Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -25,10 +25,291 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 32 +|(% colspan="1" %)(% colspan="1" %) 33 +((( 34 +Scripts 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 1 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Scripts 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +3.0 Beta 1 52 +)))|(% colspan="1" %)(% colspan="1" %) 53 +((( 54 +Script action **<set_doors_locked/>** attribute **'group'** changed 55 +))) 56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 +((( 58 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 59 +))) 60 +|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +Scripts 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +3.0 Beta 1 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 69 +))) 70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 +((( 72 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 73 +))) 74 +|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +Scripts 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +3.0 Beta 1 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 83 +))) 84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 +((( 86 +//These actions had no effect and were removed.// 87 +))) 88 +|(% colspan="1" %)(% colspan="1" %) 89 +((( 90 +Scripts 91 +)))|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 +3.0 Beta 1 94 +)))|(% colspan="1" %)(% colspan="1" %) 95 +((( 96 +**<setup_conversation_minigame/>** script action removed 97 +))) 98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 +((( 100 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 101 +))) 102 +|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Scripts 105 +)))|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +3.0 Beta 1 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +<add_player_choice_*> **confidence** attribute removed 111 +))) 112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 +((( 114 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 115 +))) 116 +|(% colspan="1" %)(% colspan="1" %) 117 +((( 118 +Scripts 119 +)))|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +3.0 Beta 1 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +**<hack_via_control_panel/>** script action removed 125 +))) 126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 +((( 128 +//Unused script action <hack_via_control_panel/> was removed.// 129 +))) 130 +|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +UI core 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +3.0 Beta 1 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +**Lua: **GetMiniGameCursorPosition() removed 139 +))) 140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 +((( 142 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 143 +))) 28 28 |((( 145 +UI core 146 +)))|((( 147 +3.0 Beta 1 148 +)))|((( 149 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 150 +))) 151 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 152 +((( 153 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 154 +))) 155 +|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +Scripts 158 +)))|(% colspan="1" %)(% colspan="1" %) 159 +((( 160 +3.0 Beta 1 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +**$ware.illegal** updated 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 168 +//It now returns true if $ware is illegal to any faction in the game.// 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +Scripts 173 +)))|(% colspan="1" %)(% colspan="1" %) 174 +((( 175 +3.0 Beta 1 176 +)))|(% colspan="1" %)(% colspan="1" %) 177 +((( 178 +MD script **RML_Flight_Along_Path** removed 179 +))) 180 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 181 +((( 182 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 183 +))) 184 +|(% colspan="1" %)(% colspan="1" %) 185 +((( 186 +Scripts 187 +)))|(% colspan="1" %)(% colspan="1" %) 188 +((( 189 +3.0 Beta 1 190 +)))|(% colspan="1" %)(% colspan="1" %) 191 +((( 192 +parameters of **<event_venture_mission_completed/>** changed 193 +))) 194 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 195 +((( 196 +//old params: param = venture details, param2 = ships involved, param3 = duration// 197 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 198 +))) 199 +|(% colspan="3" %)(% colspan="3" %) 200 +((( 201 +== 2.60 == 202 +))) 203 +|((( 204 +Scripts 205 +)))|((( 206 +2.60 Beta 1 207 +)))|((( 208 +'**checkoperational**' filter behaviour changed 209 +))) 210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 +((( 212 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 213 + 214 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 215 +))) 216 +|((( 217 +Scripts 218 +)))|((( 219 +2.60 Beta 1 220 +)))|((( 221 +$container.**supplyresources** behavior changed 222 +))) 223 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 224 +((( 225 +//The script keyword $container.supplyresources now includes reserved wares.// 226 +))) 227 +|(% colspan="3" %)(% colspan="3" %) 228 +((( 229 +== 2.20 == 230 +))) 231 +|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +UI core 234 +)))|(% colspan="1" %)(% colspan="1" %) 235 +((( 236 +2.20 Beta 3/4 237 +)))|(% colspan="1" %)(% colspan="1" %) 238 +((( 239 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 240 +))) 241 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 +((( 243 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 244 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 245 + 246 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 247 +// 248 +))) 249 +|(% colspan="1" %)(% colspan="1" %) 250 +((( 251 +Scripts 252 +)))|(% colspan="1" %)(% colspan="1" %) 253 +((( 254 +2.20 Beta 3 255 +)))|(% colspan="1" %)(% colspan="1" %) 256 +((( 257 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 258 +))) 259 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 260 +((( 261 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 262 +))) 263 +|(% colspan="3" %)(% colspan="3" %) 264 +((( 265 +== 2.00 == 266 +))) 267 +|(% colspan="1" %)(% colspan="1" %) 268 +((( 269 +Scripts 270 +)))|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +2.00 Beta 1 273 +)))|(% colspan="1" %)(% colspan="1" %) 274 +((( 275 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 276 +))) 277 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 +((( 279 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 280 +))) 281 +|(% colspan="1" %)(% colspan="1" %) 282 +((( 283 +Scripts 284 +)))|(% colspan="1" %)(% colspan="1" %) 285 +((( 286 +2.00 Beta 1 287 +)))|(% colspan="1" %)(% colspan="1" %) 288 +((( 289 +**param.boarding.{...}** strength parameters removed 290 +))) 291 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 +((( 293 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 294 +))) 295 +|(% colspan="1" %)(% colspan="1" %) 296 +((( 297 +Scripts 298 +)))|(% colspan="1" %)(% colspan="1" %) 299 +((( 300 +2.00 Beta 1 301 +)))|(% colspan="1" %)(% colspan="1" %) 302 +((( 303 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 304 +))) 305 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 306 +((( 307 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 308 +))) 309 +|((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 312 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 323 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 335 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 346 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 357 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**359 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,70 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 370 +UI extensions 371 +)))|((( 372 +2.00 Beta 1 373 +)))|((( 374 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 375 +))) 376 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 +((( 378 +//Added possibility to query build tasks of a certain buildmodule.// 379 +))) 380 +|((( 381 +UI extensions 382 +)))|((( 383 +2.00 Beta 1 384 +)))|((( 385 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 386 +))) 387 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 388 +((( 389 +//Added list of resources a buildmodule needs to build.// 390 +))) 391 +|((( 392 +UI extensions 393 +)))|((( 394 +2.00 Beta 1 395 +)))|((( 396 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 397 +))) 398 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 399 +((( 400 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 401 +))) 402 +|((( 403 +UI extensions 404 +)))|((( 405 +2.00 Beta 1 406 +)))|((( 407 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 408 +))) 409 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 410 +((( 411 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 412 +))) 413 +|(% colspan="3" %)(% colspan="3" %) 414 +((( 415 +== 1.50 == 416 +))) 417 +|((( 418 +UI extensions 419 +)))|((( 420 +1.50 Beta 3 421 +)))|((( 422 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 423 +))) 424 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 425 +((( 426 +//The "docksizes" property no longer includes internal ship storage docks.// 427 +))) 428 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).433 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 443 +|((( 444 +UI extensions 445 +)))|((( 446 +1.50 Beta 2 447 +)))|((( 448 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 449 +))) 450 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 451 +((( 452 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 453 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,7 +108,7 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.462 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( ... ... @@ -120,11 +120,41 @@ 120 120 |((( 121 121 UI extensions 122 122 )))|((( 474 +1.50 Beta 1 475 +)))|((( 476 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 477 +))) 478 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 479 +((( 480 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 481 +))) 482 +|(% colspan="3" %)(% colspan="3" %) 483 +((( 484 +== 1.32 == 485 +))) 486 +|((( 487 +UI extensions 488 +)))|((( 123 123 1.32 124 124 )))|((( 125 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".491 +**Lua: GetComponentData() **removed the "nextdestname" property. 126 126 ))) 127 127 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 128 128 ((( 129 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//495 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 130 130 ))) 497 +|(% colspan="3" %)(% colspan="3" %) 498 +((( 499 +== 1.20 == 500 +))) 501 +|((( 502 +UI extensions 503 +)))|((( 504 +1.20 505 +)))|((( 506 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 507 +))) 508 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 509 +((( 510 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 511 +)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78578134/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86835243/Breaking Changes