Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
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... ... @@ -25,7 +25,249 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Script action **<set_doors_locked/>** attribute **'group'** changed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Scripts 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +3.0 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Scripts 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +3.0 Beta 1 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 79 +))) 80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 +((( 82 +//These actions had no effect and were removed.// 83 +))) 84 +|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +Scripts 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +3.0 Beta 1 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +**<setup_conversation_minigame/>** script action removed 93 +))) 94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 +((( 96 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 97 +))) 98 +|(% colspan="1" %)(% colspan="1" %) 99 +((( 100 +Scripts 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +3.0 Beta 1 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +<add_player_choice_*> **confidence** attribute removed 107 +))) 108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 +((( 110 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 111 +))) 112 +|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Scripts 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 +3.0 Beta 1 118 +)))|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +**<hack_via_control_panel/>** script action removed 121 +))) 122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 +((( 124 +//Unused script action <hack_via_control_panel/> was removed.// 125 +))) 126 +|(% colspan="1" %)(% colspan="1" %) 127 +((( 128 +UI core 129 +)))|(% colspan="1" %)(% colspan="1" %) 130 +((( 131 +3.0 Beta 1 132 +)))|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +**Lua: **GetMiniGameCursorPosition() removed 135 +))) 136 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 +((( 138 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 +))) 140 +|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +Scripts 143 +)))|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 +3.0 Beta 1 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 +**$ware.illegal** updated 149 +))) 150 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 +((( 152 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 +\\//It now returns true if $ware is illegal to any faction in the game.// 154 +))) 155 +|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +Scripts 158 +)))|(% colspan="1" %)(% colspan="1" %) 159 +((( 160 +3.0 Beta 1 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +'**checkoperational**' filter behaviour changed 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 + 169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 170 +))) 171 +|(% colspan="1" %)(% colspan="1" %) 172 +((( 173 +Scripts 174 +)))|(% colspan="1" %)(% colspan="1" %) 175 +((( 176 +3.0 Beta 1 177 +)))|(% colspan="1" %)(% colspan="1" %) 178 +((( 179 +MD script **RML_Flight_Along_Path** removed 180 +))) 181 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 +((( 183 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 184 +))) 28 28 |((( 186 +Scripts 187 +)))|((( 188 +2.60 Beta 1 189 +)))|((( 190 +$container.supplyresources behavior changed 191 +))) 192 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 193 +((( 194 +//The script keyword $container.supplyresources now includes reserved wares.// 195 +))) 196 +|(% colspan="1" %)(% colspan="1" %) 197 +((( 198 +UI core 199 +)))|(% colspan="1" %)(% colspan="1" %) 200 +((( 201 +2.20 Beta 3/4 202 +)))|(% colspan="1" %)(% colspan="1" %) 203 +((( 204 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 205 +))) 206 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 207 +((( 208 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 209 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 210 + 211 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 212 +// 213 +))) 214 +|(% colspan="1" %)(% colspan="1" %) 215 +((( 216 +Scripts 217 +)))|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +2.20 Beta 3 220 +)))|(% colspan="1" %)(% colspan="1" %) 221 +((( 222 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 223 +))) 224 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 +((( 226 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 227 +))) 228 +|(% colspan="1" %)(% colspan="1" %) 229 +((( 230 +Scripts 231 +)))|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +2.00 Beta 1 234 +)))|(% colspan="1" %)(% colspan="1" %) 235 +((( 236 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 237 +))) 238 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 239 +((( 240 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 241 +))) 242 +|(% colspan="1" %)(% colspan="1" %) 243 +((( 244 +Scripts 245 +)))|(% colspan="1" %)(% colspan="1" %) 246 +((( 247 +2.00 Beta 1 248 +)))|(% colspan="1" %)(% colspan="1" %) 249 +((( 250 +**param.boarding.{...}** strength parameters removed 251 +))) 252 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 253 +((( 254 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 255 +))) 256 +|(% colspan="1" %)(% colspan="1" %) 257 +((( 258 +Scripts 259 +)))|(% colspan="1" %)(% colspan="1" %) 260 +((( 261 +2.00 Beta 1 262 +)))|(% colspan="1" %)(% colspan="1" %) 263 +((( 264 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 265 +))) 266 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 267 +((( 268 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 269 +))) 270 +|((( 29 29 UI extensions 30 30 )))|((( 31 31 2.00 Beta 1 ... ... @@ -75,7 +75,7 @@ 75 75 )))|((( 76 76 2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**320 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -90,7 +90,7 @@ 90 90 )))|((( 91 91 2.00 Beta 1 92 92 )))|((( 93 -**FFI **:Added "**buildmoduleid**" parameter to (%style="color: rgb(0,0,0);" %)**GetBuildTasks()**and(% style="color: rgb(0, 0, 0); color:rgb(0,0,0)"%)**GetNumBuildTasks()**(%style="color: rgb(0,0,0);" %).335 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -101,7 +101,7 @@ 101 101 )))|((( 102 102 2.00 Beta 1 103 103 )))|((( 104 -**Lua: **Added"**buildresources**" field to the return value of **GetLibraryEntry()**for buildmodules.346 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 105 105 ))) 106 106 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 107 107 ((( ... ... @@ -112,7 +112,7 @@ 112 112 )))|((( 113 113 2.00 Beta 1 114 114 )))|((( 115 -**Lua: **Removed(% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().**357 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 116 116 ))) 117 117 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 118 118 ((( ... ... @@ -123,11 +123,11 @@ 123 123 )))|((( 124 124 2.00 Beta 1 125 125 )))|((( 126 -**FFI: **Changed return value of(% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**.368 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 127 127 ))) 128 128 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 129 129 ((( 130 -//Changed return value type to const char* to better identify failure reasons in lua script.//372 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 131 131 ))) 132 132 |((( 133 133 UI extensions ... ... @@ -134,7 +134,7 @@ 134 134 )))|((( 135 135 1.50 Beta 3 136 136 )))|((( 137 -**Lua: **Changed **GetComponentData() **property(%style="color: rgb(0,0,0);" %)"**docksizes**".379 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 138 138 ))) 139 139 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 140 140 ((( ... ... @@ -145,7 +145,7 @@ 145 145 )))|((( 146 146 1.50 Beta 2 147 147 )))|((( 148 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).390 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 149 149 ))) 150 150 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 151 ((( ... ... @@ -160,11 +160,11 @@ 160 160 )))|((( 161 161 1.50 Beta 2 162 162 )))|((( 163 -**FFI **:Added"**operational**" fieldto(%style="color: rgb(0,0,0);" %)**UpgradeGroupInfo**struct.405 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 164 164 ))) 165 165 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 166 ((( 167 -//Added information about number of operational upgrades in a group , affected functions: (% style="color: rgb(0,0,0);" %)GetUpgradeGroupInfo().//409 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 168 168 ))) 169 169 |(% colspan="1" %)(% colspan="1" %) 170 170 ((( ... ... @@ -174,7 +174,7 @@ 174 174 1.50 Beta 1 175 175 )))|(% colspan="1" %)(% colspan="1" %) 176 176 ((( 177 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.419 +**FFI: SetGuidance()** removed useinfopoint argument. 178 178 ))) 179 179 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 180 ((( ... ... @@ -188,11 +188,11 @@ 188 188 )))|((( 189 189 1.50 Beta 1 190 190 )))|((( 191 -**FFI: **Changed return valuefor(%style="color: rgb(0,0,0);" %)**CancelConstruction()**.433 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 192 192 ))) 193 193 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 194 194 ((( 195 -(% style="color: rgb(0,0,0);" %)CancelConstruction() now returns if the cancellation was successful. 437 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 196 196 ))) 197 197 |((( 198 198 UI extensions ... ... @@ -199,11 +199,11 @@ 199 199 )))|((( 200 200 1.32 201 201 )))|((( 202 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".444 +**Lua: GetComponentData() **removed the "nextdestname" property. 203 203 ))) 204 204 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 205 205 ((( 206 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//448 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 207 207 ))) 208 208 |((( 209 209 UI extensions ... ... @@ -210,9 +210,9 @@ 210 210 )))|((( 211 211 1.20 212 212 )))|((( 213 -**FFI **: Added"**useconfig**" parameterto(%style="color: rgb(0,0,0);" %)**GetAAOption()**.455 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 214 214 ))) 215 215 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 216 216 ((( 217 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %) **GetAAOption()**gets the option to retrieve the config settings.//459 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 218 218 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78578531/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85132000/Breaking Changes