Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
-
... ... @@ -25,10 +25,267 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Script action **<set_doors_locked/>** attribute **'group'** changed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Scripts 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +3.0 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Scripts 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +3.0 Beta 1 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 79 +))) 80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 +((( 82 +//These actions had no effect and were removed.// 83 +))) 84 +|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +Scripts 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +3.0 Beta 1 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +**<setup_conversation_minigame/>** script action removed 93 +))) 94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 +((( 96 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 97 +))) 98 +|(% colspan="1" %)(% colspan="1" %) 99 +((( 100 +Scripts 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +3.0 Beta 1 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +<add_player_choice_*> **confidence** attribute removed 107 +))) 108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 +((( 110 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 111 +))) 112 +|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Scripts 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 +3.0 Beta 1 118 +)))|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +**<hack_via_control_panel/>** script action removed 121 +))) 122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 +((( 124 +//Unused script action <hack_via_control_panel/> was removed.// 125 +))) 126 +|(% colspan="1" %)(% colspan="1" %) 127 +((( 128 +UI core 129 +)))|(% colspan="1" %)(% colspan="1" %) 130 +((( 131 +3.0 Beta 1 132 +)))|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +**Lua: **GetMiniGameCursorPosition() removed 135 +))) 136 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 +((( 138 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 +))) 140 +|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +Scripts 143 +)))|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 +3.0 Beta 1 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 +**$ware.illegal** updated 149 +))) 150 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 +((( 152 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 +\\//It now returns true if $ware is illegal to any faction in the game.// 154 +))) 155 +|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +Scripts 158 +)))|(% colspan="1" %)(% colspan="1" %) 159 +((( 160 +3.0 Beta 1 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +'**checkoperational**' filter behaviour changed 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 + 169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 170 +))) 171 +|(% colspan="1" %)(% colspan="1" %) 172 +((( 173 +Scripts 174 +)))|(% colspan="1" %)(% colspan="1" %) 175 +((( 176 +3.0 Beta 1 177 +)))|(% colspan="1" %)(% colspan="1" %) 178 +((( 179 +MD script **RML_Flight_Along_Path** removed 180 +))) 181 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 +((( 183 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 184 +))) 185 +|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 +Scripts 188 +)))|(% colspan="1" %)(% colspan="1" %) 189 +((( 190 +3.0 Beta 1 191 +)))|(% colspan="1" %)(% colspan="1" %) 192 +((( 193 +parameters of event_venture_mission_completed changed 194 +))) 195 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 196 +((( 197 +old params: param = venture details, param2 = ships involved, param3 = duration 198 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 199 +))) 28 28 |((( 201 +Scripts 202 +)))|((( 203 +2.60 Beta 1 204 +)))|((( 205 +$container.supplyresources behavior changed 206 +))) 207 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 +((( 209 +//The script keyword $container.supplyresources now includes reserved wares.// 210 +))) 211 +|(% colspan="1" %)(% colspan="1" %) 212 +((( 213 +UI core 214 +)))|(% colspan="1" %)(% colspan="1" %) 215 +((( 216 +2.20 Beta 3/4 217 +)))|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 220 +))) 221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 +((( 223 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 224 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 225 + 226 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 227 +// 228 +))) 229 +|(% colspan="1" %)(% colspan="1" %) 230 +((( 231 +Scripts 232 +)))|(% colspan="1" %)(% colspan="1" %) 233 +((( 234 +2.20 Beta 3 235 +)))|(% colspan="1" %)(% colspan="1" %) 236 +((( 237 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 238 +))) 239 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 240 +((( 241 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 242 +))) 243 +|(% colspan="1" %)(% colspan="1" %) 244 +((( 245 +Scripts 246 +)))|(% colspan="1" %)(% colspan="1" %) 247 +((( 248 +2.00 Beta 1 249 +)))|(% colspan="1" %)(% colspan="1" %) 250 +((( 251 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 252 +))) 253 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 254 +((( 255 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 256 +))) 257 +|(% colspan="1" %)(% colspan="1" %) 258 +((( 259 +Scripts 260 +)))|(% colspan="1" %)(% colspan="1" %) 261 +((( 262 +2.00 Beta 1 263 +)))|(% colspan="1" %)(% colspan="1" %) 264 +((( 265 +**param.boarding.{...}** strength parameters removed 266 +))) 267 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 +((( 269 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 270 +))) 271 +|(% colspan="1" %)(% colspan="1" %) 272 +((( 273 +Scripts 274 +)))|(% colspan="1" %)(% colspan="1" %) 275 +((( 276 +2.00 Beta 1 277 +)))|(% colspan="1" %)(% colspan="1" %) 278 +((( 279 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 280 +))) 281 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 282 +((( 283 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 284 +))) 285 +|((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 288 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 299 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 311 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 322 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 333 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**335 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,66 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 346 +UI extensions 347 +)))|((( 348 +2.00 Beta 1 349 +)))|((( 350 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 351 +))) 352 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 353 +((( 354 +//Added possibility to query build tasks of a certain buildmodule.// 355 +))) 356 +|((( 357 +UI extensions 358 +)))|((( 359 +2.00 Beta 1 360 +)))|((( 361 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 362 +))) 363 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 364 +((( 365 +//Added list of resources a buildmodule needs to build.// 366 +))) 367 +|((( 368 +UI extensions 369 +)))|((( 370 +2.00 Beta 1 371 +)))|((( 372 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 373 +))) 374 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 375 +((( 376 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 377 +))) 378 +|((( 379 +UI extensions 380 +)))|((( 381 +2.00 Beta 1 382 +)))|((( 383 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 384 +))) 385 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 386 +((( 387 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 388 +))) 389 +|((( 390 +UI extensions 391 +)))|((( 392 +1.50 Beta 3 393 +)))|((( 394 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 395 +))) 396 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 +((( 398 +//The "docksizes" property no longer includes internal ship storage docks.// 399 +))) 400 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).405 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 415 +|((( 416 +UI extensions 417 +)))|((( 418 +1.50 Beta 2 419 +)))|((( 420 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 421 +))) 422 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 423 +((( 424 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 425 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,7 +108,7 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.434 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( ... ... @@ -120,11 +120,33 @@ 120 120 |((( 121 121 UI extensions 122 122 )))|((( 446 +1.50 Beta 1 447 +)))|((( 448 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 449 +))) 450 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 451 +((( 452 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 453 +))) 454 +|((( 455 +UI extensions 456 +)))|((( 123 123 1.32 124 124 )))|((( 125 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".459 +**Lua: GetComponentData() **removed the "nextdestname" property. 126 126 ))) 127 127 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 128 128 ((( 129 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//463 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 130 130 ))) 465 +|((( 466 +UI extensions 467 +)))|((( 468 +1.20 469 +)))|((( 470 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 471 +))) 472 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 473 +((( 474 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 475 +)))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 - 785781341 +85622793 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78578134/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85622793/Breaking Changes