Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.owen - Content
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... ... @@ -27,9 +27,152 @@ 27 27 ))) 28 28 |(% colspan="1" %)(% colspan="1" %) 29 29 ((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Script action **<set_doors_locked/>** attribute **'group'** changed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Scripts 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +3.0 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//These actions had no effect and were removed.// 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Scripts 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +3.0 Beta 1 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +**<setup_conversation_minigame/>** script action removed 79 +))) 80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 +((( 82 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 83 +))) 84 +|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +Scripts 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +3.0 Beta 1 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +<add_player_choice_*> **confidence** attribute removed 93 +))) 94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 +((( 96 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 97 +))) 98 +|(% colspan="1" %)(% colspan="1" %) 99 +((( 100 +Scripts 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +3.0 Beta 1 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +**<hack_via_control_panel/>** script action removed 107 +))) 108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 +((( 110 +//Unused script action <hack_via_control_panel/> was removed.// 111 +))) 112 +|(% colspan="1" %)(% colspan="1" %) 113 +((( 30 30 UI core 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( 117 +3.0 Beta 1 118 +)))|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +**Lua: **GetMiniGameCursorPosition() removed 121 +))) 122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 +((( 124 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 125 +))) 126 +|(% colspan="1" %)(% colspan="1" %) 127 +((( 128 +Scripts 129 +)))|(% colspan="1" %)(% colspan="1" %) 130 +((( 131 +3.0 Beta 1 132 +)))|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +**$ware.illegal** updated 135 +))) 136 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 +((( 138 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 139 +\\//It now returns true if $ware is illegal to any faction in the game.// 140 +))) 141 +|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 +Scripts 144 +)))|(% colspan="1" %)(% colspan="1" %) 145 +((( 146 +3.0 Beta 1 147 +)))|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +'**checkoperational**' filter behaviour changed 150 +))) 151 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 +((( 153 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 154 + 155 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 156 +))) 157 +|(% colspan="1" %)(% colspan="1" %) 158 +((( 159 +Scripts 160 +)))|(% colspan="1" %)(% colspan="1" %) 161 +((( 162 +3.0 Beta 1 163 +)))|(% colspan="1" %)(% colspan="1" %) 164 +((( 165 +MD script **RML_Flight_Along_Path** removed 166 +))) 167 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 +((( 169 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 170 +))) 171 +|(% colspan="1" %)(% colspan="1" %) 172 +((( 173 +UI core 174 +)))|(% colspan="1" %)(% colspan="1" %) 175 +((( 33 33 2.20 Beta 3/4 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 (((
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... ... @@ -1,1 +1,1 @@ 1 -8 21827421 +85131714 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 2182742/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131714/Breaking Changes