Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 23.1
edited by stefan
on 2019/02/08 12:15
Change comment: finished going through list
To version 32.1
edited by owen
on 2019/06/26 10:11
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.owen
Content
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25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="1" %)(% colspan="1" %)
29 +(((
30 +Scripts
31 +)))|(% colspan="1" %)(% colspan="1" %)
32 +(((
33 +3.0 Beta 1
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +<hack_via_control_panel/> script action removed
37 +)))
38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 +(((
40 +Unused script action <hack_via_control_panel/> was removed.
41 +)))
42 +|(% colspan="1" %)(% colspan="1" %)
43 +(((
44 +UI core
45 +)))|(% colspan="1" %)(% colspan="1" %)
46 +(((
47 +3.0 Beta 1
48 +)))|(% colspan="1" %)(% colspan="1" %)
49 +(((
50 +**Lua: **GetMiniGameCursorPosition() removed
51 +)))
52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 +(((
54 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
55 +)))
56 +|(% colspan="1" %)(% colspan="1" %)
57 +(((
58 +Scripts
59 +)))|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +3.0 Beta 1
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +$ware.illegal updated
65 +)))
66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 +(((
68 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
69 +\\It now returns true if $ware is illegal to any faction in the game.
70 +)))
71 +|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Scripts
74 +)))|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +3.0 Beta 1
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +'checkoperational' filter behaviour changed
80 +)))
81 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 +(((
83 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
84 +
85 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
86 +)))
87 +|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +Scripts
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +3.0 Beta 1
93 +)))|(% colspan="1" %)(% colspan="1" %)
94 +(((
95 +MD script **RML_Flight_Along_Path** removed
96 +)))
97 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
98 +(((
99 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
100 +)))
101 +|(% colspan="1" %)(% colspan="1" %)
102 +(((
103 +UI core
104 +)))|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +2.20 Beta 3/4
107 +)))|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
110 +)))
111 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
112 +(((
113 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
114 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
115 +
116 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
117 +//
118 +)))
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Scripts
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +2.20 Beta 3
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
128 +)))
129 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
130 +(((
131 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
132 +)))
133 +|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +Scripts
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +2.00 Beta 1
139 +)))|(% colspan="1" %)(% colspan="1" %)
140 +(((
141 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
142 +)))
143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
144 +(((
145 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
146 +)))
147 +|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +Scripts
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +2.00 Beta 1
153 +)))|(% colspan="1" %)(% colspan="1" %)
154 +(((
155 +**param.boarding.{...}** strength parameters removed
156 +)))
157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
158 +(((
159 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
160 +)))
161 +|(% colspan="1" %)(% colspan="1" %)
162 +(((
163 +Scripts
164 +)))|(% colspan="1" %)(% colspan="1" %)
165 +(((
166 +2.00 Beta 1
167 +)))|(% colspan="1" %)(% colspan="1" %)
168 +(((
169 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
170 +)))
171 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
172 +(((
173 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
174 +)))
28 28  |(((
29 29  UI extensions
30 30  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
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1 -79265840
1 +83460740
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460740/Breaking Changes