Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 22.1
edited by stefan
on 2019/02/08 12:09
Change comment: multiple corrections/layout tweaks
To version 30.1
edited by nick
on 2019/06/12 12:45
Change comment: documented $ware.illegal change

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.nick
Content
... ... @@ -25,6 +25,125 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="1" %)(% colspan="1" %)
29 +(((
30 +Scripts
31 +)))|(% colspan="1" %)(% colspan="1" %)
32 +(((
33 +3.0 Beta 1
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +$ware.illegal updated
37 +)))
38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 +(((
40 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
41 +\\It now returns true if $ware is illegal to any faction in the game.
42 +)))
43 +|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Scripts
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +3.0 Beta 1
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +'checkoperational' filter behaviour changed
52 +)))
53 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 +(((
55 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
56 +
57 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
58 +)))
59 +|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +Scripts
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +3.0 Beta 1
65 +)))|(% colspan="1" %)(% colspan="1" %)
66 +(((
67 +MD script **RML_Flight_Along_Path** removed
68 +)))
69 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
70 +(((
71 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
72 +)))
73 +|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +UI core
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +2.20 Beta 3/4
79 +)))|(% colspan="1" %)(% colspan="1" %)
80 +(((
81 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
82 +)))
83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
84 +(((
85 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
86 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
87 +
88 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
89 +//
90 +)))
91 +|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +Scripts
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +2.20 Beta 3
97 +)))|(% colspan="1" %)(% colspan="1" %)
98 +(((
99 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
100 +)))
101 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
102 +(((
103 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
104 +)))
105 +|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +Scripts
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +2.00 Beta 1
111 +)))|(% colspan="1" %)(% colspan="1" %)
112 +(((
113 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
114 +)))
115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
116 +(((
117 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
118 +)))
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Scripts
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +2.00 Beta 1
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +**param.boarding.{...}** strength parameters removed
128 +)))
129 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
130 +(((
131 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
132 +)))
133 +|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +Scripts
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +2.00 Beta 1
139 +)))|(% colspan="1" %)(% colspan="1" %)
140 +(((
141 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
142 +)))
143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
144 +(((
145 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
146 +)))
28 28  |(((
29 29  UI extensions
30 30  )))|(((
... ... @@ -160,11 +160,11 @@
160 160  )))|(((
161 161  1.50 Beta 2
162 162  )))|(((
163 -**FFI**: Added "**operational**" field to (% style="color: rgb(0,0,0);" %)**UpgradeGroupInfo **struct.
282 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
164 164  )))
165 165  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 166  (((
167 -//Added information about number of operational upgrades in a group, affected functions: (% style="color: rgb(0,0,0);" %)GetUpgradeGroupInfo().//
286 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
168 168  )))
169 169  |(% colspan="1" %)(% colspan="1" %)
170 170  (((
... ... @@ -174,7 +174,7 @@
174 174  1.50 Beta 1
175 175  )))|(% colspan="1" %)(% colspan="1" %)
176 176  (((
177 -**FFI:** Removed **SetGuidance()** argument useinfopoint.
296 +**FFI: SetGuidance()** removed useinfopoint argument.
178 178  )))
179 179  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 180  (((
... ... @@ -188,11 +188,11 @@
188 188  )))|(((
189 189  1.50 Beta 1
190 190  )))|(((
191 -**FFI:** Changed return value for (% style="color: rgb(0,0,0);" %)**CancelConstruction()**.
310 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
192 192  )))
193 193  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 194  (((
195 -(% style="color: rgb(0,0,0);" %)CancelConstruction() now returns if the cancellation was successful.
314 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
196 196  )))
197 197  |(((
198 198  UI extensions
... ... @@ -199,11 +199,11 @@
199 199  )))|(((
200 200  1.32
201 201  )))|(((
202 -**Lua:** Removed **GetComponentData()** property "**nextdestname**".
321 +**Lua: GetComponentData() **removed the "nextdestname" property.
203 203  )))
204 204  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
205 205  (((
206 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
325 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
207 207  )))
208 208  |(((
209 209  UI extensions
... ... @@ -210,9 +210,9 @@
210 210  )))|(((
211 211  1.20
212 212  )))|(((
213 -**FFI**: Added "**useconfig**" parameter to (% style="color: rgb(0,0,0);" %)**GetAAOption()**.
332 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
214 214  )))
215 215  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 216  (((
217 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)**GetAAOption() **gets the option to retrieve the config settings.//
336 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
218 218  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -78578533
1 +83460675
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578533/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes