Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 24.1
edited by owen
on 2019/02/15 09:19
on 2019/02/15 09:19
Change comment:
2.0 B1 breaking changes for scripts
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -30,6 +30,83 @@ 30 30 Scripts 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +$ware.illegal updated 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 41 +\\It now returns true if $ware is illegal to any faction in the game. 42 +))) 43 +|(% colspan="1" %)(% colspan="1" %) 44 +((( 45 +Scripts 46 +)))|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +3.0 Beta 1 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +'checkoperational' filter behaviour changed 52 +))) 53 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 54 +((( 55 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 56 + 57 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 58 +))) 59 +|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +Scripts 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +3.0 Beta 1 65 +)))|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 +MD script **RML_Flight_Along_Path** removed 68 +))) 69 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 70 +((( 71 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 72 +))) 73 +|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +UI core 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +2.20 Beta 3/4 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 82 +))) 83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 +((( 85 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 86 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 87 + 88 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 89 +// 90 +))) 91 +|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 +Scripts 94 +)))|(% colspan="1" %)(% colspan="1" %) 95 +((( 96 +2.20 Beta 3 97 +)))|(% colspan="1" %)(% colspan="1" %) 98 +((( 99 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 100 +))) 101 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 102 +((( 103 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 104 +))) 105 +|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +Scripts 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 33 33 2.00 Beta 1 34 34 )))|(% colspan="1" %)(% colspan="1" %) 35 35 (((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 79266393/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes