Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 23.1
edited by stefan
on 2019/02/08 12:15
Change comment: finished going through list
To version 39.1
edited by klaus
on 2019/09/11 11:23
Change comment: Moved checkoperational change to 2.60

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.klaus
Content
... ... @@ -25,7 +25,277 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
32 +|(% colspan="1" %)(% colspan="1" %)
33 +(((
34 +Scripts
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +3.0 Beta 1
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Scripts
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +3.0 Beta 1
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +Script action **<set_doors_locked/>** attribute **'group'** changed
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.0 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +3.0 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//These actions had no effect and were removed.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +**<setup_conversation_minigame/>** script action removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +<add_player_choice_*> **confidence** attribute removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +**<hack_via_control_panel/>** script action removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
128 +//Unused script action <hack_via_control_panel/> was removed.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +UI core
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +3.0 Beta 1
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +**Lua: **GetMiniGameCursorPosition() removed
139 +)))
140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +(((
142 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
143 +)))
144 +|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +Scripts
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +3.0 Beta 1
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +**$ware.illegal** updated
153 +)))
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +(((
156 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
157 +\\//It now returns true if $ware is illegal to any faction in the game.//
158 +)))
159 +|(% colspan="1" %)(% colspan="1" %)
160 +(((
161 +Scripts
162 +)))|(% colspan="1" %)(% colspan="1" %)
163 +(((
164 +3.0 Beta 1
165 +)))|(% colspan="1" %)(% colspan="1" %)
166 +(((
167 +MD script **RML_Flight_Along_Path** removed
168 +)))
169 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
170 +(((
171 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
172 +)))
173 +|(% colspan="1" %)(% colspan="1" %)
174 +(((
175 +Scripts
176 +)))|(% colspan="1" %)(% colspan="1" %)
177 +(((
178 +3.0 Beta 1
179 +)))|(% colspan="1" %)(% colspan="1" %)
180 +(((
181 +parameters of **<event_venture_mission_completed/>** changed
182 +)))
183 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
184 +(((
185 +//old params: param = venture details, param2 = ships involved, param3 = duration//
186 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
187 +)))
188 +|(% colspan="3" %)(% colspan="3" %)
189 +(((
190 +== 2.60 ==
191 +)))
28 28  |(((
193 +Scripts
194 +)))|(((
195 +2.60 Beta 1
196 +)))|(((
197 +'**checkoperational**' filter behaviour changed
198 +)))
199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 +(((
201 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
202 +
203 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
204 +)))
205 +|(((
206 +Scripts
207 +)))|(((
208 +2.60 Beta 1
209 +)))|(((
210 +$container.**supplyresources** behavior changed
211 +)))
212 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
213 +(((
214 +//The script keyword $container.supplyresources now includes reserved wares.//
215 +)))
216 +|(% colspan="3" %)(% colspan="3" %)
217 +(((
218 +== 2.20 ==
219 +)))
220 +|(% colspan="1" %)(% colspan="1" %)
221 +(((
222 +UI core
223 +)))|(% colspan="1" %)(% colspan="1" %)
224 +(((
225 +2.20 Beta 3/4
226 +)))|(% colspan="1" %)(% colspan="1" %)
227 +(((
228 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
229 +)))
230 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
231 +(((
232 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
233 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
234 +
235 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
236 +//
237 +)))
238 +|(% colspan="1" %)(% colspan="1" %)
239 +(((
240 +Scripts
241 +)))|(% colspan="1" %)(% colspan="1" %)
242 +(((
243 +2.20 Beta 3
244 +)))|(% colspan="1" %)(% colspan="1" %)
245 +(((
246 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
247 +)))
248 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
249 +(((
250 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
251 +)))
252 +|(% colspan="3" %)(% colspan="3" %)
253 +(((
254 +== 2.00 ==
255 +)))
256 +|(% colspan="1" %)(% colspan="1" %)
257 +(((
258 +Scripts
259 +)))|(% colspan="1" %)(% colspan="1" %)
260 +(((
261 +2.00 Beta 1
262 +)))|(% colspan="1" %)(% colspan="1" %)
263 +(((
264 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
265 +)))
266 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
267 +(((
268 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
269 +)))
270 +|(% colspan="1" %)(% colspan="1" %)
271 +(((
272 +Scripts
273 +)))|(% colspan="1" %)(% colspan="1" %)
274 +(((
275 +2.00 Beta 1
276 +)))|(% colspan="1" %)(% colspan="1" %)
277 +(((
278 +**param.boarding.{...}** strength parameters removed
279 +)))
280 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
281 +(((
282 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
283 +)))
284 +|(% colspan="1" %)(% colspan="1" %)
285 +(((
286 +Scripts
287 +)))|(% colspan="1" %)(% colspan="1" %)
288 +(((
289 +2.00 Beta 1
290 +)))|(% colspan="1" %)(% colspan="1" %)
291 +(((
292 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
293 +)))
294 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
295 +(((
296 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
297 +)))
298 +|(((
29 29  UI extensions
30 30  )))|(((
31 31  2.00 Beta 1
... ... @@ -129,6 +129,10 @@
129 129  (((
130 130  //Changed return value type to const char* to better identify failure reasons in Lua script.//
131 131  )))
402 +|(% colspan="3" %)(% colspan="3" %)
403 +(((
404 +== 1.50 ==
405 +)))
132 132  |(((
133 133  UI extensions
134 134  )))|(((
... ... @@ -194,6 +194,10 @@
194 194  (((
195 195  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
196 196  )))
471 +|(% colspan="3" %)(% colspan="3" %)
472 +(((
473 +== 1.32 ==
474 +)))
197 197  |(((
198 198  UI extensions
199 199  )))|(((
... ... @@ -205,6 +205,10 @@
205 205  (((
206 206  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
207 207  )))
486 +|(% colspan="3" %)(% colspan="3" %)
487 +(((
488 +== 1.20 ==
489 +)))
208 208  |(((
209 209  UI extensions
210 210  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -79265840
1 +86048772
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86048772/Breaking Changes