Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 40.1
edited by stefan
on 2019/09/19 13:06
on 2019/09/19 13:06
Change comment:
added GetLocalizedInteractiveNotificationKey() for 3.0 Beta 1
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -25,7 +25,288 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 32 +|(% colspan="1" %)(% colspan="1" %) 33 +((( 34 +Scripts 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 1 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Scripts 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +3.0 Beta 1 52 +)))|(% colspan="1" %)(% colspan="1" %) 53 +((( 54 +Script action **<set_doors_locked/>** attribute **'group'** changed 55 +))) 56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 +((( 58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 59 +))) 60 +|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +Scripts 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +3.0 Beta 1 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 69 +))) 70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 +((( 72 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 73 +))) 74 +|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +Scripts 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +3.0 Beta 1 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 83 +))) 84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 +((( 86 +//These actions had no effect and were removed.// 87 +))) 88 +|(% colspan="1" %)(% colspan="1" %) 89 +((( 90 +Scripts 91 +)))|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 +3.0 Beta 1 94 +)))|(% colspan="1" %)(% colspan="1" %) 95 +((( 96 +**<setup_conversation_minigame/>** script action removed 97 +))) 98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 +((( 100 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 101 +))) 102 +|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Scripts 105 +)))|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +3.0 Beta 1 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +<add_player_choice_*> **confidence** attribute removed 111 +))) 112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 +((( 114 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 115 +))) 116 +|(% colspan="1" %)(% colspan="1" %) 117 +((( 118 +Scripts 119 +)))|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +3.0 Beta 1 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +**<hack_via_control_panel/>** script action removed 125 +))) 126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 +((( 128 +//Unused script action <hack_via_control_panel/> was removed.// 129 +))) 130 +|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +UI core 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +3.0 Beta 1 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +**Lua: **GetMiniGameCursorPosition() removed 139 +))) 140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 +((( 142 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 143 +))) 28 28 |((( 145 +UI core 146 +)))|((( 147 +3.0 Beta 1 148 +)))|((( 149 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 150 +))) 151 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 +((( 153 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 154 +))) 155 +|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +Scripts 158 +)))|(% colspan="1" %)(% colspan="1" %) 159 +((( 160 +3.0 Beta 1 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +**$ware.illegal** updated 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 168 +//It now returns true if $ware is illegal to any faction in the game.// 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +Scripts 173 +)))|(% colspan="1" %)(% colspan="1" %) 174 +((( 175 +3.0 Beta 1 176 +)))|(% colspan="1" %)(% colspan="1" %) 177 +((( 178 +MD script **RML_Flight_Along_Path** removed 179 +))) 180 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 181 +((( 182 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 183 +))) 184 +|(% colspan="1" %)(% colspan="1" %) 185 +((( 186 +Scripts 187 +)))|(% colspan="1" %)(% colspan="1" %) 188 +((( 189 +3.0 Beta 1 190 +)))|(% colspan="1" %)(% colspan="1" %) 191 +((( 192 +parameters of **<event_venture_mission_completed/>** changed 193 +))) 194 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 195 +((( 196 +//old params: param = venture details, param2 = ships involved, param3 = duration// 197 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 198 +))) 199 +|(% colspan="3" %)(% colspan="3" %) 200 +((( 201 +== 2.60 == 202 +))) 203 +|((( 204 +Scripts 205 +)))|((( 206 +2.60 Beta 1 207 +)))|((( 208 +'**checkoperational**' filter behaviour changed 209 +))) 210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 +((( 212 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 213 + 214 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 215 +))) 216 +|((( 217 +Scripts 218 +)))|((( 219 +2.60 Beta 1 220 +)))|((( 221 +$container.**supplyresources** behavior changed 222 +))) 223 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 224 +((( 225 +//The script keyword $container.supplyresources now includes reserved wares.// 226 +))) 227 +|(% colspan="3" %)(% colspan="3" %) 228 +((( 229 +== 2.20 == 230 +))) 231 +|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +UI core 234 +)))|(% colspan="1" %)(% colspan="1" %) 235 +((( 236 +2.20 Beta 3/4 237 +)))|(% colspan="1" %)(% colspan="1" %) 238 +((( 239 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 240 +))) 241 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 +((( 243 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 244 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 245 + 246 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 247 +// 248 +))) 249 +|(% colspan="1" %)(% colspan="1" %) 250 +((( 251 +Scripts 252 +)))|(% colspan="1" %)(% colspan="1" %) 253 +((( 254 +2.20 Beta 3 255 +)))|(% colspan="1" %)(% colspan="1" %) 256 +((( 257 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 258 +))) 259 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 260 +((( 261 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 262 +))) 263 +|(% colspan="3" %)(% colspan="3" %) 264 +((( 265 +== 2.00 == 266 +))) 267 +|(% colspan="1" %)(% colspan="1" %) 268 +((( 269 +Scripts 270 +)))|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +2.00 Beta 1 273 +)))|(% colspan="1" %)(% colspan="1" %) 274 +((( 275 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 276 +))) 277 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 +((( 279 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 280 +))) 281 +|(% colspan="1" %)(% colspan="1" %) 282 +((( 283 +Scripts 284 +)))|(% colspan="1" %)(% colspan="1" %) 285 +((( 286 +2.00 Beta 1 287 +)))|(% colspan="1" %)(% colspan="1" %) 288 +((( 289 +**param.boarding.{...}** strength parameters removed 290 +))) 291 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 +((( 293 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 294 +))) 295 +|(% colspan="1" %)(% colspan="1" %) 296 +((( 297 +Scripts 298 +)))|(% colspan="1" %)(% colspan="1" %) 299 +((( 300 +2.00 Beta 1 301 +)))|(% colspan="1" %)(% colspan="1" %) 302 +((( 303 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 304 +))) 305 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 306 +((( 307 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 308 +))) 309 +|((( 29 29 UI extensions 30 30 )))|((( 31 31 2.00 Beta 1 ... ... @@ -129,6 +129,10 @@ 129 129 ((( 130 130 //Changed return value type to const char* to better identify failure reasons in Lua script.// 131 131 ))) 413 +|(% colspan="3" %)(% colspan="3" %) 414 +((( 415 +== 1.50 == 416 +))) 132 132 |((( 133 133 UI extensions 134 134 )))|((( ... ... @@ -194,6 +194,10 @@ 194 194 ((( 195 195 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 196 196 ))) 482 +|(% colspan="3" %)(% colspan="3" %) 483 +((( 484 +== 1.32 == 485 +))) 197 197 |((( 198 198 UI extensions 199 199 )))|((( ... ... @@ -205,6 +205,10 @@ 205 205 ((( 206 206 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 207 207 ))) 497 +|(% colspan="3" %)(% colspan="3" %) 498 +((( 499 +== 1.20 == 500 +))) 208 208 |((( 209 209 UI extensions 210 210 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 - 792658401 +86835243 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 79265840/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86835243/Breaking Changes