Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,10 +25,213 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//These actions had no effect and were removed.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Scripts 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +3.0 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +**<setup_conversation_minigame/>** script action removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Scripts 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +3.0 Beta 1 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +<add_player_choice_*> **confidence** attribute removed 79 +))) 80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 +((( 82 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 83 +))) 84 +|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +Scripts 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +3.0 Beta 1 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +**<hack_via_control_panel/>** script action removed 93 +))) 94 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 +((( 96 +//Unused script action <hack_via_control_panel/> was removed.// 97 +))) 98 +|(% colspan="1" %)(% colspan="1" %) 99 +((( 100 +UI core 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +3.0 Beta 1 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +**Lua: **GetMiniGameCursorPosition() removed 107 +))) 108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 +((( 110 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 111 +))) 112 +|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Scripts 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 +3.0 Beta 1 118 +)))|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +**$ware.illegal** updated 121 +))) 122 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 +((( 124 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 125 +\\//It now returns true if $ware is illegal to any faction in the game.// 126 +))) 127 +|(% colspan="1" %)(% colspan="1" %) 128 +((( 129 +Scripts 130 +)))|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +3.0 Beta 1 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +'**checkoperational**' filter behaviour changed 136 +))) 137 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 +((( 139 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 140 + 141 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 142 +))) 143 +|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 +Scripts 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 +3.0 Beta 1 149 +)))|(% colspan="1" %)(% colspan="1" %) 150 +((( 151 +MD script **RML_Flight_Along_Path** removed 152 +))) 153 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 154 +((( 155 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 156 +))) 157 +|(% colspan="1" %)(% colspan="1" %) 158 +((( 159 +UI core 160 +)))|(% colspan="1" %)(% colspan="1" %) 161 +((( 162 +2.20 Beta 3/4 163 +)))|(% colspan="1" %)(% colspan="1" %) 164 +((( 165 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 166 +))) 167 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 168 +((( 169 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 170 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 171 + 172 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 173 +// 174 +))) 175 +|(% colspan="1" %)(% colspan="1" %) 176 +((( 177 +Scripts 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 180 +2.20 Beta 3 181 +)))|(% colspan="1" %)(% colspan="1" %) 182 +((( 183 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 184 +))) 185 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 +((( 187 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 188 +))) 189 +|(% colspan="1" %)(% colspan="1" %) 190 +((( 191 +Scripts 192 +)))|(% colspan="1" %)(% colspan="1" %) 193 +((( 194 +2.00 Beta 1 195 +)))|(% colspan="1" %)(% colspan="1" %) 196 +((( 197 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 198 +))) 199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 +((( 201 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 202 +))) 203 +|(% colspan="1" %)(% colspan="1" %) 204 +((( 205 +Scripts 206 +)))|(% colspan="1" %)(% colspan="1" %) 207 +((( 208 +2.00 Beta 1 209 +)))|(% colspan="1" %)(% colspan="1" %) 210 +((( 211 +**param.boarding.{...}** strength parameters removed 212 +))) 213 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 +((( 215 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 216 +))) 217 +|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +Scripts 220 +)))|(% colspan="1" %)(% colspan="1" %) 221 +((( 222 +2.00 Beta 1 223 +)))|(% colspan="1" %)(% colspan="1" %) 224 +((( 225 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 226 +))) 227 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 228 +((( 229 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 230 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 234 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 245 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 257 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 268 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 279 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**281 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,66 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 292 +UI extensions 293 +)))|((( 294 +2.00 Beta 1 295 +)))|((( 296 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 297 +))) 298 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 +((( 300 +//Added possibility to query build tasks of a certain buildmodule.// 301 +))) 302 +|((( 303 +UI extensions 304 +)))|((( 305 +2.00 Beta 1 306 +)))|((( 307 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 308 +))) 309 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 310 +((( 311 +//Added list of resources a buildmodule needs to build.// 312 +))) 313 +|((( 314 +UI extensions 315 +)))|((( 316 +2.00 Beta 1 317 +)))|((( 318 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 319 +))) 320 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 321 +((( 322 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 323 +))) 324 +|((( 325 +UI extensions 326 +)))|((( 327 +2.00 Beta 1 328 +)))|((( 329 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 330 +))) 331 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 332 +((( 333 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 334 +))) 335 +|((( 336 +UI extensions 337 +)))|((( 338 +1.50 Beta 3 339 +)))|((( 340 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 341 +))) 342 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 343 +((( 344 +//The "docksizes" property no longer includes internal ship storage docks.// 345 +))) 346 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).351 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 361 +|((( 362 +UI extensions 363 +)))|((( 364 +1.50 Beta 2 365 +)))|((( 366 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 367 +))) 368 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 369 +((( 370 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 371 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,7 +108,7 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.380 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( ... ... @@ -120,11 +120,33 @@ 120 120 |((( 121 121 UI extensions 122 122 )))|((( 392 +1.50 Beta 1 393 +)))|((( 394 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 395 +))) 396 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 +((( 398 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 399 +))) 400 +|((( 401 +UI extensions 402 +)))|((( 123 123 1.32 124 124 )))|((( 125 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".405 +**Lua: GetComponentData() **removed the "nextdestname" property. 126 126 ))) 127 127 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 128 128 ((( 129 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//409 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 130 130 ))) 411 +|((( 412 +UI extensions 413 +)))|((( 414 +1.20 415 +)))|((( 416 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 417 +))) 418 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 419 +((( 420 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 421 +)))
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... ... @@ -1,1 +1,1 @@ 1 - 785781341 +85131350 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78578134/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131350/Breaking Changes