Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,114 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -'checkoperational' filter behaviour changed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 41 - 42 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 43 -))) 44 -|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Scripts 47 -)))|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 -3.0 Beta 1 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -MD script **RML_Flight_Along_Path** removed 53 -))) 54 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 55 -((( 56 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 57 -))) 58 -|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -UI core 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -2.20 Beta 3/4 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 67 -))) 68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 -((( 70 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 71 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 72 - 73 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 74 -// 75 -))) 76 -|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Scripts 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -2.20 Beta 3 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 85 -))) 86 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 -((( 88 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 89 -))) 90 -|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Scripts 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -2.00 Beta 1 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 99 -))) 100 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 101 -((( 102 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 103 -))) 104 -|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -Scripts 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -2.00 Beta 1 110 -)))|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -**param.boarding.{...}** strength parameters removed 113 -))) 114 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 115 -((( 116 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 117 -))) 118 -|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -Scripts 121 -)))|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -2.00 Beta 1 124 -)))|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 127 -))) 128 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 129 -((( 130 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 131 -))) 132 132 |((( 133 133 UI extensions 134 134 )))|((( 135 -2.0 0Beta 131 +2.0 Beta 1 136 136 )))|((( 137 137 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 138 138 ))) ... ... @@ -143,7 +143,7 @@ 143 143 |((( 144 144 UI extensions 145 145 )))|((( 146 -2.0 0Beta 142 +2.0 Beta 1 147 147 )))|((( 148 148 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 149 149 ))) ... ... @@ -155,7 +155,7 @@ 155 155 |((( 156 156 Scripts 157 157 )))|((( 158 -2.0 0Beta 154 +2.0 Beta 1 159 159 )))|((( 160 160 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 161 161 ))) ... ... @@ -166,7 +166,7 @@ 166 166 |((( 167 167 Scripts 168 168 )))|((( 169 -2.0 0Beta 165 +2.0 Beta 1 170 170 )))|((( 171 171 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 172 172 ))) ... ... @@ -177,9 +177,9 @@ 177 177 |((( 178 178 AI Scripts 179 179 )))|((( 180 -2.0 0Beta 176 +2.0 Beta 1 181 181 )))|((( 182 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 183 183 ))) 184 184 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 185 185 ((( ... ... @@ -190,66 +190,11 @@ 190 190 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 191 191 ))) 192 192 |((( 193 -UI extensions 194 -)))|((( 195 -2.00 Beta 1 196 -)))|((( 197 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 198 -))) 199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 -((( 201 -//Added possibility to query build tasks of a certain buildmodule.// 202 -))) 203 -|((( 204 -UI extensions 205 -)))|((( 206 -2.00 Beta 1 207 -)))|((( 208 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 209 -))) 210 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 -((( 212 -//Added list of resources a buildmodule needs to build.// 213 -))) 214 -|((( 215 -UI extensions 216 -)))|((( 217 -2.00 Beta 1 218 -)))|((( 219 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 220 -))) 221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 -((( 223 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 224 -))) 225 -|((( 226 -UI extensions 227 -)))|((( 228 -2.00 Beta 1 229 -)))|((( 230 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 231 -))) 232 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 233 -((( 234 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 235 -))) 236 -|((( 237 -UI extensions 238 -)))|((( 239 -1.50 Beta 3 240 -)))|((( 241 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 242 -))) 243 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 244 -((( 245 -//The "docksizes" property no longer includes internal ship storage docks.// 246 -))) 247 -|((( 248 248 All 249 249 )))|((( 250 250 1.50 Beta 2 251 251 )))|((( 252 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 253 253 ))) 254 254 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 255 255 ((( ... ... @@ -259,17 +259,6 @@ 259 259 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 260 260 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 261 261 ))) 262 -|((( 263 -UI extensions 264 -)))|((( 265 -1.50 Beta 2 266 -)))|((( 267 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 268 -))) 269 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 270 -((( 271 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 272 -))) 273 273 |(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 275 UI extensions ... ... @@ -278,7 +278,7 @@ 278 278 1.50 Beta 1 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 282 282 ))) 283 283 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 284 284 ((( ... ... @@ -290,33 +290,11 @@ 290 290 |((( 291 291 UI extensions 292 292 )))|((( 293 -1.50 Beta 1 294 -)))|((( 295 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 296 -))) 297 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 298 -((( 299 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 300 -))) 301 -|((( 302 -UI extensions 303 -)))|((( 304 304 1.32 305 305 )))|((( 306 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 307 307 ))) 308 308 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 309 309 ((( 310 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 311 311 ))) 312 -|((( 313 -UI extensions 314 -)))|((( 315 -1.20 316 -)))|((( 317 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 318 -))) 319 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 320 -((( 321 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 322 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8 30669591 +78578134 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3066959/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes