Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 29.1
edited by owen
on 2019/05/24 17:31
on 2019/05/24 17:31
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.owen - Content
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... ... @@ -25,10 +25,114 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +3.0 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +'checkoperational' filter behaviour changed 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 41 + 42 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 43 +))) 44 +|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 +Scripts 47 +)))|(% colspan="1" %)(% colspan="1" %) 48 +((( 49 +3.0 Beta 1 50 +)))|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 +MD script **RML_Flight_Along_Path** removed 53 +))) 54 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 55 +((( 56 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 57 +))) 58 +|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +UI core 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +2.20 Beta 3/4 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 67 +))) 68 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 +((( 70 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 71 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 72 + 73 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 74 +// 75 +))) 76 +|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Scripts 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +2.20 Beta 3 82 +)))|(% colspan="1" %)(% colspan="1" %) 83 +((( 84 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 85 +))) 86 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 +((( 88 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 89 +))) 90 +|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Scripts 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +2.00 Beta 1 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 99 +))) 100 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 101 +((( 102 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 103 +))) 104 +|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +Scripts 107 +)))|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +2.00 Beta 1 110 +)))|(% colspan="1" %)(% colspan="1" %) 111 +((( 112 +**param.boarding.{...}** strength parameters removed 113 +))) 114 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 115 +((( 116 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 117 +))) 118 +|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +Scripts 121 +)))|(% colspan="1" %)(% colspan="1" %) 122 +((( 123 +2.00 Beta 1 124 +)))|(% colspan="1" %)(% colspan="1" %) 125 +((( 126 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 127 +))) 128 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 129 +((( 130 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 131 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 135 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 146 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 158 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 169 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,9 +73,9 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 180 +2.00 Beta 1 77 77 )))|((( 78 - Attribute changes to**<shoot/>** and **<shoot_at/>**182 +**<shoot/>/<shoot_at/>** attribute changes. 79 79 ))) 80 80 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 81 ((( ... ... @@ -86,11 +86,66 @@ 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 88 88 |((( 193 +UI extensions 194 +)))|((( 195 +2.00 Beta 1 196 +)))|((( 197 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 198 +))) 199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 +((( 201 +//Added possibility to query build tasks of a certain buildmodule.// 202 +))) 203 +|((( 204 +UI extensions 205 +)))|((( 206 +2.00 Beta 1 207 +)))|((( 208 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 209 +))) 210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 +((( 212 +//Added list of resources a buildmodule needs to build.// 213 +))) 214 +|((( 215 +UI extensions 216 +)))|((( 217 +2.00 Beta 1 218 +)))|((( 219 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 220 +))) 221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 +((( 223 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 224 +))) 225 +|((( 226 +UI extensions 227 +)))|((( 228 +2.00 Beta 1 229 +)))|((( 230 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 231 +))) 232 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 233 +((( 234 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 235 +))) 236 +|((( 237 +UI extensions 238 +)))|((( 239 +1.50 Beta 3 240 +)))|((( 241 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 242 +))) 243 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 244 +((( 245 +//The "docksizes" property no longer includes internal ship storage docks.// 246 +))) 247 +|((( 89 89 All 90 90 )))|((( 91 91 1.50 Beta 2 92 92 )))|((( 93 - Corrected**meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).252 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 94 94 ))) 95 95 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 96 96 ((( ... ... @@ -100,6 +100,17 @@ 100 100 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 101 101 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 102 102 ))) 262 +|((( 263 +UI extensions 264 +)))|((( 265 +1.50 Beta 2 266 +)))|((( 267 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 268 +))) 269 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 270 +((( 271 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 272 +))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 UI extensions ... ... @@ -108,20 +108,45 @@ 108 108 1.50 Beta 1 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -**FFI: **Removed **SetGuidance()**argumentuseinfopoint.281 +**FFI: SetGuidance()** removed useinfopoint argument. 112 112 ))) 113 113 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 114 ((( 115 -//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 285 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 286 +// 287 + 288 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 116 116 ))) 117 117 |((( 118 118 UI extensions 119 119 )))|((( 293 +1.50 Beta 1 294 +)))|((( 295 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 296 +))) 297 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 298 +((( 299 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 300 +))) 301 +|((( 302 +UI extensions 303 +)))|((( 120 120 1.32 121 121 )))|((( 122 -**Lua: **Removed **GetComponentData()**property"**nextdestname**".306 +**Lua: GetComponentData() **removed the "nextdestname" property. 123 123 ))) 124 124 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 125 125 ((( 126 -//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//310 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 127 127 ))) 312 +|((( 313 +UI extensions 314 +)))|((( 315 +1.20 316 +)))|((( 317 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 318 +))) 319 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 320 +((( 321 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 322 +)))
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... ... @@ -1,1 +1,1 @@ 1 - 785779091 +83066959 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78577909/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83066959/Breaking Changes