1
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +**<hack_via_control_panel/>** script action removed
139 +)))
140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +(((
142 +//Unused script action <hack_via_control_panel/> was removed.//
143 +)))
144 +|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +UI core
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +3.0 Beta 1
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +**Lua: **GetMiniGameCursorPosition() removed
153 +)))
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +(((
156 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
157 +)))
158 +|(((
159 +UI core
160 +)))|(((
161 +3.0 Beta 1
162 +)))|(((
163 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
164 +)))
165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 +(((
167 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
168 +)))
169 +|(% colspan="1" %)(% colspan="1" %)
170 +(((
171 +Scripts
172 +)))|(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +3.0 Beta 1
175 +)))|(% colspan="1" %)(% colspan="1" %)
176 +(((
177 +**$ware.illegal** updated
178 +)))
179 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
182 +//It now returns true if $ware is illegal to any faction in the game.//
183 +)))
184 +|(% colspan="1" %)(% colspan="1" %)
185 +(((
186 +Scripts
187 +)))|(% colspan="1" %)(% colspan="1" %)
188 +(((
189 +3.0 Beta 1
190 +)))|(% colspan="1" %)(% colspan="1" %)
191 +(((
67 67  MD script **RML_Flight_Along_Path** removed
68 68  )))
69 69  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -72,6 +72,77 @@
72 72  )))
73 73  |(% colspan="1" %)(% colspan="1" %)
74 74  (((
200 +Scripts
201 +)))|(% colspan="1" %)(% colspan="1" %)
202 +(((
203 +3.0 Beta 1
204 +)))|(% colspan="1" %)(% colspan="1" %)
205 +(((
206 +parameters of **<event_venture_mission_completed/>** changed
207 +)))
208 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 +(((
210 +//old params: param = venture details, param2 = ships involved, param3 = duration//
211 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
212 +)))
213 +|(((
214 +Scripts
215 +)))|(((
216 +3.0 Beta 1
217 +)))|(((
218 +**<set_object_wing_name/>** removed,
219 +**<set_object_fleet_name/>** added
220 +)))
221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
222 +(((
223 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
224 +)))
225 +|(((
226 +Scripts
227 +)))|(((
228 +3.0 Beta 1
229 +)))|(((
230 +**$controllable.wing.*** removed,
231 +**$controllable.fleet.*** added
232 +)))
233 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
234 +(((
235 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
236 +)))
237 +|(% colspan="3" %)(% colspan="3" %)
238 +(((
239 +== 2.60 ==
240 +)))
241 +|(((
242 +Scripts
243 +)))|(((
244 +2.60 Beta 1
245 +)))|(((
246 +'**checkoperational**' filter behaviour changed
247 +)))
248 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
249 +(((
250 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
251 +
252 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
253 +)))
254 +|(((
255 +Scripts
256 +)))|(((
257 +2.60 Beta 1
258 +)))|(((
259 +$container.**supplyresources** behavior changed
260 +)))
261 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
262 +(((
263 +//The script keyword $container.supplyresources now includes reserved wares.//
264 +)))
265 +|(% colspan="3" %)(% colspan="3" %)
266 +(((
267 +== 2.20 ==
268 +)))
269 +|(% colspan="1" %)(% colspan="1" %)
270 +(((
75 75  UI core
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
... ... @@ -102,6 +102,10 @@
102 102  (((
103 103  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
104 104  )))
301 +|(% colspan="3" %)(% colspan="3" %)
302 +(((
303 +== 2.00 ==
304 +)))
105 105  |(% colspan="1" %)(% colspan="1" %)
106 106  (((
107 107  Scripts
... ... @@ -248,6 +248,10 @@
248 248  (((
249 249  //Changed return value type to const char* to better identify failure reasons in Lua script.//
250 250  )))
451 +|(% colspan="3" %)(% colspan="3" %)
452 +(((
453 +== 1.50 ==
454 +)))
251 251  |(((
252 252  UI extensions
253 253  )))|(((
... ... @@ -313,6 +313,10 @@
313 313  (((
314 314  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
315 315  )))
520 +|(% colspan="3" %)(% colspan="3" %)
521 +(((
522 +== 1.32 ==
523 +)))
316 316  |(((
317 317  UI extensions
318 318  )))|(((
... ... @@ -324,6 +324,10 @@
324 324  (((
325 325  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
326 326  )))
535 +|(% colspan="3" %)(% colspan="3" %)
536 +(((
537 +== 1.20 ==
538 +)))
327 327  |(((
328 328  UI extensions
329 329  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -83460675
1 +87917725
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87917725/Breaking Changes