Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 23.1
edited by stefan
on 2019/02/08 12:15
Change comment: finished going through list
To version 31.1
edited by stefan
on 2019/06/25 13:43
Change comment: added breaking change for GetMiniGameCursorPosition()

Summary

Details

Page properties
Content
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25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="1" %)(% colspan="1" %)
29 +(((
30 +UI core
31 +)))|(% colspan="1" %)(% colspan="1" %)
32 +(((
33 +3.0 Beta 1
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +**Lua: **GetMiniGameCursorPosition() removed
37 +)))
38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 +(((
40 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
41 +)))
42 +|(% colspan="1" %)(% colspan="1" %)
43 +(((
44 +Scripts
45 +)))|(% colspan="1" %)(% colspan="1" %)
46 +(((
47 +3.0 Beta 1
48 +)))|(% colspan="1" %)(% colspan="1" %)
49 +(((
50 +$ware.illegal updated
51 +)))
52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 +(((
54 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
55 +\\It now returns true if $ware is illegal to any faction in the game.
56 +)))
57 +|(% colspan="1" %)(% colspan="1" %)
58 +(((
59 +Scripts
60 +)))|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +3.0 Beta 1
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +'checkoperational' filter behaviour changed
66 +)))
67 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
68 +(((
69 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
70 +
71 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
72 +)))
73 +|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +Scripts
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +3.0 Beta 1
79 +)))|(% colspan="1" %)(% colspan="1" %)
80 +(((
81 +MD script **RML_Flight_Along_Path** removed
82 +)))
83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
84 +(((
85 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
86 +)))
87 +|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +UI core
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +2.20 Beta 3/4
93 +)))|(% colspan="1" %)(% colspan="1" %)
94 +(((
95 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
96 +)))
97 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
98 +(((
99 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
100 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
101 +
102 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
103 +//
104 +)))
105 +|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +Scripts
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +2.20 Beta 3
111 +)))|(% colspan="1" %)(% colspan="1" %)
112 +(((
113 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
114 +)))
115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
116 +(((
117 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
118 +)))
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Scripts
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +2.00 Beta 1
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
128 +)))
129 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
130 +(((
131 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
132 +)))
133 +|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +Scripts
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +2.00 Beta 1
139 +)))|(% colspan="1" %)(% colspan="1" %)
140 +(((
141 +**param.boarding.{...}** strength parameters removed
142 +)))
143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
144 +(((
145 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
146 +)))
147 +|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +Scripts
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +2.00 Beta 1
153 +)))|(% colspan="1" %)(% colspan="1" %)
154 +(((
155 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
156 +)))
157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
158 +(((
159 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
160 +)))
28 28  |(((
29 29  UI extensions
30 30  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -79265840
1 +83460733
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460733/Breaking Changes