Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 19.1
edited by Daniel Turner
on 2019/02/08 11:54
Change comment: corrected style
To version 67.1
edited by florian
on 2020/07/06 07:38
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.florian
Content
... ... @@ -25,11 +25,531 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.30 ==
31 +)))
28 28  |(((
29 29  UI extensions
30 30  )))|(((
35 +3.30 Beta 3
36 +)))|(((
37 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
38 +)))
39 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
40 +(((
41 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)__Reach__(% style="color: rgb(0,0,0);" %)ed()//
42 +)))
43 +|(% colspan="3" %)(% colspan="3" %)
44 +(((
45 +== 3.20 ==
46 +)))
47 +|(((
48 +Scripts
49 +)))|(((
50 +3.20 Beta 1
51 +)))|(((
52 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
53 +)))
54 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
55 +(((
56 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
57 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
58 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.20 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +Removed script property $trade.**restriction.faction**
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
73 +)))
74 +|(((
75 +UI extensions
76 +)))|(((
77 +3.20 Beta 1
78 +)))|(((
79 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
80 +)))
81 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 +(((
83 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
84 +)))
85 +|(% colspan="3" %)(% colspan="3" %)
86 +(((
87 +== 3.10 ==
88 +)))
89 +|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Scripts
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +3.10 Beta 1
95 +)))|(% colspan="1" %)(% colspan="1" %)
96 +(((
97 +Removed script action **<add_build/>**
98 +)))
99 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
100 +(((
101 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
102 +)))
103 +|(% colspan="3" %)(% colspan="3" %)
104 +(((
105 +== 3.00 ==
106 +)))
107 +|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +Scripts
110 +)))|(% colspan="1" %)(% colspan="1" %)
111 +(((
112 +3.0 Beta 6
113 +)))|(% colspan="1" %)(% colspan="1" %)
114 +(((
115 +Changed behaviour of script action **<get_suitable_job/>**
116 +)))
117 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
118 +(((
119 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
120 +)))
121 +|(% colspan="1" %)(% colspan="1" %)
122 +(((
123 +Scripts
124 +)))|(% colspan="1" %)(% colspan="1" %)
125 +(((
126 +3.0 Beta 6
127 +)))|(% colspan="1" %)(% colspan="1" %)
128 +(((
129 +Changed behaviour of script action **<get_ware_definition/>**
130 +)))
131 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
132 +(((
133 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
134 +)))
135 +|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +Global
138 +)))|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +3.0 Beta 5
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
144 +)))
145 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
146 +(((
147 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
148 +
149 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
150 +)))
151 +|(% colspan="1" %)(% colspan="1" %)
152 +(((
153 +Scripts
154 +)))|(% colspan="1" %)(% colspan="1" %)
155 +(((
156 +3.0 Beta 5
157 +)))|(% colspan="1" %)(% colspan="1" %)
158 +(((
159 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
160 +)))
161 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
162 +(((
163 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
164 +)))
165 +|(% colspan="1" %)(% colspan="1" %)
166 +(((
167 +Scripts
168 +)))|(% colspan="1" %)(% colspan="1" %)
169 +(((
170 +3.0 Beta 5
171 +)))|(% colspan="1" %)(% colspan="1" %)
172 +(((
173 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
174 +)))
175 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
176 +(((
177 +//Before the change, positions are relative to $dockingbay.parent.
178 +After the change, positions are relative to $dockingbay as specified in the documentation.//
179 +)))
180 +|(% colspan="1" %)(% colspan="1" %)
181 +(((
182 +Global
183 +)))|(% colspan="1" %)(% colspan="1" %)
184 +(((
185 +3.0 Beta 2
186 +)))|(% colspan="1" %)(% colspan="1" %)
187 +(((
188 +Support for entity flag "**skillsvisible**" dropped
189 +)))
190 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
191 +(((
192 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
193 +)))
194 +|(((
195 +Scripts
196 +)))|(((
197 +3.0 Beta 2
198 +)))|(((
199 +Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
200 +)))
201 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
202 +(((
203 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
204 +3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
205 +If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
206 +On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
207 +)))
208 +|(% colspan="1" %)(% colspan="1" %)
209 +(((
210 +Global
211 +)))|(% colspan="1" %)(% colspan="1" %)
212 +(((
213 +3.0 Beta 1
214 +)))|(% colspan="1" %)(% colspan="1" %)
215 +(((
216 +**MissionBoard** support dropped
217 +)))
218 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
219 +(((
220 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
221 +)))
222 +|(((
223 +Job/God
224 +)))|(((
225 +3.0 Beta 1
226 +)))|(((
227 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
228 +)))
229 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
230 +(((
231 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
232 +)))
233 +|(% colspan="1" %)(% colspan="1" %)
234 +(((
235 +Scripts
236 +)))|(% colspan="1" %)(% colspan="1" %)
237 +(((
238 +3.0 Beta 1
239 +)))|(% colspan="1" %)(% colspan="1" %)
240 +(((
241 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
242 +)))
243 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
244 +(((
245 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
246 +)))
247 +|(% colspan="1" %)(% colspan="1" %)
248 +(((
249 +Scripts
250 +)))|(% colspan="1" %)(% colspan="1" %)
251 +(((
252 +3.0 Beta 1
253 +)))|(% colspan="1" %)(% colspan="1" %)
254 +(((
255 +Script action **<set_doors_locked/>** attribute **'group'** changed
256 +)))
257 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
258 +(((
259 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
260 +)))
261 +|(% colspan="1" %)(% colspan="1" %)
262 +(((
263 +Scripts
264 +)))|(% colspan="1" %)(% colspan="1" %)
265 +(((
266 +3.0 Beta 1
267 +)))|(% colspan="1" %)(% colspan="1" %)
268 +(((
269 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
270 +)))
271 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
272 +(((
273 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
274 +)))
275 +|(% colspan="1" %)(% colspan="1" %)
276 +(((
277 +Scripts
278 +)))|(% colspan="1" %)(% colspan="1" %)
279 +(((
280 +3.0 Beta 1
281 +)))|(% colspan="1" %)(% colspan="1" %)
282 +(((
283 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
284 +)))
285 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
286 +(((
287 +//These actions had no effect and were removed.//
288 +)))
289 +|(% colspan="1" %)(% colspan="1" %)
290 +(((
291 +Scripts
292 +)))|(% colspan="1" %)(% colspan="1" %)
293 +(((
294 +3.0 Beta 1
295 +)))|(% colspan="1" %)(% colspan="1" %)
296 +(((
297 +**<setup_conversation_minigame/>** script action removed
298 +)))
299 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
300 +(((
301 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
302 +)))
303 +|(% colspan="1" %)(% colspan="1" %)
304 +(((
305 +Scripts
306 +)))|(% colspan="1" %)(% colspan="1" %)
307 +(((
308 +3.0 Beta 1
309 +)))|(% colspan="1" %)(% colspan="1" %)
310 +(((
311 +<add_player_choice_*> **confidence** attribute removed
312 +)))
313 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
314 +(((
315 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
316 +)))
317 +|(% colspan="1" %)(% colspan="1" %)
318 +(((
319 +Scripts
320 +)))|(% colspan="1" %)(% colspan="1" %)
321 +(((
322 +3.0 Beta 1
323 +)))|(% colspan="1" %)(% colspan="1" %)
324 +(((
325 +**<hack_via_control_panel/>** script action removed
326 +)))
327 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
328 +(((
329 +//Unused script action <hack_via_control_panel/> was removed.//
330 +)))
331 +|(% colspan="1" %)(% colspan="1" %)
332 +(((
333 +UI core
334 +)))|(% colspan="1" %)(% colspan="1" %)
335 +(((
336 +3.0 Beta 1
337 +)))|(% colspan="1" %)(% colspan="1" %)
338 +(((
339 +**Lua: **GetMiniGameCursorPosition() removed
340 +)))
341 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
342 +(((
343 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
344 +)))
345 +|(((
346 +UI core
347 +)))|(((
348 +3.0 Beta 1
349 +)))|(((
350 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
351 +)))
352 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
353 +(((
354 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
355 +)))
356 +|(% colspan="1" %)(% colspan="1" %)
357 +(((
358 +UI extensions
359 +)))|(% colspan="1" %)(% colspan="1" %)
360 +(((
361 +3.0 Beta 1
362 +)))|(% colspan="1" %)(% colspan="1" %)
363 +(((
364 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
365 +)))
366 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
367 +(((
368 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
369 +)))
370 +|(% colspan="1" %)(% colspan="1" %)
371 +(((
372 +Scripts
373 +)))|(% colspan="1" %)(% colspan="1" %)
374 +(((
375 +3.0 Beta 1
376 +)))|(% colspan="1" %)(% colspan="1" %)
377 +(((
378 +**$ware.illegal** updated
379 +)))
380 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
381 +(((
382 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
383 +//It now returns true if $ware is illegal to any faction in the game.//
384 +)))
385 +|(% colspan="1" %)(% colspan="1" %)
386 +(((
387 +Scripts
388 +)))|(% colspan="1" %)(% colspan="1" %)
389 +(((
390 +3.0 Beta 1
391 +)))|(% colspan="1" %)(% colspan="1" %)
392 +(((
393 +MD script **RML_Flight_Along_Path** removed
394 +)))
395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
396 +(((
397 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
398 +)))
399 +|(% colspan="1" %)(% colspan="1" %)
400 +(((
401 +Scripts
402 +)))|(% colspan="1" %)(% colspan="1" %)
403 +(((
404 +3.0 Beta 1
405 +)))|(% colspan="1" %)(% colspan="1" %)
406 +(((
407 +parameters of **<event_venture_mission_completed/>** changed
408 +)))
409 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 +(((
411 +//old params: param = venture details, param2 = ships involved, param3 = duration//
412 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
413 +)))
414 +|(((
415 +Scripts
416 +)))|(((
417 +3.0 Beta 1
418 +)))|(((
419 +**<set_object_wing_name/>** removed,
420 +**<set_object_fleet_name/>** added
421 +)))
422 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
423 +(((
424 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
425 +)))
426 +|(((
427 +Scripts
428 +)))|(((
429 +3.0 Beta 1
430 +)))|(((
431 +**$controllable.wing.*** removed,
432 +**$controllable.fleet.*** added
433 +)))
434 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
435 +(((
436 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
437 +)))
438 +|(% colspan="3" %)(% colspan="3" %)
439 +(((
440 +== 2.60 ==
441 +)))
442 +|(((
443 +Scripts
444 +)))|(((
445 +2.60 Beta 1
446 +)))|(((
447 +'**checkoperational**' filter behaviour changed
448 +)))
449 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
450 +(((
451 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
452 +
453 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
454 +)))
455 +|(((
456 +Scripts
457 +)))|(((
458 +2.60 Beta 1
459 +)))|(((
460 +$container.**supplyresources** behavior changed
461 +)))
462 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
463 +(((
464 +//The script keyword $container.supplyresources now includes reserved wares.//
465 +)))
466 +|(% colspan="3" %)(% colspan="3" %)
467 +(((
468 +== 2.20 ==
469 +)))
470 +|(% colspan="1" %)(% colspan="1" %)
471 +(((
472 +UI core
473 +)))|(% colspan="1" %)(% colspan="1" %)
474 +(((
475 +2.20 Beta 3/4
476 +)))|(% colspan="1" %)(% colspan="1" %)
477 +(((
478 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
479 +)))
480 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
481 +(((
482 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
483 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
484 +
485 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
486 +//
487 +)))
488 +|(% colspan="1" %)(% colspan="1" %)
489 +(((
490 +Scripts
491 +)))|(% colspan="1" %)(% colspan="1" %)
492 +(((
493 +2.20 Beta 3
494 +)))|(% colspan="1" %)(% colspan="1" %)
495 +(((
496 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
497 +)))
498 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
499 +(((
500 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
501 +)))
502 +|(% colspan="3" %)(% colspan="3" %)
503 +(((
504 +== 2.00 ==
505 +)))
506 +|(% colspan="1" %)(% colspan="1" %)
507 +(((
508 +Scripts
509 +)))|(% colspan="1" %)(% colspan="1" %)
510 +(((
31 31  2.00 Beta 1
512 +)))|(% colspan="1" %)(% colspan="1" %)
513 +(((
514 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
515 +)))
516 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
517 +(((
518 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
519 +)))
520 +|(% colspan="1" %)(% colspan="1" %)
521 +(((
522 +Scripts
523 +)))|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +2.00 Beta 1
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +**param.boarding.{...}** strength parameters removed
529 +)))
530 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
531 +(((
532 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
533 +)))
534 +|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +Scripts
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +2.00 Beta 1
540 +)))|(% colspan="1" %)(% colspan="1" %)
541 +(((
542 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
543 +)))
544 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
545 +(((
546 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
547 +)))
548 +|(((
549 +UI extensions
32 32  )))|(((
551 +2.00 Beta 1
552 +)))|(((
33 33  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
34 34  )))
35 35  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -75,7 +75,7 @@
75 75  )))|(((
76 76  2.00 Beta 1
77 77  )))|(((
78 -Attribute changes to **<shoot/>** and **<shoot_at/>**
598 +**<shoot/>/<shoot_at/>** attribute changes.
79 79  )))
80 80  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
... ... @@ -90,7 +90,7 @@
90 90  )))|(((
91 91  2.00 Beta 1
92 92  )))|(((
93 -**FFI**: Added "**buildmoduleid**" parameter to (% style="color: rgb(0,0,0);" %)**GetBuildTasks() **and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**GetNumBuildTasks()**(% style="color: rgb(0,0,0);" %).
613 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
94 94  )))
95 95  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 96  (((
... ... @@ -101,7 +101,7 @@
101 101  )))|(((
102 102  2.00 Beta 1
103 103  )))|(((
104 -**Lua: **Added "**buildresources**" field to the return value of **GetLibraryEntry()** for buildmodules.
624 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
105 105  )))
106 106  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
107 107  (((
... ... @@ -112,11 +112,11 @@
112 112  )))|(((
113 113  2.00 Beta 1
114 114  )))|(((
115 -**Lua: **Removed (% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().**
635 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
116 116  )))
117 117  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
118 118  (((
119 -//Unused, derelict function from XR - use **GetComponentData(..., "hullpercent")** instead.//
639 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
120 120  )))
121 121  |(((
122 122  UI extensions
... ... @@ -123,22 +123,26 @@
123 123  )))|(((
124 124  2.00 Beta 1
125 125  )))|(((
126 -**FFI: **Changed return value of (% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**.
646 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
127 127  )))
128 128  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
129 129  (((
130 -//Changed return value type to **const char*** to better identify failure reasons in lua script.//
650 +//Changed return value type to const char* to better identify failure reasons in Lua script.//
131 131  )))
652 +|(% colspan="3" %)(% colspan="3" %)
653 +(((
654 +== 1.50 ==
655 +)))
132 132  |(((
133 133  UI extensions
134 134  )))|(((
135 135  1.50 Beta 3
136 136  )))|(((
137 -**Lua: **Changed **GetComponentData() **property (% style="color: rgb(0,0,0);" %)"**docksizes**".
661 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
138 138  )))
139 139  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 140  (((
141 -//The "**docksizes**" property no longer includes internal ship storage docks.//
665 +//The "docksizes" property no longer includes internal ship storage docks.//
142 142  )))
143 143  |(((
144 144  All
... ... @@ -145,7 +145,7 @@
145 145  )))|(((
146 146  1.50 Beta 2
147 147  )))|(((
148 -Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
672 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
149 149  )))
150 150  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
151 151  (((
... ... @@ -160,11 +160,11 @@
160 160  )))|(((
161 161  1.50 Beta 2
162 162  )))|(((
163 -**FFI**: Added "**operational**" field to (% style="color: rgb(0,0,0);" %)**UpgradeGroupInfo **struct.
687 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
164 164  )))
165 165  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 166  (((
167 -//Added information about number of operational upgrades in a group, affected functions: (% style="color: rgb(0,0,0);" %)GetUpgradeGroupInfo().//
691 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
168 168  )))
169 169  |(% colspan="1" %)(% colspan="1" %)
170 170  (((
... ... @@ -174,7 +174,7 @@
174 174  1.50 Beta 1
175 175  )))|(% colspan="1" %)(% colspan="1" %)
176 176  (((
177 -**FFI:** Removed **SetGuidance()** argument useinfopoint.
701 +**FFI: SetGuidance()** removed useinfopoint argument.
178 178  )))
179 179  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 180  (((
... ... @@ -188,31 +188,39 @@
188 188  )))|(((
189 189  1.50 Beta 1
190 190  )))|(((
191 -**FFI:** Changed return value for (% style="color: rgb(0,0,0);" %)**CancelConstruction()**.
715 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
192 192  )))
193 193  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 194  (((
195 -(% style="color: rgb(0,0,0);" %)CancelConstruction() now returns if the cancellation was successful.
719 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
196 196  )))
721 +|(% colspan="3" %)(% colspan="3" %)
722 +(((
723 +== 1.32 ==
724 +)))
197 197  |(((
198 198  UI extensions
199 199  )))|(((
200 200  1.32
201 201  )))|(((
202 -**Lua:** Removed **GetComponentData()** property "**nextdestname**".
730 +**Lua: GetComponentData() **removed the "nextdestname" property.
203 203  )))
204 204  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
205 205  (((
206 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
734 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
207 207  )))
736 +|(% colspan="3" %)(% colspan="3" %)
737 +(((
738 +== 1.20 ==
739 +)))
208 208  |(((
209 209  UI extensions
210 210  )))|(((
211 211  1.20
212 212  )))|(((
213 -**FFI**: Added "**useconfig**" parameter to (% style="color: rgb(0,0,0);" %)**GetAAOption()**.
745 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
214 214  )))
215 215  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 216  (((
217 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)**GetAAOption() **gets the option to retrieve the config settings.//
749 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
218 218  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -78578521
1 +93553269
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578521/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/93553269/Breaking Changes