Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 31.1
edited by stefan
on 2019/06/25 13:43
on 2019/06/25 13:43
Change comment:
added breaking change for GetMiniGameCursorPosition()
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,10 +25,143 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +UI core 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +**Lua: **GetMiniGameCursorPosition() removed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +3.0 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +$ware.illegal updated 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 55 +\\It now returns true if $ware is illegal to any faction in the game. 56 +))) 57 +|(% colspan="1" %)(% colspan="1" %) 58 +((( 59 +Scripts 60 +)))|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +3.0 Beta 1 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +'checkoperational' filter behaviour changed 66 +))) 67 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 68 +((( 69 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 70 + 71 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 72 +))) 73 +|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +Scripts 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +3.0 Beta 1 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +MD script **RML_Flight_Along_Path** removed 82 +))) 83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 +((( 85 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 86 +))) 87 +|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +UI core 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +2.20 Beta 3/4 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 96 +))) 97 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 98 +((( 99 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 100 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 101 + 102 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 103 +// 104 +))) 105 +|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +Scripts 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +2.20 Beta 3 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 114 +))) 115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 +((( 117 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 118 +))) 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Scripts 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +2.00 Beta 1 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 128 +))) 129 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 +((( 131 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 132 +))) 133 +|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +Scripts 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +2.00 Beta 1 139 +)))|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +**param.boarding.{...}** strength parameters removed 142 +))) 143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 +((( 145 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 146 +))) 147 +|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +Scripts 150 +)))|(% colspan="1" %)(% colspan="1" %) 151 +((( 152 +2.00 Beta 1 153 +)))|(% colspan="1" %)(% colspan="1" %) 154 +((( 155 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 156 +))) 157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 +((( 159 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 160 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 164 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 175 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 187 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 198 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 209 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**211 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,66 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 222 +UI extensions 223 +)))|((( 224 +2.00 Beta 1 225 +)))|((( 226 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 227 +))) 228 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 229 +((( 230 +//Added possibility to query build tasks of a certain buildmodule.// 231 +))) 232 +|((( 233 +UI extensions 234 +)))|((( 235 +2.00 Beta 1 236 +)))|((( 237 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 238 +))) 239 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 240 +((( 241 +//Added list of resources a buildmodule needs to build.// 242 +))) 243 +|((( 244 +UI extensions 245 +)))|((( 246 +2.00 Beta 1 247 +)))|((( 248 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 249 +))) 250 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 251 +((( 252 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 253 +))) 254 +|((( 255 +UI extensions 256 +)))|((( 257 +2.00 Beta 1 258 +)))|((( 259 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 260 +))) 261 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 262 +((( 263 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 264 +))) 265 +|((( 266 +UI extensions 267 +)))|((( 268 +1.50 Beta 3 269 +)))|((( 270 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 271 +))) 272 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 273 +((( 274 +//The "docksizes" property no longer includes internal ship storage docks.// 275 +))) 276 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).281 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 291 +|((( 292 +UI extensions 293 +)))|((( 294 +1.50 Beta 2 295 +)))|((( 296 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 297 +))) 298 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 +((( 300 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 301 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,20 +108,45 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.310 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( 115 -//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 314 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 315 +// 316 + 317 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 116 116 ))) 117 117 |((( 118 118 UI extensions 119 119 )))|((( 322 +1.50 Beta 1 323 +)))|((( 324 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 325 +))) 326 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 327 +((( 328 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 329 +))) 330 +|((( 331 +UI extensions 332 +)))|((( 120 120 1.32 121 121 )))|((( 122 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".335 +**Lua: GetComponentData() **removed the "nextdestname" property. 123 123 ))) 124 124 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 125 125 ((( 126 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//339 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 127 127 ))) 341 +|((( 342 +UI extensions 343 +)))|((( 344 +1.20 345 +)))|((( 346 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 347 +))) 348 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 349 +((( 350 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 351 +)))
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... ... @@ -1,1 +1,1 @@ 1 - 785779091 +83460733 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78577909/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460733/Breaking Changes