Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 26.1
edited by florian
on 2019/03/14 11:12
on 2019/03/14 11:12
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. florian1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,80 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -UI extensions 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -2.50 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -**FFI: GetNumMissingBuildResources() and GetNumMissingLoadoutResources()** got a new "playercase" parameter 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -Added possibility to query only the resources that are missing then queueing new player builds. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -2.20 Beta 3 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -2.00 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -2.00 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -**param.boarding.{...}** strength parameters removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -2.00 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 97 -))) 98 98 |((( 99 99 UI extensions 100 100 )))|((( 101 -2.0 0Beta 131 +2.0 Beta 1 102 102 )))|((( 103 103 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 104 104 ))) ... ... @@ -109,7 +109,7 @@ 109 109 |((( 110 110 UI extensions 111 111 )))|((( 112 -2.0 0Beta 142 +2.0 Beta 1 113 113 )))|((( 114 114 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 115 115 ))) ... ... @@ -121,7 +121,7 @@ 121 121 |((( 122 122 Scripts 123 123 )))|((( 124 -2.0 0Beta 154 +2.0 Beta 1 125 125 )))|((( 126 126 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 127 127 ))) ... ... @@ -132,7 +132,7 @@ 132 132 |((( 133 133 Scripts 134 134 )))|((( 135 -2.0 0Beta 165 +2.0 Beta 1 136 136 )))|((( 137 137 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 138 138 ))) ... ... @@ -143,9 +143,9 @@ 143 143 |((( 144 144 AI Scripts 145 145 )))|((( 146 -2.0 0Beta 176 +2.0 Beta 1 147 147 )))|((( 148 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 149 149 ))) 150 150 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 151 ((( ... ... @@ -156,66 +156,11 @@ 156 156 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 157 157 ))) 158 158 |((( 159 -UI extensions 160 -)))|((( 161 -2.00 Beta 1 162 -)))|((( 163 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//Added possibility to query build tasks of a certain buildmodule.// 168 -))) 169 -|((( 170 -UI extensions 171 -)))|((( 172 -2.00 Beta 1 173 -)))|((( 174 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 175 -))) 176 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 177 -((( 178 -//Added list of resources a buildmodule needs to build.// 179 -))) 180 -|((( 181 -UI extensions 182 -)))|((( 183 -2.00 Beta 1 184 -)))|((( 185 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 186 -))) 187 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 188 -((( 189 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 190 -))) 191 -|((( 192 -UI extensions 193 -)))|((( 194 -2.00 Beta 1 195 -)))|((( 196 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 197 -))) 198 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 199 -((( 200 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 201 -))) 202 -|((( 203 -UI extensions 204 -)))|((( 205 -1.50 Beta 3 206 -)))|((( 207 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 208 -))) 209 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 210 -((( 211 -//The "docksizes" property no longer includes internal ship storage docks.// 212 -))) 213 -|((( 214 214 All 215 215 )))|((( 216 216 1.50 Beta 2 217 217 )))|((( 218 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 219 219 ))) 220 220 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 221 221 ((( ... ... @@ -225,17 +225,6 @@ 225 225 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 226 226 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 227 227 ))) 228 -|((( 229 -UI extensions 230 -)))|((( 231 -1.50 Beta 2 232 -)))|((( 233 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 234 -))) 235 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 236 -((( 237 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 238 -))) 239 239 |(% colspan="1" %)(% colspan="1" %) 240 240 ((( 241 241 UI extensions ... ... @@ -244,45 +244,20 @@ 244 244 1.50 Beta 1 245 245 )))|(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 248 248 ))) 249 249 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 250 250 ((( 251 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 252 -// 253 - 254 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 255 255 ))) 256 256 |((( 257 257 UI extensions 258 258 )))|((( 259 -1.50 Beta 1 260 -)))|((( 261 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 262 -))) 263 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 264 -((( 265 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 266 -))) 267 -|((( 268 -UI extensions 269 -)))|((( 270 270 1.32 271 271 )))|((( 272 -**Lua: GetComponentData() **removedthe"nextdestname"property.122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 273 273 ))) 274 274 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 275 275 ((( 276 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 277 277 ))) 278 -|((( 279 -UI extensions 280 -)))|((( 281 -1.20 282 -)))|((( 283 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 284 -))) 285 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 286 -((( 287 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 288 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8 00522321 +78577909 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 0052232/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes