Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 19.1
edited by Daniel Turner
on 2019/02/08 11:54
Change comment: corrected style
To version 15.1
edited by nick
on 2019/02/01 14:43
Change comment: There is no comment for this version

Summary

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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.nick
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16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
17 17  {{/warning}}
18 18  
19 -= Breaking Changes =
19 += Breaking Changes (since 2.0 Beta 1) =
20 20  
21 21  |=(((
22 22  Type
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28 28  |(((
29 29  UI extensions
30 30  )))|(((
31 -2.00 Beta 1
31 +2.0 Beta 1
32 32  )))|(((
33 33  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
34 34  )))
... ... @@ -39,7 +39,7 @@
39 39  |(((
40 40  UI extensions
41 41  )))|(((
42 -2.00 Beta 1
42 +2.0 Beta 1
43 43  )))|(((
44 44  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
45 45  )))
... ... @@ -51,7 +51,7 @@
51 51  |(((
52 52  Scripts
53 53  )))|(((
54 -2.00 Beta 1
54 +2.0 Beta 1
55 55  )))|(((
56 56  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
57 57  )))
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62 62  |(((
63 63  Scripts
64 64  )))|(((
65 -2.00 Beta 1
65 +2.0 Beta 1
66 66  )))|(((
67 67  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
68 68  )))
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73 73  |(((
74 74  AI Scripts
75 75  )))|(((
76 -2.00 Beta 1
76 +2.0 Beta 1
77 77  )))|(((
78 78  Attribute changes to **<shoot/>** and **<shoot_at/>**
79 79  )))
80 80  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
82 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
83 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
84 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
82 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
83 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
84 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
85 85  
86 86  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
87 87  )))
88 -|(((
89 -UI extensions
90 -)))|(((
91 -2.00 Beta 1
92 -)))|(((
93 -**FFI**: Added "**buildmoduleid**" parameter to (% style="color: rgb(0,0,0);" %)**GetBuildTasks() **and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**GetNumBuildTasks()**(% style="color: rgb(0,0,0);" %).
94 -)))
95 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 -(((
97 -//Added possibility to query build tasks of a certain buildmodule.//
98 -)))
99 -|(((
100 -UI extensions
101 -)))|(((
102 -2.00 Beta 1
103 -)))|(((
104 -**Lua: **Added "**buildresources**" field to the return value of **GetLibraryEntry()** for buildmodules.
105 -)))
106 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
107 -(((
108 -//Added list of resources a buildmodule needs to build.//
109 -)))
110 -|(((
111 -UI extensions
112 -)))|(((
113 -2.00 Beta 1
114 -)))|(((
115 -**Lua: **Removed (% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().**
116 -)))
117 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
118 -(((
119 -//Unused, derelict function from XR - use **GetComponentData(..., "hullpercent")** instead.//
120 -)))
121 -|(((
122 -UI extensions
123 -)))|(((
124 -2.00 Beta 1
125 -)))|(((
126 -**FFI: **Changed return value of (% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**.
127 -)))
128 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
129 -(((
130 -//Changed return value type to **const char*** to better identify failure reasons in lua script.//
131 -)))
132 -|(((
133 -UI extensions
134 -)))|(((
135 -1.50 Beta 3
136 -)))|(((
137 -**Lua: **Changed **GetComponentData() **property (% style="color: rgb(0,0,0);" %)"**docksizes**".
138 -)))
139 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 -(((
141 -//The "**docksizes**" property no longer includes internal ship storage docks.//
142 -)))
143 -|(((
144 -All
145 -)))|(((
146 -1.50 Beta 2
147 -)))|(((
148 -Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
149 -)))
150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
151 -(((
152 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
153 -
154 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
155 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
156 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
157 -)))
158 -|(((
159 -UI extensions
160 -)))|(((
161 -1.50 Beta 2
162 -)))|(((
163 -**FFI**: Added "**operational**" field to (% style="color: rgb(0,0,0);" %)**UpgradeGroupInfo **struct.
164 -)))
165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 -(((
167 -//Added information about number of operational upgrades in a group, affected functions: (% style="color: rgb(0,0,0);" %)GetUpgradeGroupInfo().//
168 -)))
169 -|(% colspan="1" %)(% colspan="1" %)
170 -(((
171 -UI extensions
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -1.50 Beta 1
175 -)))|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -**FFI:** Removed **SetGuidance()** argument useinfopoint.
178 -)))
179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 -(((
181 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
182 -//
183 -
184 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
185 -)))
186 -|(((
187 -UI extensions
188 -)))|(((
189 -1.50 Beta 1
190 -)))|(((
191 -**FFI:** Changed return value for (% style="color: rgb(0,0,0);" %)**CancelConstruction()**.
192 -)))
193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 -(((
195 -(% style="color: rgb(0,0,0);" %)CancelConstruction() now returns if the cancellation was successful.
196 -)))
197 -|(((
198 -UI extensions
199 -)))|(((
200 -1.32
201 -)))|(((
202 -**Lua:** Removed **GetComponentData()** property "**nextdestname**".
203 -)))
204 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
205 -(((
206 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
207 -)))
208 -|(((
209 -UI extensions
210 -)))|(((
211 -1.20
212 -)))|(((
213 -**FFI**: Added "**useconfig**" parameter to (% style="color: rgb(0,0,0);" %)**GetAAOption()**.
214 -)))
215 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 -(((
217 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)**GetAAOption() **gets the option to retrieve the config settings.//
218 -)))
Confluence.Code.ConfluencePageClass[0]
id
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1 -78578521
1 +78577903
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578521/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577903/Breaking Changes