Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 29.1
edited by owen
on 2019/05/24 17:31
on 2019/05/24 17:31
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -25,6 +25,110 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +'checkoperational' filter behaviour changed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 41 + 42 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 43 +))) 44 +|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 +Scripts 47 +)))|(% colspan="1" %)(% colspan="1" %) 48 +((( 49 +3.0 Beta 1 50 +)))|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 +MD script **RML_Flight_Along_Path** removed 53 +))) 54 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 55 +((( 56 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 57 +))) 58 +|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +UI core 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +2.20 Beta 3/4 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 67 +))) 68 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 +((( 70 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 71 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 72 + 73 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 74 +// 75 +))) 76 +|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Scripts 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +2.20 Beta 3 82 +)))|(% colspan="1" %)(% colspan="1" %) 83 +((( 84 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 85 +))) 86 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 +((( 88 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 89 +))) 90 +|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Scripts 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +2.00 Beta 1 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 99 +))) 100 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 101 +((( 102 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 103 +))) 104 +|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +Scripts 107 +)))|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +2.00 Beta 1 110 +)))|(% colspan="1" %)(% colspan="1" %) 111 +((( 112 +**param.boarding.{...}** strength parameters removed 113 +))) 114 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 115 +((( 116 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 117 +))) 118 +|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +Scripts 121 +)))|(% colspan="1" %)(% colspan="1" %) 122 +((( 123 +2.00 Beta 1 124 +)))|(% colspan="1" %)(% colspan="1" %) 125 +((( 126 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 127 +))) 128 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 129 +((( 130 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 131 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 79265840/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83066959/Breaking Changes