Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 33.1
edited by stefan
on 2019/06/26 12:02
on 2019/06/26 12:02
Change comment:
added setup_conversation_minigame note
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,10 +25,171 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +<setup_conversation_minigame/> script action removed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +<hack_via_control_panel/> script action removed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//Unused script action <hack_via_control_panel/> was removed.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +UI core 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +3.0 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +**Lua: **GetMiniGameCursorPosition() removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Scripts 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +3.0 Beta 1 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +$ware.illegal updated 79 +))) 80 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 +((( 82 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 83 +\\It now returns true if $ware is illegal to any faction in the game. 84 +))) 85 +|(% colspan="1" %)(% colspan="1" %) 86 +((( 87 +Scripts 88 +)))|(% colspan="1" %)(% colspan="1" %) 89 +((( 90 +3.0 Beta 1 91 +)))|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 +'checkoperational' filter behaviour changed 94 +))) 95 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 +((( 97 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 98 + 99 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 100 +))) 101 +|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +Scripts 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +3.0 Beta 1 107 +)))|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +MD script **RML_Flight_Along_Path** removed 110 +))) 111 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 112 +((( 113 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 114 +))) 115 +|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 +UI core 118 +)))|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +2.20 Beta 3/4 121 +)))|(% colspan="1" %)(% colspan="1" %) 122 +((( 123 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 124 +))) 125 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 126 +((( 127 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 128 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 129 + 130 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 131 +// 132 +))) 133 +|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +Scripts 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +2.20 Beta 3 139 +)))|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 142 +))) 143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 +((( 145 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 146 +))) 147 +|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +Scripts 150 +)))|(% colspan="1" %)(% colspan="1" %) 151 +((( 152 +2.00 Beta 1 153 +)))|(% colspan="1" %)(% colspan="1" %) 154 +((( 155 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 156 +))) 157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 +((( 159 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 160 +))) 161 +|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +Scripts 164 +)))|(% colspan="1" %)(% colspan="1" %) 165 +((( 166 +2.00 Beta 1 167 +)))|(% colspan="1" %)(% colspan="1" %) 168 +((( 169 +**param.boarding.{...}** strength parameters removed 170 +))) 171 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 172 +((( 173 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 174 +))) 175 +|(% colspan="1" %)(% colspan="1" %) 176 +((( 177 +Scripts 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 180 +2.00 Beta 1 181 +)))|(% colspan="1" %)(% colspan="1" %) 182 +((( 183 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 184 +))) 185 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 +((( 187 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 188 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 192 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 203 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 215 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 226 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 237 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**239 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,66 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 250 +UI extensions 251 +)))|((( 252 +2.00 Beta 1 253 +)))|((( 254 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 255 +))) 256 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 257 +((( 258 +//Added possibility to query build tasks of a certain buildmodule.// 259 +))) 260 +|((( 261 +UI extensions 262 +)))|((( 263 +2.00 Beta 1 264 +)))|((( 265 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 266 +))) 267 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 +((( 269 +//Added list of resources a buildmodule needs to build.// 270 +))) 271 +|((( 272 +UI extensions 273 +)))|((( 274 +2.00 Beta 1 275 +)))|((( 276 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 277 +))) 278 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 279 +((( 280 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 281 +))) 282 +|((( 283 +UI extensions 284 +)))|((( 285 +2.00 Beta 1 286 +)))|((( 287 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 288 +))) 289 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 290 +((( 291 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 292 +))) 293 +|((( 294 +UI extensions 295 +)))|((( 296 +1.50 Beta 3 297 +)))|((( 298 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 299 +))) 300 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 301 +((( 302 +//The "docksizes" property no longer includes internal ship storage docks.// 303 +))) 304 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).309 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 319 +|((( 320 +UI extensions 321 +)))|((( 322 +1.50 Beta 2 323 +)))|((( 324 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 325 +))) 326 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 327 +((( 328 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 329 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,20 +108,45 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.338 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( 115 -//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 342 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 343 +// 344 + 345 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 116 116 ))) 117 117 |((( 118 118 UI extensions 119 119 )))|((( 350 +1.50 Beta 1 351 +)))|((( 352 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 353 +))) 354 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 355 +((( 356 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 357 +))) 358 +|((( 359 +UI extensions 360 +)))|((( 120 120 1.32 121 121 )))|((( 122 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".363 +**Lua: GetComponentData() **removed the "nextdestname" property. 123 123 ))) 124 124 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 125 125 ((( 126 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//367 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 127 127 ))) 369 +|((( 370 +UI extensions 371 +)))|((( 372 +1.20 373 +)))|((( 374 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 375 +))) 376 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 +((( 378 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 379 +)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78577909/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460874/Breaking Changes