Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 26.1
edited by florian
on 2019/03/14 11:12
Change comment: There is no comment for this version
To version 44.1
edited by klaus
on 2019/11/18 16:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.florian
1 +xwiki:XWiki.klaus
Content
... ... @@ -25,19 +25,174 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
34 +Global
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +3.0 Beta 2
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Support for entity flag "**skillsvisible**" dropped
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Global
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +3.0 Beta 1
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +MissionBoard support dropped
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.0 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +3.0 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Script action **<set_doors_locked/>** attribute **'group'** changed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//These actions had no effect and were removed.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +**<setup_conversation_minigame/>** script action removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
128 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +3.0 Beta 1
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +<add_player_choice_*> **confidence** attribute removed
139 +)))
140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +(((
142 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
143 +)))
144 +|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +Scripts
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +3.0 Beta 1
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +**<hack_via_control_panel/>** script action removed
153 +)))
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +(((
156 +//Unused script action <hack_via_control_panel/> was removed.//
157 +)))
158 +|(% colspan="1" %)(% colspan="1" %)
159 +(((
160 +UI core
161 +)))|(% colspan="1" %)(% colspan="1" %)
162 +(((
163 +3.0 Beta 1
164 +)))|(% colspan="1" %)(% colspan="1" %)
165 +(((
166 +**Lua: **GetMiniGameCursorPosition() removed
167 +)))
168 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
169 +(((
170 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
171 +)))
172 +|(((
173 +UI core
174 +)))|(((
175 +3.0 Beta 1
176 +)))|(((
177 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
178 +)))
179 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
182 +)))
183 +|(% colspan="1" %)(% colspan="1" %)
184 +(((
30 30  UI extensions
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 -2.50 Beta 1
188 +3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
36 -**FFI: GetNumMissingBuildResources() and GetNumMissingLoadoutResources()** got a new "playercase" parameter
191 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 39  (((
40 -Added possibility to query only the resources that are missing then queueing new player builds.
195 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
41 41  )))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
... ... @@ -44,6 +44,124 @@
44 44  Scripts
45 45  )))|(% colspan="1" %)(% colspan="1" %)
46 46  (((
202 +3.0 Beta 1
203 +)))|(% colspan="1" %)(% colspan="1" %)
204 +(((
205 +**$ware.illegal** updated
206 +)))
207 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 +(((
209 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
210 +//It now returns true if $ware is illegal to any faction in the game.//
211 +)))
212 +|(% colspan="1" %)(% colspan="1" %)
213 +(((
214 +Scripts
215 +)))|(% colspan="1" %)(% colspan="1" %)
216 +(((
217 +3.0 Beta 1
218 +)))|(% colspan="1" %)(% colspan="1" %)
219 +(((
220 +MD script **RML_Flight_Along_Path** removed
221 +)))
222 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
223 +(((
224 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
225 +)))
226 +|(% colspan="1" %)(% colspan="1" %)
227 +(((
228 +Scripts
229 +)))|(% colspan="1" %)(% colspan="1" %)
230 +(((
231 +3.0 Beta 1
232 +)))|(% colspan="1" %)(% colspan="1" %)
233 +(((
234 +parameters of **<event_venture_mission_completed/>** changed
235 +)))
236 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
237 +(((
238 +//old params: param = venture details, param2 = ships involved, param3 = duration//
239 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
240 +)))
241 +|(((
242 +Scripts
243 +)))|(((
244 +3.0 Beta 1
245 +)))|(((
246 +**<set_object_wing_name/>** removed,
247 +**<set_object_fleet_name/>** added
248 +)))
249 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
250 +(((
251 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
252 +)))
253 +|(((
254 +Scripts
255 +)))|(((
256 +3.0 Beta 1
257 +)))|(((
258 +**$controllable.wing.*** removed,
259 +**$controllable.fleet.*** added
260 +)))
261 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
262 +(((
263 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
264 +)))
265 +|(% colspan="3" %)(% colspan="3" %)
266 +(((
267 +== 2.60 ==
268 +)))
269 +|(((
270 +Scripts
271 +)))|(((
272 +2.60 Beta 1
273 +)))|(((
274 +'**checkoperational**' filter behaviour changed
275 +)))
276 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +(((
278 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
279 +
280 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
281 +)))
282 +|(((
283 +Scripts
284 +)))|(((
285 +2.60 Beta 1
286 +)))|(((
287 +$container.**supplyresources** behavior changed
288 +)))
289 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +(((
291 +//The script keyword $container.supplyresources now includes reserved wares.//
292 +)))
293 +|(% colspan="3" %)(% colspan="3" %)
294 +(((
295 +== 2.20 ==
296 +)))
297 +|(% colspan="1" %)(% colspan="1" %)
298 +(((
299 +UI core
300 +)))|(% colspan="1" %)(% colspan="1" %)
301 +(((
302 +2.20 Beta 3/4
303 +)))|(% colspan="1" %)(% colspan="1" %)
304 +(((
305 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
306 +)))
307 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +(((
309 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
310 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
311 +
312 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
313 +//
314 +)))
315 +|(% colspan="1" %)(% colspan="1" %)
316 +(((
317 +Scripts
318 +)))|(% colspan="1" %)(% colspan="1" %)
319 +(((
47 47  2.20 Beta 3
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
... ... @@ -53,6 +53,10 @@
53 53  (((
54 54  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
55 55  )))
329 +|(% colspan="3" %)(% colspan="3" %)
330 +(((
331 +== 2.00 ==
332 +)))
56 56  |(% colspan="1" %)(% colspan="1" %)
57 57  (((
58 58  Scripts
... ... @@ -199,6 +199,10 @@
199 199  (((
200 200  //Changed return value type to const char* to better identify failure reasons in Lua script.//
201 201  )))
479 +|(% colspan="3" %)(% colspan="3" %)
480 +(((
481 +== 1.50 ==
482 +)))
202 202  |(((
203 203  UI extensions
204 204  )))|(((
... ... @@ -264,6 +264,10 @@
264 264  (((
265 265  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
266 266  )))
548 +|(% colspan="3" %)(% colspan="3" %)
549 +(((
550 +== 1.32 ==
551 +)))
267 267  |(((
268 268  UI extensions
269 269  )))|(((
... ... @@ -275,6 +275,10 @@
275 275  (((
276 276  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
277 277  )))
563 +|(% colspan="3" %)(% colspan="3" %)
564 +(((
565 +== 1.20 ==
566 +)))
278 278  |(((
279 279  UI extensions
280 280  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -80052232
1 +88345805
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/80052232/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88345805/Breaking Changes