Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.f lorian1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,11 +25,428 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 32 +|(% colspan="1" %)(% colspan="1" %) 33 +((( 34 +Global 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 5 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 45 + 46 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 47 +))) 48 +|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Scripts 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +3.0 Beta 5 54 +)))|(% colspan="1" %)(% colspan="1" %) 55 +((( 56 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 57 +))) 58 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 59 +((( 60 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 61 +))) 62 +|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Scripts 65 +)))|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 +3.0 Beta 5 68 +)))|(% colspan="1" %)(% colspan="1" %) 69 +((( 70 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 71 +))) 72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 73 +((( 74 +//Before the change, positions are relative to $dockingbay.parent. 75 +After the change, positions are relative to $dockingbay as specified in the documentation.// 76 +))) 77 +|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +Global 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +3.0 Beta 2 83 +)))|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +Support for entity flag "**skillsvisible**" dropped 86 +))) 87 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 88 +((( 89 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 90 +))) 28 28 |((( 92 +Scripts 93 +)))|((( 94 +3.0 Beta 2 95 +)))|((( 96 +Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 97 +))) 98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 +((( 100 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 101 +3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 102 +If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 103 +On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 104 +))) 105 +|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +Global 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +3.0 Beta 1 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +**MissionBoard** support dropped 114 +))) 115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 +((( 117 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 118 +))) 119 +|((( 120 +Job/God 121 +)))|((( 122 +3.0 Beta 1 123 +)))|((( 124 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 125 +))) 126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 +((( 128 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 129 +))) 130 +|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +Scripts 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +3.0 Beta 1 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 139 +))) 140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 +((( 142 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 143 +))) 144 +|(% colspan="1" %)(% colspan="1" %) 145 +((( 146 +Scripts 147 +)))|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +3.0 Beta 1 150 +)))|(% colspan="1" %)(% colspan="1" %) 151 +((( 152 +Script action **<set_doors_locked/>** attribute **'group'** changed 153 +))) 154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 +((( 156 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 157 +))) 158 +|(% colspan="1" %)(% colspan="1" %) 159 +((( 160 +Scripts 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +3.0 Beta 1 164 +)))|(% colspan="1" %)(% colspan="1" %) 165 +((( 166 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 167 +))) 168 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 169 +((( 170 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 171 +))) 172 +|(% colspan="1" %)(% colspan="1" %) 173 +((( 174 +Scripts 175 +)))|(% colspan="1" %)(% colspan="1" %) 176 +((( 177 +3.0 Beta 1 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 180 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 181 +))) 182 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 183 +((( 184 +//These actions had no effect and were removed.// 185 +))) 186 +|(% colspan="1" %)(% colspan="1" %) 187 +((( 188 +Scripts 189 +)))|(% colspan="1" %)(% colspan="1" %) 190 +((( 191 +3.0 Beta 1 192 +)))|(% colspan="1" %)(% colspan="1" %) 193 +((( 194 +**<setup_conversation_minigame/>** script action removed 195 +))) 196 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 197 +((( 198 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 199 +))) 200 +|(% colspan="1" %)(% colspan="1" %) 201 +((( 202 +Scripts 203 +)))|(% colspan="1" %)(% colspan="1" %) 204 +((( 205 +3.0 Beta 1 206 +)))|(% colspan="1" %)(% colspan="1" %) 207 +((( 208 +<add_player_choice_*> **confidence** attribute removed 209 +))) 210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 +((( 212 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 213 +))) 214 +|(% colspan="1" %)(% colspan="1" %) 215 +((( 216 +Scripts 217 +)))|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +3.0 Beta 1 220 +)))|(% colspan="1" %)(% colspan="1" %) 221 +((( 222 +**<hack_via_control_panel/>** script action removed 223 +))) 224 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 +((( 226 +//Unused script action <hack_via_control_panel/> was removed.// 227 +))) 228 +|(% colspan="1" %)(% colspan="1" %) 229 +((( 230 +UI core 231 +)))|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +3.0 Beta 1 234 +)))|(% colspan="1" %)(% colspan="1" %) 235 +((( 236 +**Lua: **GetMiniGameCursorPosition() removed 237 +))) 238 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 239 +((( 240 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 241 +))) 242 +|((( 243 +UI core 244 +)))|((( 245 +3.0 Beta 1 246 +)))|((( 247 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 248 +))) 249 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 250 +((( 251 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 252 +))) 253 +|(% colspan="1" %)(% colspan="1" %) 254 +((( 29 29 UI extensions 256 +)))|(% colspan="1" %)(% colspan="1" %) 257 +((( 258 +3.0 Beta 1 259 +)))|(% colspan="1" %)(% colspan="1" %) 260 +((( 261 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 262 +))) 263 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 264 +((( 265 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 266 +))) 267 +|(% colspan="1" %)(% colspan="1" %) 268 +((( 269 +Scripts 270 +)))|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +3.0 Beta 1 273 +)))|(% colspan="1" %)(% colspan="1" %) 274 +((( 275 +**$ware.illegal** updated 276 +))) 277 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 +((( 279 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 280 +//It now returns true if $ware is illegal to any faction in the game.// 281 +))) 282 +|(% colspan="1" %)(% colspan="1" %) 283 +((( 284 +Scripts 285 +)))|(% colspan="1" %)(% colspan="1" %) 286 +((( 287 +3.0 Beta 1 288 +)))|(% colspan="1" %)(% colspan="1" %) 289 +((( 290 +MD script **RML_Flight_Along_Path** removed 291 +))) 292 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 293 +((( 294 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 295 +))) 296 +|(% colspan="1" %)(% colspan="1" %) 297 +((( 298 +Scripts 299 +)))|(% colspan="1" %)(% colspan="1" %) 300 +((( 301 +3.0 Beta 1 302 +)))|(% colspan="1" %)(% colspan="1" %) 303 +((( 304 +parameters of **<event_venture_mission_completed/>** changed 305 +))) 306 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 307 +((( 308 +//old params: param = venture details, param2 = ships involved, param3 = duration// 309 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 310 +))) 311 +|((( 312 +Scripts 30 30 )))|((( 314 +3.0 Beta 1 315 +)))|((( 316 +**<set_object_wing_name/>** removed, 317 +**<set_object_fleet_name/>** added 318 +))) 319 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 320 +((( 321 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 322 +))) 323 +|((( 324 +Scripts 325 +)))|((( 326 +3.0 Beta 1 327 +)))|((( 328 +**$controllable.wing.*** removed, 329 +**$controllable.fleet.*** added 330 +))) 331 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 332 +((( 333 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 334 +))) 335 +|(% colspan="3" %)(% colspan="3" %) 336 +((( 337 +== 2.60 == 338 +))) 339 +|((( 340 +Scripts 341 +)))|((( 342 +2.60 Beta 1 343 +)))|((( 344 +'**checkoperational**' filter behaviour changed 345 +))) 346 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 347 +((( 348 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 349 + 350 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 351 +))) 352 +|((( 353 +Scripts 354 +)))|((( 355 +2.60 Beta 1 356 +)))|((( 357 +$container.**supplyresources** behavior changed 358 +))) 359 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 360 +((( 361 +//The script keyword $container.supplyresources now includes reserved wares.// 362 +))) 363 +|(% colspan="3" %)(% colspan="3" %) 364 +((( 365 +== 2.20 == 366 +))) 367 +|(% colspan="1" %)(% colspan="1" %) 368 +((( 369 +UI core 370 +)))|(% colspan="1" %)(% colspan="1" %) 371 +((( 372 +2.20 Beta 3/4 373 +)))|(% colspan="1" %)(% colspan="1" %) 374 +((( 375 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 376 +))) 377 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 378 +((( 379 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 380 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 381 + 382 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 383 +// 384 +))) 385 +|(% colspan="1" %)(% colspan="1" %) 386 +((( 387 +Scripts 388 +)))|(% colspan="1" %)(% colspan="1" %) 389 +((( 390 +2.20 Beta 3 391 +)))|(% colspan="1" %)(% colspan="1" %) 392 +((( 393 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 394 +))) 395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 396 +((( 397 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 398 +))) 399 +|(% colspan="3" %)(% colspan="3" %) 400 +((( 401 +== 2.00 == 402 +))) 403 +|(% colspan="1" %)(% colspan="1" %) 404 +((( 405 +Scripts 406 +)))|(% colspan="1" %)(% colspan="1" %) 407 +((( 31 31 2.00 Beta 1 409 +)))|(% colspan="1" %)(% colspan="1" %) 410 +((( 411 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 412 +))) 413 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 414 +((( 415 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 416 +))) 417 +|(% colspan="1" %)(% colspan="1" %) 418 +((( 419 +Scripts 420 +)))|(% colspan="1" %)(% colspan="1" %) 421 +((( 422 +2.00 Beta 1 423 +)))|(% colspan="1" %)(% colspan="1" %) 424 +((( 425 +**param.boarding.{...}** strength parameters removed 426 +))) 427 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 428 +((( 429 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 430 +))) 431 +|(% colspan="1" %)(% colspan="1" %) 432 +((( 433 +Scripts 434 +)))|(% colspan="1" %)(% colspan="1" %) 435 +((( 436 +2.00 Beta 1 437 +)))|(% colspan="1" %)(% colspan="1" %) 438 +((( 439 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 440 +))) 441 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 442 +((( 443 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 444 +))) 445 +|((( 446 +UI extensions 32 32 )))|((( 448 +2.00 Beta 1 449 +)))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) 35 35 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -75,7 +75,7 @@ 75 75 )))|((( 76 76 2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**495 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -90,11 +90,11 @@ 90 90 )))|((( 91 91 2.00 Beta 1 92 92 )))|((( 93 -**FFI **:Added "**buildmoduleid**" parameter to (%style="color: rgb(0,0,0);" %)**GetBuildTasks()**and(% style="color: rgb(0, 0, 0); color:rgb(0,0,0)"%)**GetNumBuildTasks()**(%style="color: rgb(0,0,0);" %).510 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( 97 -Added possibility to query build tasks of a certain buildmodule. 514 +//Added possibility to query build tasks of a certain buildmodule.// 98 98 ))) 99 99 |((( 100 100 UI extensions ... ... @@ -101,11 +101,11 @@ 101 101 )))|((( 102 102 2.00 Beta 1 103 103 )))|((( 104 -**Lua: **Added"**buildresources**" field to the return value of **GetLibraryEntry()**for buildmodules.521 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 105 105 ))) 106 106 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 107 107 ((( 108 -Added list of resources a buildmodule needs to build. 525 +//Added list of resources a buildmodule needs to build.// 109 109 ))) 110 110 |((( 111 111 UI extensions ... ... @@ -112,11 +112,11 @@ 112 112 )))|((( 113 113 2.00 Beta 1 114 114 )))|((( 115 -**Lua: **Removed(% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().**532 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 116 116 ))) 117 117 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 118 118 ((( 119 -Unused, derelict function from XR - use **GetComponentData(..., "hullpercent")**instead536 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 120 120 ))) 121 121 |((( 122 122 UI extensions ... ... @@ -123,22 +123,26 @@ 123 123 )))|((( 124 124 2.00 Beta 1 125 125 )))|((( 126 -**FFI: **Changed return value of(% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**.543 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 127 127 ))) 128 128 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 129 129 ((( 130 -Changed return value type to **const char***to better identify failure reasons inlua script.547 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 131 131 ))) 549 +|(% colspan="3" %)(% colspan="3" %) 550 +((( 551 +== 1.50 == 552 +))) 132 132 |((( 133 133 UI extensions 134 134 )))|((( 135 135 1.50 Beta 3 136 136 )))|((( 137 -**Lua: **Changed **GetComponentData() **property(%style="color: rgb(0,0,0);" %)"**docksizes**".558 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 138 138 ))) 139 139 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 140 140 ((( 141 -The " **docksizes**" property no longer includes internal ship storage docks.562 +//The "docksizes" property no longer includes internal ship storage docks.// 142 142 ))) 143 143 |((( 144 144 All ... ... @@ -145,7 +145,7 @@ 145 145 )))|((( 146 146 1.50 Beta 2 147 147 )))|((( 148 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).569 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 149 149 ))) 150 150 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 151 ((( ... ... @@ -160,11 +160,11 @@ 160 160 )))|((( 161 161 1.50 Beta 2 162 162 )))|((( 163 -**FFI **:Added"**operational**" fieldto(%style="color: rgb(0,0,0);" %)**UpgradeGroupInfo**struct.584 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 164 164 ))) 165 165 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 166 ((( 167 -Added information about number of operational upgrades in a group , affected functions: (% style="color: rgb(0,0,0);" %)**GetUpgradeGroupInfo().**588 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 168 168 ))) 169 169 |(% colspan="1" %)(% colspan="1" %) 170 170 ((( ... ... @@ -174,7 +174,7 @@ 174 174 1.50 Beta 1 175 175 )))|(% colspan="1" %)(% colspan="1" %) 176 176 ((( 177 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.598 +**FFI: SetGuidance()** removed useinfopoint argument. 178 178 ))) 179 179 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 180 ((( ... ... @@ -188,31 +188,39 @@ 188 188 )))|((( 189 189 1.50 Beta 1 190 190 )))|((( 191 -**FFI: **Changed return valuefor(%style="color: rgb(0,0,0);" %)**CancelConstruction()**.612 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 192 192 ))) 193 193 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 194 194 ((( 195 -(% style="color: rgb(0,0,0);" %) **CancelConstruction()**now returns if the cancellation was successful.616 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 196 196 ))) 618 +|(% colspan="3" %)(% colspan="3" %) 619 +((( 620 +== 1.32 == 621 +))) 197 197 |((( 198 198 UI extensions 199 199 )))|((( 200 200 1.32 201 201 )))|((( 202 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".627 +**Lua: GetComponentData() **removed the "nextdestname" property. 203 203 ))) 204 204 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 205 205 ((( 206 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//631 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 207 207 ))) 633 +|(% colspan="3" %)(% colspan="3" %) 634 +((( 635 +== 1.20 == 636 +))) 208 208 |((( 209 209 UI extensions 210 210 )))|((( 211 211 1.20 212 212 )))|((( 213 -**FFI **: Added"**useconfig**" parameterto(%style="color: rgb(0,0,0);" %)**GetAAOption()**.642 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 214 214 ))) 215 215 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 216 216 ((( 217 -The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %) **GetAAOption()**gets the option to retrieve the config settings.646 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 218 218 )))
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... ... @@ -1,1 +1,1 @@ 1 - 785785201 +89825104 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78578520/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89825104/Breaking Changes