Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 17.1
edited by stefan
on 2019/02/01 19:18
on 2019/02/01 19:18
Change comment:
give some details about the removal of the infopoint for modders not being familiar with XR
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
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... ... @@ -25,10 +25,129 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +$ware.illegal updated 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 41 +\\It now returns true if $ware is illegal to any faction in the game. 42 +))) 43 +|(% colspan="1" %)(% colspan="1" %) 44 +((( 45 +Scripts 46 +)))|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +3.0 Beta 1 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +'checkoperational' filter behaviour changed 52 +))) 53 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 54 +((( 55 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 56 + 57 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 58 +))) 59 +|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +Scripts 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +3.0 Beta 1 65 +)))|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 +MD script **RML_Flight_Along_Path** removed 68 +))) 69 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 70 +((( 71 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 72 +))) 73 +|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +UI core 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +2.20 Beta 3/4 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 82 +))) 83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 +((( 85 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 86 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 87 + 88 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 89 +// 90 +))) 91 +|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 +Scripts 94 +)))|(% colspan="1" %)(% colspan="1" %) 95 +((( 96 +2.20 Beta 3 97 +)))|(% colspan="1" %)(% colspan="1" %) 98 +((( 99 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 100 +))) 101 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 102 +((( 103 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 104 +))) 105 +|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +Scripts 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +2.00 Beta 1 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 114 +))) 115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 +((( 117 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 118 +))) 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Scripts 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +2.00 Beta 1 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +**param.boarding.{...}** strength parameters removed 128 +))) 129 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 +((( 131 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 132 +))) 133 +|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +Scripts 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +2.00 Beta 1 139 +)))|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 142 +))) 143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 +((( 145 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 146 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 150 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 161 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 173 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 184 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 195 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**197 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,66 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 208 +UI extensions 209 +)))|((( 210 +2.00 Beta 1 211 +)))|((( 212 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 213 +))) 214 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 215 +((( 216 +//Added possibility to query build tasks of a certain buildmodule.// 217 +))) 218 +|((( 219 +UI extensions 220 +)))|((( 221 +2.00 Beta 1 222 +)))|((( 223 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 224 +))) 225 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 226 +((( 227 +//Added list of resources a buildmodule needs to build.// 228 +))) 229 +|((( 230 +UI extensions 231 +)))|((( 232 +2.00 Beta 1 233 +)))|((( 234 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 235 +))) 236 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 237 +((( 238 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 239 +))) 240 +|((( 241 +UI extensions 242 +)))|((( 243 +2.00 Beta 1 244 +)))|((( 245 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 246 +))) 247 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 248 +((( 249 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 250 +))) 251 +|((( 252 +UI extensions 253 +)))|((( 254 +1.50 Beta 3 255 +)))|((( 256 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 257 +))) 258 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 259 +((( 260 +//The "docksizes" property no longer includes internal ship storage docks.// 261 +))) 262 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).267 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 277 +|((( 278 +UI extensions 279 +)))|((( 280 +1.50 Beta 2 281 +)))|((( 282 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 283 +))) 284 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 285 +((( 286 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 287 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,7 +108,7 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.296 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( ... ... @@ -120,11 +120,33 @@ 120 120 |((( 121 121 UI extensions 122 122 )))|((( 308 +1.50 Beta 1 309 +)))|((( 310 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 311 +))) 312 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 313 +((( 314 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 315 +))) 316 +|((( 317 +UI extensions 318 +)))|((( 123 123 1.32 124 124 )))|((( 125 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".321 +**Lua: GetComponentData() **removed the "nextdestname" property. 126 126 ))) 127 127 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 128 128 ((( 129 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//325 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 130 130 ))) 327 +|((( 328 +UI extensions 329 +)))|((( 330 +1.20 331 +)))|((( 332 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 333 +))) 334 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 335 +((( 336 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 337 +)))
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... ... @@ -1,1 +1,1 @@ 1 - 785781341 +83460675 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78578134/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes