Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 25.1
edited by owen
on 2019/03/06 14:24
Change comment: added build event condition attribute rename entry
To version 30.1
edited by nick
on 2019/06/12 12:45
Change comment: documented $ware.illegal change

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.nick
Content
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30 30  Scripts
31 31  )))|(% colspan="1" %)(% colspan="1" %)
32 32  (((
33 +3.0 Beta 1
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +$ware.illegal updated
37 +)))
38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 +(((
40 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
41 +\\It now returns true if $ware is illegal to any faction in the game.
42 +)))
43 +|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Scripts
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +3.0 Beta 1
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +'checkoperational' filter behaviour changed
52 +)))
53 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 +(((
55 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
56 +
57 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
58 +)))
59 +|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +Scripts
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +3.0 Beta 1
65 +)))|(% colspan="1" %)(% colspan="1" %)
66 +(((
67 +MD script **RML_Flight_Along_Path** removed
68 +)))
69 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
70 +(((
71 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
72 +)))
73 +|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +UI core
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +2.20 Beta 3/4
79 +)))|(% colspan="1" %)(% colspan="1" %)
80 +(((
81 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
82 +)))
83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
84 +(((
85 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
86 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
87 +
88 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
89 +//
90 +)))
91 +|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +Scripts
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
33 33  2.20 Beta 3
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -80052231
1 +83460675
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/80052231/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes