Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.klaus - Content
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... ... @@ -30,6 +30,153 @@ 30 30 Scripts 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//These actions had no effect and were removed.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Scripts 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +3.0 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +**<setup_conversation_minigame/>** script action removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Scripts 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +3.0 Beta 1 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +<add_player_choice_*> **confidence** attribute removed 79 +))) 80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 +((( 82 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 83 +))) 84 +|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +Scripts 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +3.0 Beta 1 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +**<hack_via_control_panel/>** script action removed 93 +))) 94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 +((( 96 +//Unused script action <hack_via_control_panel/> was removed.// 97 +))) 98 +|(% colspan="1" %)(% colspan="1" %) 99 +((( 100 +UI core 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +3.0 Beta 1 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +**Lua: **GetMiniGameCursorPosition() removed 107 +))) 108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 +((( 110 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 111 +))) 112 +|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Scripts 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 +3.0 Beta 1 118 +)))|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +**$ware.illegal** updated 121 +))) 122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 +((( 124 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 125 +\\//It now returns true if $ware is illegal to any faction in the game.// 126 +))) 127 +|(% colspan="1" %)(% colspan="1" %) 128 +((( 129 +Scripts 130 +)))|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +3.0 Beta 1 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +'**checkoperational**' filter behaviour changed 136 +))) 137 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 +((( 139 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 140 + 141 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 142 +))) 143 +|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 +Scripts 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 +3.0 Beta 1 149 +)))|(% colspan="1" %)(% colspan="1" %) 150 +((( 151 +MD script **RML_Flight_Along_Path** removed 152 +))) 153 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 154 +((( 155 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 156 +))) 157 +|(% colspan="1" %)(% colspan="1" %) 158 +((( 159 +UI core 160 +)))|(% colspan="1" %)(% colspan="1" %) 161 +((( 162 +2.20 Beta 3/4 163 +)))|(% colspan="1" %)(% colspan="1" %) 164 +((( 165 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 166 +))) 167 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 +((( 169 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 170 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 171 + 172 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 173 +// 174 +))) 175 +|(% colspan="1" %)(% colspan="1" %) 176 +((( 177 +Scripts 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 33 33 2.20 Beta 3 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 (((
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... ... @@ -1,1 +1,1 @@ 1 -8 00522311 +85131350 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 0052231/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131350/Breaking Changes