Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 16.1
edited by klaus
on 2019/02/01 16:14
Change comment: Added some pre-2.0 notes
To version 44.1
edited by klaus
on 2019/11/18 16:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -25,11 +25,358 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
32 +|(% colspan="1" %)(% colspan="1" %)
33 +(((
34 +Global
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +3.0 Beta 2
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Support for entity flag "**skillsvisible**" dropped
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Global
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +3.0 Beta 1
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +MissionBoard support dropped
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.0 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +3.0 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Script action **<set_doors_locked/>** attribute **'group'** changed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//These actions had no effect and were removed.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +**<setup_conversation_minigame/>** script action removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
128 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +3.0 Beta 1
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +<add_player_choice_*> **confidence** attribute removed
139 +)))
140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +(((
142 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
143 +)))
144 +|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +Scripts
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +3.0 Beta 1
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +**<hack_via_control_panel/>** script action removed
153 +)))
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +(((
156 +//Unused script action <hack_via_control_panel/> was removed.//
157 +)))
158 +|(% colspan="1" %)(% colspan="1" %)
159 +(((
160 +UI core
161 +)))|(% colspan="1" %)(% colspan="1" %)
162 +(((
163 +3.0 Beta 1
164 +)))|(% colspan="1" %)(% colspan="1" %)
165 +(((
166 +**Lua: **GetMiniGameCursorPosition() removed
167 +)))
168 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
169 +(((
170 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
171 +)))
28 28  |(((
173 +UI core
174 +)))|(((
175 +3.0 Beta 1
176 +)))|(((
177 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
178 +)))
179 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
182 +)))
183 +|(% colspan="1" %)(% colspan="1" %)
184 +(((
29 29  UI extensions
186 +)))|(% colspan="1" %)(% colspan="1" %)
187 +(((
188 +3.0 Beta 1
189 +)))|(% colspan="1" %)(% colspan="1" %)
190 +(((
191 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
192 +)))
193 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 +(((
195 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
196 +)))
197 +|(% colspan="1" %)(% colspan="1" %)
198 +(((
199 +Scripts
200 +)))|(% colspan="1" %)(% colspan="1" %)
201 +(((
202 +3.0 Beta 1
203 +)))|(% colspan="1" %)(% colspan="1" %)
204 +(((
205 +**$ware.illegal** updated
206 +)))
207 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 +(((
209 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
210 +//It now returns true if $ware is illegal to any faction in the game.//
211 +)))
212 +|(% colspan="1" %)(% colspan="1" %)
213 +(((
214 +Scripts
215 +)))|(% colspan="1" %)(% colspan="1" %)
216 +(((
217 +3.0 Beta 1
218 +)))|(% colspan="1" %)(% colspan="1" %)
219 +(((
220 +MD script **RML_Flight_Along_Path** removed
221 +)))
222 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
223 +(((
224 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
225 +)))
226 +|(% colspan="1" %)(% colspan="1" %)
227 +(((
228 +Scripts
229 +)))|(% colspan="1" %)(% colspan="1" %)
230 +(((
231 +3.0 Beta 1
232 +)))|(% colspan="1" %)(% colspan="1" %)
233 +(((
234 +parameters of **<event_venture_mission_completed/>** changed
235 +)))
236 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
237 +(((
238 +//old params: param = venture details, param2 = ships involved, param3 = duration//
239 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
240 +)))
241 +|(((
242 +Scripts
30 30  )))|(((
31 -2.0 Beta 1
244 +3.0 Beta 1
32 32  )))|(((
246 +**<set_object_wing_name/>** removed,
247 +**<set_object_fleet_name/>** added
248 +)))
249 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
250 +(((
251 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
252 +)))
253 +|(((
254 +Scripts
255 +)))|(((
256 +3.0 Beta 1
257 +)))|(((
258 +**$controllable.wing.*** removed,
259 +**$controllable.fleet.*** added
260 +)))
261 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
262 +(((
263 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
264 +)))
265 +|(% colspan="3" %)(% colspan="3" %)
266 +(((
267 +== 2.60 ==
268 +)))
269 +|(((
270 +Scripts
271 +)))|(((
272 +2.60 Beta 1
273 +)))|(((
274 +'**checkoperational**' filter behaviour changed
275 +)))
276 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +(((
278 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
279 +
280 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
281 +)))
282 +|(((
283 +Scripts
284 +)))|(((
285 +2.60 Beta 1
286 +)))|(((
287 +$container.**supplyresources** behavior changed
288 +)))
289 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +(((
291 +//The script keyword $container.supplyresources now includes reserved wares.//
292 +)))
293 +|(% colspan="3" %)(% colspan="3" %)
294 +(((
295 +== 2.20 ==
296 +)))
297 +|(% colspan="1" %)(% colspan="1" %)
298 +(((
299 +UI core
300 +)))|(% colspan="1" %)(% colspan="1" %)
301 +(((
302 +2.20 Beta 3/4
303 +)))|(% colspan="1" %)(% colspan="1" %)
304 +(((
305 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
306 +)))
307 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +(((
309 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
310 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
311 +
312 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
313 +//
314 +)))
315 +|(% colspan="1" %)(% colspan="1" %)
316 +(((
317 +Scripts
318 +)))|(% colspan="1" %)(% colspan="1" %)
319 +(((
320 +2.20 Beta 3
321 +)))|(% colspan="1" %)(% colspan="1" %)
322 +(((
323 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
324 +)))
325 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
326 +(((
327 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
328 +)))
329 +|(% colspan="3" %)(% colspan="3" %)
330 +(((
331 +== 2.00 ==
332 +)))
333 +|(% colspan="1" %)(% colspan="1" %)
334 +(((
335 +Scripts
336 +)))|(% colspan="1" %)(% colspan="1" %)
337 +(((
338 +2.00 Beta 1
339 +)))|(% colspan="1" %)(% colspan="1" %)
340 +(((
341 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
342 +)))
343 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
344 +(((
345 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
346 +)))
347 +|(% colspan="1" %)(% colspan="1" %)
348 +(((
349 +Scripts
350 +)))|(% colspan="1" %)(% colspan="1" %)
351 +(((
352 +2.00 Beta 1
353 +)))|(% colspan="1" %)(% colspan="1" %)
354 +(((
355 +**param.boarding.{...}** strength parameters removed
356 +)))
357 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
358 +(((
359 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
360 +)))
361 +|(% colspan="1" %)(% colspan="1" %)
362 +(((
363 +Scripts
364 +)))|(% colspan="1" %)(% colspan="1" %)
365 +(((
366 +2.00 Beta 1
367 +)))|(% colspan="1" %)(% colspan="1" %)
368 +(((
369 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
370 +)))
371 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
372 +(((
373 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
374 +)))
375 +|(((
376 +UI extensions
377 +)))|(((
378 +2.00 Beta 1
379 +)))|(((
33 33  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
34 34  )))
35 35  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -39,7 +39,7 @@
39 39  |(((
40 40  UI extensions
41 41  )))|(((
42 -2.0 Beta 1
389 +2.00 Beta 1
43 43  )))|(((
44 44  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
45 45  )))
... ... @@ -51,7 +51,7 @@
51 51  |(((
52 52  Scripts
53 53  )))|(((
54 -2.0 Beta 1
401 +2.00 Beta 1
55 55  )))|(((
56 56  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
57 57  )))
... ... @@ -62,7 +62,7 @@
62 62  |(((
63 63  Scripts
64 64  )))|(((
65 -2.0 Beta 1
412 +2.00 Beta 1
66 66  )))|(((
67 67  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
68 68  )))
... ... @@ -73,9 +73,9 @@
73 73  |(((
74 74  AI Scripts
75 75  )))|(((
76 -2.0 Beta 1
423 +2.00 Beta 1
77 77  )))|(((
78 -Attribute changes to **<shoot/>** and **<shoot_at/>**
425 +**<shoot/>/<shoot_at/>** attribute changes.
79 79  )))
80 80  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
... ... @@ -86,11 +86,70 @@
86 86  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
87 87  )))
88 88  |(((
436 +UI extensions
437 +)))|(((
438 +2.00 Beta 1
439 +)))|(((
440 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
441 +)))
442 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
443 +(((
444 +//Added possibility to query build tasks of a certain buildmodule.//
445 +)))
446 +|(((
447 +UI extensions
448 +)))|(((
449 +2.00 Beta 1
450 +)))|(((
451 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
452 +)))
453 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 +(((
455 +//Added list of resources a buildmodule needs to build.//
456 +)))
457 +|(((
458 +UI extensions
459 +)))|(((
460 +2.00 Beta 1
461 +)))|(((
462 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
463 +)))
464 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
465 +(((
466 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
467 +)))
468 +|(((
469 +UI extensions
470 +)))|(((
471 +2.00 Beta 1
472 +)))|(((
473 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
474 +)))
475 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
476 +(((
477 +//Changed return value type to const char* to better identify failure reasons in Lua script.//
478 +)))
479 +|(% colspan="3" %)(% colspan="3" %)
480 +(((
481 +== 1.50 ==
482 +)))
483 +|(((
484 +UI extensions
485 +)))|(((
486 +1.50 Beta 3
487 +)))|(((
488 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
489 +)))
490 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
491 +(((
492 +//The "docksizes" property no longer includes internal ship storage docks.//
493 +)))
494 +|(((
89 89  All
90 90  )))|(((
91 91  1.50 Beta 2
92 92  )))|(((
93 -Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
499 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
94 94  )))
95 95  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 96  (((
... ... @@ -100,6 +100,17 @@
100 100  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
101 101  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
102 102  )))
509 +|(((
510 +UI extensions
511 +)))|(((
512 +1.50 Beta 2
513 +)))|(((
514 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
515 +)))
516 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
517 +(((
518 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
519 +)))
103 103  |(% colspan="1" %)(% colspan="1" %)
104 104  (((
105 105  UI extensions
... ... @@ -108,20 +108,53 @@
108 108  1.50 Beta 1
109 109  )))|(% colspan="1" %)(% colspan="1" %)
110 110  (((
111 -**FFI:** Removed **SetGuidance()** argument useinfopoint.
528 +**FFI: SetGuidance()** removed useinfopoint argument.
112 112  )))
113 113  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
114 114  (((
115 -//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
532 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
533 +//
534 +
535 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
116 116  )))
117 117  |(((
118 118  UI extensions
119 119  )))|(((
540 +1.50 Beta 1
541 +)))|(((
542 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
543 +)))
544 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
545 +(((
546 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
547 +)))
548 +|(% colspan="3" %)(% colspan="3" %)
549 +(((
550 +== 1.32 ==
551 +)))
552 +|(((
553 +UI extensions
554 +)))|(((
120 120  1.32
121 121  )))|(((
122 -**Lua:** Removed **GetComponentData()** property "**nextdestname**".
557 +**Lua: GetComponentData() **removed the "nextdestname" property.
123 123  )))
124 124  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
125 125  (((
126 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
561 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
127 127  )))
563 +|(% colspan="3" %)(% colspan="3" %)
564 +(((
565 +== 1.20 ==
566 +)))
567 +|(((
568 +UI extensions
569 +)))|(((
570 +1.20
571 +)))|(((
572 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
573 +)))
574 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
575 +(((
576 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
577 +)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -78577909
1 +88345805
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88345805/Breaking Changes