Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 31.1
edited by stefan
on 2019/06/25 13:43
on 2019/06/25 13:43
Change comment:
added breaking change for GetMiniGameCursorPosition()
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -25,6 +25,139 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +UI core 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +**Lua: **GetMiniGameCursorPosition() removed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +$ware.illegal updated 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 55 +\\It now returns true if $ware is illegal to any faction in the game. 56 +))) 57 +|(% colspan="1" %)(% colspan="1" %) 58 +((( 59 +Scripts 60 +)))|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +3.0 Beta 1 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +'checkoperational' filter behaviour changed 66 +))) 67 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 68 +((( 69 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 70 + 71 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 72 +))) 73 +|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +Scripts 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +3.0 Beta 1 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +MD script **RML_Flight_Along_Path** removed 82 +))) 83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 +((( 85 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 86 +))) 87 +|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +UI core 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +2.20 Beta 3/4 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 96 +))) 97 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 98 +((( 99 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 100 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 101 + 102 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 103 +// 104 +))) 105 +|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +Scripts 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +2.20 Beta 3 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 114 +))) 115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 +((( 117 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 118 +))) 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Scripts 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +2.00 Beta 1 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 128 +))) 129 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 +((( 131 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 132 +))) 133 +|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +Scripts 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +2.00 Beta 1 139 +)))|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +**param.boarding.{...}** strength parameters removed 142 +))) 143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 +((( 145 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 146 +))) 147 +|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +Scripts 150 +)))|(% colspan="1" %)(% colspan="1" %) 151 +((( 152 +2.00 Beta 1 153 +)))|(% colspan="1" %)(% colspan="1" %) 154 +((( 155 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 156 +))) 157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 +((( 159 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 160 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 - 792658401 +83460733 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 79265840/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460733/Breaking Changes