Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 30.1
edited by nick
on 2019/06/12 12:45
on 2019/06/12 12:45
Change comment:
documented $ware.illegal change
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. nick1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,129 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -$ware.illegal updated 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 41 -\\It now returns true if $ware is illegal to any faction in the game. 42 -))) 43 -|(% colspan="1" %)(% colspan="1" %) 44 -((( 45 -Scripts 46 -)))|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -3.0 Beta 1 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -'checkoperational' filter behaviour changed 52 -))) 53 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 54 -((( 55 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 56 - 57 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 58 -))) 59 -|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -Scripts 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -3.0 Beta 1 65 -)))|(% colspan="1" %)(% colspan="1" %) 66 -((( 67 -MD script **RML_Flight_Along_Path** removed 68 -))) 69 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 70 -((( 71 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 72 -))) 73 -|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -UI core 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -2.20 Beta 3/4 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 82 -))) 83 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 -((( 85 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 86 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 87 - 88 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 89 -// 90 -))) 91 -|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -Scripts 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -2.20 Beta 3 97 -)))|(% colspan="1" %)(% colspan="1" %) 98 -((( 99 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 100 -))) 101 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 102 -((( 103 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 104 -))) 105 -|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -Scripts 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -2.00 Beta 1 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 114 -))) 115 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 -((( 117 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 118 -))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Scripts 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -2.00 Beta 1 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -**param.boarding.{...}** strength parameters removed 128 -))) 129 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 -((( 131 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Scripts 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -2.00 Beta 1 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 146 -))) 147 147 |((( 148 148 UI extensions 149 149 )))|((( 150 -2.0 0Beta 131 +2.0 Beta 1 151 151 )))|((( 152 152 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 153 153 ))) ... ... @@ -158,7 +158,7 @@ 158 158 |((( 159 159 UI extensions 160 160 )))|((( 161 -2.0 0Beta 142 +2.0 Beta 1 162 162 )))|((( 163 163 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 164 164 ))) ... ... @@ -170,7 +170,7 @@ 170 170 |((( 171 171 Scripts 172 172 )))|((( 173 -2.0 0Beta 154 +2.0 Beta 1 174 174 )))|((( 175 175 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 176 176 ))) ... ... @@ -181,7 +181,7 @@ 181 181 |((( 182 182 Scripts 183 183 )))|((( 184 -2.0 0Beta 165 +2.0 Beta 1 185 185 )))|((( 186 186 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 187 187 ))) ... ... @@ -192,9 +192,9 @@ 192 192 |((( 193 193 AI Scripts 194 194 )))|((( 195 -2.0 0Beta 176 +2.0 Beta 1 196 196 )))|((( 197 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 198 198 ))) 199 199 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 200 ((( ... ... @@ -205,66 +205,11 @@ 205 205 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 206 206 ))) 207 207 |((( 208 -UI extensions 209 -)))|((( 210 -2.00 Beta 1 211 -)))|((( 212 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 213 -))) 214 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 215 -((( 216 -//Added possibility to query build tasks of a certain buildmodule.// 217 -))) 218 -|((( 219 -UI extensions 220 -)))|((( 221 -2.00 Beta 1 222 -)))|((( 223 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 224 -))) 225 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 226 -((( 227 -//Added list of resources a buildmodule needs to build.// 228 -))) 229 -|((( 230 -UI extensions 231 -)))|((( 232 -2.00 Beta 1 233 -)))|((( 234 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 235 -))) 236 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 237 -((( 238 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 239 -))) 240 -|((( 241 -UI extensions 242 -)))|((( 243 -2.00 Beta 1 244 -)))|((( 245 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 246 -))) 247 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 248 -((( 249 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 250 -))) 251 -|((( 252 -UI extensions 253 -)))|((( 254 -1.50 Beta 3 255 -)))|((( 256 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 257 -))) 258 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 259 -((( 260 -//The "docksizes" property no longer includes internal ship storage docks.// 261 -))) 262 -|((( 263 263 All 264 264 )))|((( 265 265 1.50 Beta 2 266 266 )))|((( 267 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 268 268 ))) 269 269 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 270 270 ((( ... ... @@ -274,17 +274,6 @@ 274 274 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 275 275 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 276 276 ))) 277 -|((( 278 -UI extensions 279 -)))|((( 280 -1.50 Beta 2 281 -)))|((( 282 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 283 -))) 284 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 285 -((( 286 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 287 -))) 288 288 |(% colspan="1" %)(% colspan="1" %) 289 289 ((( 290 290 UI extensions ... ... @@ -293,45 +293,20 @@ 293 293 1.50 Beta 1 294 294 )))|(% colspan="1" %)(% colspan="1" %) 295 295 ((( 296 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 297 297 ))) 298 298 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 299 ((( 300 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 301 -// 302 - 303 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 304 304 ))) 305 305 |((( 306 306 UI extensions 307 307 )))|((( 308 -1.50 Beta 1 309 -)))|((( 310 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 311 -))) 312 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 313 -((( 314 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 315 -))) 316 -|((( 317 -UI extensions 318 -)))|((( 319 319 1.32 320 320 )))|((( 321 -**Lua: GetComponentData() **removedthe"nextdestname"property.122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 322 322 ))) 323 323 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 324 324 ((( 325 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 326 326 ))) 327 -|((( 328 -UI extensions 329 -)))|((( 330 -1.20 331 -)))|((( 332 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 333 -))) 334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 335 -((( 336 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 337 -)))
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... ... @@ -1,1 +1,1 @@ 1 - 834606751 +78577909 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 83460675/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes