Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 155.1
edited by Balder Huybreghs
on 2026/03/31 17:38
Change comment: There is no comment for this version
To version 147.1
edited by Matthias Haan
on 2026/02/20 11:22
Change comment: There is no comment for this version

Summary

Details

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1 -xwiki:XWiki.Balder
1 +xwiki:XWiki.Matthias
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23 23  === Version 9.00 ===
24 24  
25 25  (% class="table-striped" %)
26 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 4|(% colspan="4" style="width:1625px" %)Replased **construction.snap.distance **with **construction.snap.mindistance **and **construction.snap.maxdistance**
27 -|(% colspan="6" style="width:117px" %)This got introduced with 9.00 beta 4 as part of the station constructor improvements.
28 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 3|(% colspan="4" style="width:1625px" %)**ship.isexceedingmadscore** got removed
29 -|(% colspan="6" style="width:117px" %)This property introduced with 9.00 Beta 1 got renamed to **ship.madscore.isexceedingmax**
30 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
31 -(((
32 -UI extensions
33 -)))|(% colspan="1" style="width:119px" %)9.00 Beta 2|(% colspan="4" style="width:1625px" %)**Lua: GetEfficiencyUpgrades()** deprecated, along with **efficiencyfactor** and **efficiencybonus** properties.
34 -|(% colspan="4" title="Background colour :" %)GetEfficiencyUpgrades() is deprecated and always returns an empty list. The efficiencyfactor and efficiencybonus properties are also deprecated and always return 1.0 and 0.0 respectively.
35 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 2|(% colspan="4" style="width:1625px" %)**$object.efficiencyupgrades.*** script properties removed
36 -|(% colspan="6" style="width:117px" %)The $object.efficiencyupgrades.* script properties are no longer relevant and have been removed.
37 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**All collision shapes need to be re-converted**
38 -|(% colspan="6" style="width:117px" %)(((
39 -Due to an update of the Jolt physics engine all .jcs files have become incompatible and need to be re-created using the latest XUConverter.exe.
40 -
41 -**IMPORTANT**: The newly created .jcs files will also be incompatible with earlier versions of the game. We have provided a legacy version of the converter that can be used to generate files compatible with legacy versions of the game.
42 -)))
43 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Replaced **standard** tag on small and medium ships with **advanced** tag.
44 -|(% colspan="6" style="width:117px" %)The advanced tag encodes the new weapon and turret sizes for small and medium ships.
45 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Resized small and medium surface elements and integrated engines and shields into the ships.
46 -|(% colspan="6" style="width:117px" %)The assets are now aligned with the setup started with the Boron DLC. There are no visual modular meshes for shields and engines on the exterior on the ship any more. Turrets are now visually integrated into the ships hull.
47 47  |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<event_area_discovered>**
48 48  |(% colspan="6" style="width:117px" %)Removed for performance reasons
49 49  |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay**