Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 26.1
edited by florian
on 2019/03/14 11:12
Change comment: There is no comment for this version
To version 34.1
edited by klaus
on 2019/06/28 12:10
Change comment: Removed script features related to minigame and hacking

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.klaus
Content
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27 27  )))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
30 -UI extensions
30 +Scripts
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 -2.50 Beta 1
33 +3.0 Beta 1
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
36 -**FFI: GetNumMissingBuildResources() and GetNumMissingLoadoutResources()** got a new "playercase" parameter
36 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
37 37  )))
38 38  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 39  (((
40 -Added possibility to query only the resources that are missing then queueing new player builds.
40 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
41 41  )))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
... ... @@ -44,6 +44,139 @@
44 44  Scripts
45 45  )))|(% colspan="1" %)(% colspan="1" %)
46 46  (((
47 +3.0 Beta 1
48 +)))|(% colspan="1" %)(% colspan="1" %)
49 +(((
50 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
51 +)))
52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 +(((
54 +//These actions had no effect and were removed.//
55 +)))
56 +|(% colspan="1" %)(% colspan="1" %)
57 +(((
58 +Scripts
59 +)))|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +3.0 Beta 1
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +**<setup_conversation_minigame/>** script action removed
65 +)))
66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 +(((
68 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
69 +)))
70 +|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +Scripts
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +3.0 Beta 1
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +<add_player_choice_*> **confidence** attribute removed
79 +)))
80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 +(((
82 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
83 +)))
84 +|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 +Scripts
87 +)))|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +3.0 Beta 1
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +**<hack_via_control_panel/>** script action removed
93 +)))
94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
95 +(((
96 +//Unused script action <hack_via_control_panel/> was removed.//
97 +)))
98 +|(% colspan="1" %)(% colspan="1" %)
99 +(((
100 +UI core
101 +)))|(% colspan="1" %)(% colspan="1" %)
102 +(((
103 +3.0 Beta 1
104 +)))|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +**Lua: **GetMiniGameCursorPosition() removed
107 +)))
108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 +(((
110 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
111 +)))
112 +|(% colspan="1" %)(% colspan="1" %)
113 +(((
114 +Scripts
115 +)))|(% colspan="1" %)(% colspan="1" %)
116 +(((
117 +3.0 Beta 1
118 +)))|(% colspan="1" %)(% colspan="1" %)
119 +(((
120 +**$ware.illegal** updated
121 +)))
122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
123 +(((
124 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
125 +\\//It now returns true if $ware is illegal to any faction in the game.//
126 +)))
127 +|(% colspan="1" %)(% colspan="1" %)
128 +(((
129 +Scripts
130 +)))|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +3.0 Beta 1
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +'**checkoperational**' filter behaviour changed
136 +)))
137 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
138 +(((
139 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
140 +
141 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
142 +)))
143 +|(% colspan="1" %)(% colspan="1" %)
144 +(((
145 +Scripts
146 +)))|(% colspan="1" %)(% colspan="1" %)
147 +(((
148 +3.0 Beta 1
149 +)))|(% colspan="1" %)(% colspan="1" %)
150 +(((
151 +MD script **RML_Flight_Along_Path** removed
152 +)))
153 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 +(((
155 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
156 +)))
157 +|(% colspan="1" %)(% colspan="1" %)
158 +(((
159 +UI core
160 +)))|(% colspan="1" %)(% colspan="1" %)
161 +(((
162 +2.20 Beta 3/4
163 +)))|(% colspan="1" %)(% colspan="1" %)
164 +(((
165 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
166 +)))
167 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 +(((
169 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
170 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
171 +
172 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
173 +//
174 +)))
175 +|(% colspan="1" %)(% colspan="1" %)
176 +(((
177 +Scripts
178 +)))|(% colspan="1" %)(% colspan="1" %)
179 +(((
47 47  2.20 Beta 3
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -80052232
1 +85131350
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/80052232/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131350/Breaking Changes