Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -16,7 +16,7 @@ 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. 17 17 {{/warning}} 18 18 19 -= Breaking Changes = 19 += Breaking Changes (since 2.0 Beta 1) = 20 20 21 21 |=((( 22 22 Type ... ... @@ -25,114 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -'checkoperational' filter behaviour changed 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 41 - 42 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 43 -))) 44 -|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Scripts 47 -)))|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 -3.0 Beta 1 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -MD script **RML_Flight_Along_Path** removed 53 -))) 54 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 55 -((( 56 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 57 -))) 58 -|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -UI core 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -2.20 Beta 3/4 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 67 -))) 68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 -((( 70 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 71 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 72 - 73 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 74 -// 75 -))) 76 -|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Scripts 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -2.20 Beta 3 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 85 -))) 86 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 -((( 88 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 89 -))) 90 -|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Scripts 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -2.00 Beta 1 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 99 -))) 100 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 101 -((( 102 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 103 -))) 104 -|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -Scripts 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -2.00 Beta 1 110 -)))|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -**param.boarding.{...}** strength parameters removed 113 -))) 114 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 115 -((( 116 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 117 -))) 118 -|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -Scripts 121 -)))|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -2.00 Beta 1 124 -)))|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 127 -))) 128 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 129 -((( 130 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 131 -))) 132 132 |((( 133 133 UI extensions 134 134 )))|((( 135 -2.0 0Beta 131 +2.0 Beta 1 136 136 )))|((( 137 137 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 138 138 ))) ... ... @@ -143,7 +143,7 @@ 143 143 |((( 144 144 UI extensions 145 145 )))|((( 146 -2.0 0Beta 142 +2.0 Beta 1 147 147 )))|((( 148 148 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 149 149 ))) ... ... @@ -152,171 +152,3 @@ 152 152 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 153 153 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// 154 154 ))) 155 -|((( 156 -Scripts 157 -)))|((( 158 -2.00 Beta 1 159 -)))|((( 160 -**<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 161 -))) 162 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 163 -((( 164 -//This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 165 -))) 166 -|((( 167 -Scripts 168 -)))|((( 169 -2.00 Beta 1 170 -)))|((( 171 -**<event_player_changed_target/>** now fires and returns null if the player deselects a target. 172 -))) 173 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 174 -((( 175 -//For prior behavior, check for event.param being non-null.// 176 -))) 177 -|((( 178 -AI Scripts 179 -)))|((( 180 -2.00 Beta 1 181 -)))|((( 182 -**<shoot/>/<shoot_at/>** attribute changes. 183 -))) 184 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 185 -((( 186 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 187 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 188 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 189 - 190 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 191 -))) 192 -|((( 193 -UI extensions 194 -)))|((( 195 -2.00 Beta 1 196 -)))|((( 197 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 198 -))) 199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 -((( 201 -//Added possibility to query build tasks of a certain buildmodule.// 202 -))) 203 -|((( 204 -UI extensions 205 -)))|((( 206 -2.00 Beta 1 207 -)))|((( 208 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 209 -))) 210 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 -((( 212 -//Added list of resources a buildmodule needs to build.// 213 -))) 214 -|((( 215 -UI extensions 216 -)))|((( 217 -2.00 Beta 1 218 -)))|((( 219 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 220 -))) 221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 -((( 223 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 224 -))) 225 -|((( 226 -UI extensions 227 -)))|((( 228 -2.00 Beta 1 229 -)))|((( 230 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 231 -))) 232 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 233 -((( 234 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 235 -))) 236 -|((( 237 -UI extensions 238 -)))|((( 239 -1.50 Beta 3 240 -)))|((( 241 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 242 -))) 243 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 244 -((( 245 -//The "docksizes" property no longer includes internal ship storage docks.// 246 -))) 247 -|((( 248 -All 249 -)))|((( 250 -1.50 Beta 2 251 -)))|((( 252 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 253 -))) 254 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 255 -((( 256 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 257 - 258 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 259 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 260 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 261 -))) 262 -|((( 263 -UI extensions 264 -)))|((( 265 -1.50 Beta 2 266 -)))|((( 267 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 268 -))) 269 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 270 -((( 271 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 272 -))) 273 -|(% colspan="1" %)(% colspan="1" %) 274 -((( 275 -UI extensions 276 -)))|(% colspan="1" %)(% colspan="1" %) 277 -((( 278 -1.50 Beta 1 279 -)))|(% colspan="1" %)(% colspan="1" %) 280 -((( 281 -**FFI: SetGuidance()** removed useinfopoint argument. 282 -))) 283 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 284 -((( 285 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 286 -// 287 - 288 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 289 -))) 290 -|((( 291 -UI extensions 292 -)))|((( 293 -1.50 Beta 1 294 -)))|((( 295 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 296 -))) 297 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 298 -((( 299 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 300 -))) 301 -|((( 302 -UI extensions 303 -)))|((( 304 -1.32 305 -)))|((( 306 -**Lua: GetComponentData() **removed the "nextdestname" property. 307 -))) 308 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 309 -((( 310 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 311 -))) 312 -|((( 313 -UI extensions 314 -)))|((( 315 -1.20 316 -)))|((( 317 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 318 -))) 319 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 320 -((( 321 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 322 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8 30669591 +78577892 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 3066959/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577892/Breaking Changes