Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 27.1
edited by florian
on 2019/03/14 11:33
Change comment: There is no comment for this version
To version 35.1
edited by owen
on 2019/08/15 17:14
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.owen
Content
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30 30  Scripts
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 +3.0 Beta 1
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +Script action **<set_doors_locked/>** attribute **'group'** changed
37 +)))
38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 +(((
40 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
41 +)))
42 +|(% colspan="1" %)(% colspan="1" %)
43 +(((
44 +Scripts
45 +)))|(% colspan="1" %)(% colspan="1" %)
46 +(((
47 +3.0 Beta 1
48 +)))|(% colspan="1" %)(% colspan="1" %)
49 +(((
50 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
51 +)))
52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 +(((
54 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
55 +)))
56 +|(% colspan="1" %)(% colspan="1" %)
57 +(((
58 +Scripts
59 +)))|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +3.0 Beta 1
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
65 +)))
66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 +(((
68 +//These actions had no effect and were removed.//
69 +)))
70 +|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +Scripts
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +3.0 Beta 1
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +**<setup_conversation_minigame/>** script action removed
79 +)))
80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 +(((
82 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
83 +)))
84 +|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 +Scripts
87 +)))|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +3.0 Beta 1
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +<add_player_choice_*> **confidence** attribute removed
93 +)))
94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
95 +(((
96 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
97 +)))
98 +|(% colspan="1" %)(% colspan="1" %)
99 +(((
100 +Scripts
101 +)))|(% colspan="1" %)(% colspan="1" %)
102 +(((
103 +3.0 Beta 1
104 +)))|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +**<hack_via_control_panel/>** script action removed
107 +)))
108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 +(((
110 +//Unused script action <hack_via_control_panel/> was removed.//
111 +)))
112 +|(% colspan="1" %)(% colspan="1" %)
113 +(((
114 +UI core
115 +)))|(% colspan="1" %)(% colspan="1" %)
116 +(((
117 +3.0 Beta 1
118 +)))|(% colspan="1" %)(% colspan="1" %)
119 +(((
120 +**Lua: **GetMiniGameCursorPosition() removed
121 +)))
122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
123 +(((
124 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
125 +)))
126 +|(% colspan="1" %)(% colspan="1" %)
127 +(((
128 +Scripts
129 +)))|(% colspan="1" %)(% colspan="1" %)
130 +(((
131 +3.0 Beta 1
132 +)))|(% colspan="1" %)(% colspan="1" %)
133 +(((
134 +**$ware.illegal** updated
135 +)))
136 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
137 +(((
138 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
139 +\\//It now returns true if $ware is illegal to any faction in the game.//
140 +)))
141 +|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +Scripts
144 +)))|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +3.0 Beta 1
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +'**checkoperational**' filter behaviour changed
150 +)))
151 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
152 +(((
153 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
154 +
155 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
156 +)))
157 +|(% colspan="1" %)(% colspan="1" %)
158 +(((
159 +Scripts
160 +)))|(% colspan="1" %)(% colspan="1" %)
161 +(((
162 +3.0 Beta 1
163 +)))|(% colspan="1" %)(% colspan="1" %)
164 +(((
165 +MD script **RML_Flight_Along_Path** removed
166 +)))
167 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 +(((
169 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
170 +)))
171 +|(% colspan="1" %)(% colspan="1" %)
172 +(((
173 +UI core
174 +)))|(% colspan="1" %)(% colspan="1" %)
175 +(((
176 +2.20 Beta 3/4
177 +)))|(% colspan="1" %)(% colspan="1" %)
178 +(((
179 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
180 +)))
181 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 +(((
183 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
184 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
185 +
186 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
187 +//
188 +)))
189 +|(% colspan="1" %)(% colspan="1" %)
190 +(((
191 +Scripts
192 +)))|(% colspan="1" %)(% colspan="1" %)
193 +(((
33 33  2.20 Beta 3
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -80052234
1 +85131714
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/80052234/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131714/Breaking Changes