Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 15.1
edited by nick
on 2019/02/01 14:43
Change comment: There is no comment for this version
To version 28.1
edited by stefan
on 2019/03/14 12:26
Change comment: added breaking change note on GetControllerInfo()

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.nick
1 +xwiki:XWiki.stefan
Content
... ... @@ -16,7 +16,7 @@
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
17 17  {{/warning}}
18 18  
19 -= Breaking Changes (since 2.0 Beta 1) =
19 += Breaking Changes =
20 20  
21 21  |=(((
22 22  Type
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25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="1" %)(% colspan="1" %)
29 +(((
30 +UI core
31 +)))|(% colspan="1" %)(% colspan="1" %)
32 +(((
33 +2.20 Beta 3/4
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
37 +)))
38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 +(((
40 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
41 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
42 +
43 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
44 +//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Scripts
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +2.20 Beta 3
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +2.00 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +2.00 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +**param.boarding.{...}** strength parameters removed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +2.00 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
101 +)))
28 28  |(((
29 29  UI extensions
30 30  )))|(((
31 -2.0 Beta 1
105 +2.00 Beta 1
32 32  )))|(((
33 33  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
34 34  )))
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39 39  |(((
40 40  UI extensions
41 41  )))|(((
42 -2.0 Beta 1
116 +2.00 Beta 1
43 43  )))|(((
44 44  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
45 45  )))
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51 51  |(((
52 52  Scripts
53 53  )))|(((
54 -2.0 Beta 1
128 +2.00 Beta 1
55 55  )))|(((
56 56  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
57 57  )))
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62 62  |(((
63 63  Scripts
64 64  )))|(((
65 -2.0 Beta 1
139 +2.00 Beta 1
66 66  )))|(((
67 67  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
68 68  )))
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73 73  |(((
74 74  AI Scripts
75 75  )))|(((
76 -2.0 Beta 1
150 +2.00 Beta 1
77 77  )))|(((
78 -Attribute changes to **<shoot/>** and **<shoot_at/>**
152 +**<shoot/>/<shoot_at/>** attribute changes.
79 79  )))
80 80  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
82 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
83 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
84 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
156 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
157 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
158 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
85 85  
86 86  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
87 87  )))
162 +|(((
163 +UI extensions
164 +)))|(((
165 +2.00 Beta 1
166 +)))|(((
167 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
168 +)))
169 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
170 +(((
171 +//Added possibility to query build tasks of a certain buildmodule.//
172 +)))
173 +|(((
174 +UI extensions
175 +)))|(((
176 +2.00 Beta 1
177 +)))|(((
178 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
179 +)))
180 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
181 +(((
182 +//Added list of resources a buildmodule needs to build.//
183 +)))
184 +|(((
185 +UI extensions
186 +)))|(((
187 +2.00 Beta 1
188 +)))|(((
189 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
190 +)))
191 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
192 +(((
193 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
194 +)))
195 +|(((
196 +UI extensions
197 +)))|(((
198 +2.00 Beta 1
199 +)))|(((
200 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
201 +)))
202 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
203 +(((
204 +//Changed return value type to const char* to better identify failure reasons in Lua script.//
205 +)))
206 +|(((
207 +UI extensions
208 +)))|(((
209 +1.50 Beta 3
210 +)))|(((
211 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
212 +)))
213 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 +(((
215 +//The "docksizes" property no longer includes internal ship storage docks.//
216 +)))
217 +|(((
218 +All
219 +)))|(((
220 +1.50 Beta 2
221 +)))|(((
222 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
223 +)))
224 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
225 +(((
226 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
227 +
228 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
229 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
230 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
231 +)))
232 +|(((
233 +UI extensions
234 +)))|(((
235 +1.50 Beta 2
236 +)))|(((
237 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
238 +)))
239 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
240 +(((
241 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
242 +)))
243 +|(% colspan="1" %)(% colspan="1" %)
244 +(((
245 +UI extensions
246 +)))|(% colspan="1" %)(% colspan="1" %)
247 +(((
248 +1.50 Beta 1
249 +)))|(% colspan="1" %)(% colspan="1" %)
250 +(((
251 +**FFI: SetGuidance()** removed useinfopoint argument.
252 +)))
253 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
254 +(((
255 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
256 +//
257 +
258 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
259 +)))
260 +|(((
261 +UI extensions
262 +)))|(((
263 +1.50 Beta 1
264 +)))|(((
265 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
266 +)))
267 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
268 +(((
269 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
270 +)))
271 +|(((
272 +UI extensions
273 +)))|(((
274 +1.32
275 +)))|(((
276 +**Lua: GetComponentData() **removed the "nextdestname" property.
277 +)))
278 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 +(((
280 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
281 +)))
282 +|(((
283 +UI extensions
284 +)))|(((
285 +1.20
286 +)))|(((
287 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
288 +)))
289 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +(((
291 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
292 +)))
Confluence.Code.ConfluencePageClass[0]
id
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1 -78577903
1 +82182742
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577903/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/82182742/Breaking Changes